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////  Menu.cpp//  interface/src////  Created by Stephen Birarda on 8/12/13.//  Copyright 2013 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "Menu.h"#include <QDesktopServices>#include <QFileDialog>#include <QMenuBar>#include <QShortcut> #include <thread> #include <AddressManager.h>#include <AudioClient.h>#include <CrashHelpers.h>#include <DependencyManager.h>#include <ui/TabletScriptingInterface.h>#include <display-plugins/DisplayPlugin.h>#include <PathUtils.h>#include <SettingHandle.h>#include <UserActivityLogger.h>#include <VrMenu.h>#include <ScriptEngines.h>#include <MenuItemProperties.h> #include "Application.h"#include "AccountManager.h"#include "assets/ATPAssetMigrator.h"#include "audio/AudioScope.h"#include "avatar/AvatarManager.h"#include "AvatarBookmarks.h"#include "devices/DdeFaceTracker.h"#include "MainWindow.h"#include "render/DrawStatus.h"#include "scripting/MenuScriptingInterface.h"#include "scripting/HMDScriptingInterface.h"#include "ui/DialogsManager.h"#include "ui/StandAloneJSConsole.h"#include "InterfaceLogging.h"#include "LocationBookmarks.h"#include "DeferredLightingEffect.h" #include "AmbientOcclusionEffect.h"#include "RenderShadowTask.h"#include "AntialiasingEffect.h" #include "scripting/SettingsScriptingInterface.h"#if defined(Q_OS_MAC) || defined(Q_OS_WIN)#include "SpeechRecognizer.h"#endif extern bool DEV_DECIMATE_TEXTURES; Menu* Menu::getInstance() {    return dynamic_cast<Menu*>(qApp->getWindow()->menuBar());} const char* EXCLUSION_GROUP_KEY = "exclusionGroup"; Menu::Menu() {    auto dialogsManager = DependencyManager::get<DialogsManager>();    auto accountManager = DependencyManager::get<AccountManager>();     // File/Application menu ----------------------------------    MenuWrapper* fileMenu = addMenu("File");     // File > Login menu items    {        addActionToQMenuAndActionHash(fileMenu, MenuOption::Login);         // connect to the appropriate signal of the AccountManager so that we can change the Login/Logout menu item        connect(accountManager.data(), &AccountManager::profileChanged,                dialogsManager.data(), &DialogsManager::toggleLoginDialog);        connect(accountManager.data(), &AccountManager::logoutComplete,                dialogsManager.data(), &DialogsManager::toggleLoginDialog);    }     // File > Quit    addActionToQMenuAndActionHash(fileMenu, MenuOption::Quit, Qt::CTRL | Qt::Key_Q, qApp, SLOT(quit()), QAction::QuitRole);      // Edit menu ----------------------------------    MenuWrapper* editMenu = addMenu("Edit");     // Edit > Undo    QUndoStack* undoStack = qApp->getUndoStack();    QAction* undoAction = undoStack->createUndoAction(editMenu);    undoAction->setShortcut(Qt::CTRL | Qt::Key_Z);    addActionToQMenuAndActionHash(editMenu, undoAction);     // Edit > Redo    QAction* redoAction = undoStack->createRedoAction(editMenu);    redoAction->setShortcut(Qt::CTRL | Qt::SHIFT | Qt::Key_Z);    addActionToQMenuAndActionHash(editMenu, redoAction);     editMenu->addSeparator();     // Edit > Cut    auto cutAction = addActionToQMenuAndActionHash(editMenu, "Cut", QKeySequence::Cut);    connect(cutAction, &QAction::triggered, [] {            QKeyEvent* keyEvent = new QKeyEvent(QEvent::KeyPress, Qt::Key_X, Qt::ControlModifier);            QCoreApplication::postEvent(QCoreApplication::instance(), keyEvent);    });     // Edit > Copy    auto copyAction = addActionToQMenuAndActionHash(editMenu, "Copy", QKeySequence::Copy);    connect(copyAction, &QAction::triggered, [] {            QKeyEvent* keyEvent = new QKeyEvent(QEvent::KeyPress, Qt::Key_C, Qt::ControlModifier);            QCoreApplication::postEvent(QCoreApplication::instance(), keyEvent);    });     // Edit > Paste    auto pasteAction = addActionToQMenuAndActionHash(editMenu, "Paste", QKeySequence::Paste);    connect(pasteAction, &QAction::triggered, [] {            QKeyEvent* keyEvent = new QKeyEvent(QEvent::KeyPress, Qt::Key_V, Qt::ControlModifier);            QCoreApplication::postEvent(QCoreApplication::instance(), keyEvent);    });     // Edit > Delete    auto deleteAction = addActionToQMenuAndActionHash(editMenu, "Delete", QKeySequence::Delete);    connect(deleteAction, &QAction::triggered, [] {            QKeyEvent* keyEvent = new QKeyEvent(QEvent::KeyPress, Qt::Key_Delete, Qt::ControlModifier);            QCoreApplication::postEvent(QCoreApplication::instance(), keyEvent);    });     editMenu->addSeparator();     // Edit > Running Scripts    auto action = addActionToQMenuAndActionHash(editMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J);    connect(action, &QAction::triggered, [] {        static const QUrl widgetUrl("hifi/dialogs/RunningScripts.qml");        static const QUrl tabletUrl("hifi/dialogs/TabletRunningScripts.qml");        static const QString name("RunningScripts");        qApp->showDialog(widgetUrl, tabletUrl, name);    });     editMenu->addSeparator();     // Edit > Asset Browser    auto assetServerAction = addActionToQMenuAndActionHash(editMenu, MenuOption::AssetServer,                                                           Qt::CTRL | Qt::SHIFT | Qt::Key_A,                                                           qApp, SLOT(showAssetServerWidget()));    {        auto nodeList = DependencyManager::get<NodeList>();        QObject::connect(nodeList.data(), &NodeList::canWriteAssetsChanged, assetServerAction, &QAction::setEnabled);        assetServerAction->setEnabled(nodeList->getThisNodeCanWriteAssets());    }     // Edit > Package Model as .fst...    addActionToQMenuAndActionHash(editMenu, MenuOption::PackageModel, 0,        qApp, SLOT(packageModel()));     // Edit > Reload All Content    addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()));     // Display menu ----------------------------------    // FIXME - this is not yet matching Alan's spec because it doesn't have    // menus for "2D"/"3D" - we need to add support for detecting the appropriate    // default 3D display mode    addMenu(DisplayPlugin::MENU_PATH());    MenuWrapper* displayModeMenu = addMenu(MenuOption::OutputMenu);    QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu);    displayModeGroup->setExclusive(true);      // View menu ----------------------------------    MenuWrapper* viewMenu = addMenu("View");    QActionGroup* cameraModeGroup = new QActionGroup(viewMenu);     // View > [camera group]    cameraModeGroup->setExclusive(true);     // View > First Person    auto firstPersonAction = cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(                                   viewMenu, MenuOption::FirstPerson, 0,                                   true, qApp, SLOT(cameraMenuChanged())));     firstPersonAction->setProperty(EXCLUSION_GROUP_KEY, QVariant::fromValue(cameraModeGroup));     // View > Third Person    auto thirdPersonAction = cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(                                   viewMenu, MenuOption::ThirdPerson, 0,                                   false, qApp, SLOT(cameraMenuChanged())));     thirdPersonAction->setProperty(EXCLUSION_GROUP_KEY, QVariant::fromValue(cameraModeGroup));     // View > Mirror    auto viewMirrorAction = cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(                                   viewMenu, MenuOption::FullscreenMirror, 0,                                   false, qApp, SLOT(cameraMenuChanged())));     viewMirrorAction->setProperty(EXCLUSION_GROUP_KEY, QVariant::fromValue(cameraModeGroup));     // View > Independent    auto viewIndependentAction = cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,        MenuOption::IndependentMode, 0,        false, qApp, SLOT(cameraMenuChanged())));     viewIndependentAction->setProperty(EXCLUSION_GROUP_KEY, QVariant::fromValue(cameraModeGroup));     // View > Entity Camera    auto viewEntityCameraAction = cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,        MenuOption::CameraEntityMode, 0,        false, qApp, SLOT(cameraMenuChanged())));     viewEntityCameraAction->setProperty(EXCLUSION_GROUP_KEY, QVariant::fromValue(cameraModeGroup));     viewMenu->addSeparator();     // View > Center Player In View    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView,        0, true, qApp, SLOT(rotationModeChanged()));     // View > Enter First Person Mode in HMD    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPersonHMD, 0, true);     //TODO: Remove Navigation menu when these functions are included in GoTo menu    // Navigate menu ----------------------------------    MenuWrapper* navigateMenu = addMenu("Navigate");     // Navigate > LocationBookmarks related menus -- Note: the LocationBookmarks class adds its own submenus here.    auto locationBookmarks = DependencyManager::get<LocationBookmarks>();    locationBookmarks->setupMenus(this, navigateMenu);     // Navigate > Copy Address    auto addressManager = DependencyManager::get<AddressManager>();    addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyAddress, 0,        addressManager.data(), SLOT(copyAddress()));     // Navigate > Copy Path    addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyPath, 0,        addressManager.data(), SLOT(copyPath()));      // Settings menu ----------------------------------    MenuWrapper* settingsMenu = addMenu("Settings");     // Settings > General...    action = addActionToQMenuAndActionHash(settingsMenu, MenuOption::Preferences, Qt::CTRL | Qt::Key_G, nullptr, nullptr);    connect(action, &QAction::triggered, [] {        qApp->showDialog(QString("hifi/dialogs/GeneralPreferencesDialog.qml"),            QString("hifi/tablet/TabletGeneralPreferences.qml"), "GeneralPreferencesDialog");    });     // Settings > Controls...    action = addActionToQMenuAndActionHash(settingsMenu, "Controls...");    connect(action, &QAction::triggered, [] {            auto tablet = DependencyManager::get<TabletScriptingInterface>()->getTablet("com.highfidelity.interface.tablet.system");            auto hmd = DependencyManager::get<HMDScriptingInterface>();            tablet->loadQMLSource("hifi/tablet/ControllerSettings.qml");             if (!hmd->getShouldShowTablet()) {                hmd->toggleShouldShowTablet();            }    });     // Settings > Audio...    action = addActionToQMenuAndActionHash(settingsMenu, "Audio...");    connect(action, &QAction::triggered, [] {        static const QUrl widgetUrl("hifi/dialogs/Audio.qml");        static const QUrl tabletUrl("hifi/audio/Audio.qml");        static const QString name("AudioDialog");        qApp->showDialog(widgetUrl, tabletUrl, name);    });     // Settings > Graphics...    action = addActionToQMenuAndActionHash(settingsMenu, "Graphics...");    connect(action, &QAction::triggered, [] {        qApp->showDialog(QString("hifi/dialogs/GraphicsPreferencesDialog.qml"),            QString("hifi/tablet/TabletGraphicsPreferences.qml"), "GraphicsPreferencesDialog");    });     // Settings > Developer Menu    addCheckableActionToQMenuAndActionHash(settingsMenu, "Developer Menu", 0, false, this, SLOT(toggleDeveloperMenus()));     // Settings > Ask to Reset Settings    addCheckableActionToQMenuAndActionHash(settingsMenu, MenuOption::AskToResetSettings, 0, false);     // Developer menu ----------------------------------    MenuWrapper* developerMenu = addMenu("Developer", "Developer");     // Developer > UI >>>    MenuWrapper* uiOptionsMenu = developerMenu->addMenu("UI");    action = addCheckableActionToQMenuAndActionHash(uiOptionsMenu, MenuOption::DesktopTabletToToolbar, 0,                                                    qApp->getDesktopTabletBecomesToolbarSetting());    connect(action, &QAction::triggered, [action] {        qApp->setDesktopTabletBecomesToolbarSetting(action->isChecked());    });     action = addCheckableActionToQMenuAndActionHash(uiOptionsMenu, MenuOption::HMDTabletToToolbar, 0,                                                    qApp->getHmdTabletBecomesToolbarSetting());    connect(action, &QAction::triggered, [action] {        qApp->setHmdTabletBecomesToolbarSetting(action->isChecked());    });     // Developer > Render >>>    MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render");     action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::AntiAliasing, 0, true);    connect(action, &QAction::triggered, [action] {        auto renderConfig = qApp->getRenderEngine()->getConfiguration();        if (renderConfig) {            auto mainViewJitterCamConfig = renderConfig->getConfig<JitterSample>("RenderMainView.JitterCam");            auto mainViewAntialiasingConfig = renderConfig->getConfig<Antialiasing>("RenderMainView.Antialiasing");            if (mainViewJitterCamConfig && mainViewAntialiasingConfig) {                if (action->isChecked()) {                    mainViewJitterCamConfig->play();                    mainViewAntialiasingConfig->setDebugFXAA(false);                } else {                    mainViewJitterCamConfig->none();                    mainViewAntialiasingConfig->setDebugFXAA(true);                }            }        }    });     action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Shadows, 0, true);    connect(action, &QAction::triggered, [action] {        auto renderConfig = qApp->getRenderEngine()->getConfiguration();        if (renderConfig) {            auto mainViewShadowTaskConfig = renderConfig->getConfig<RenderShadowTask>("RenderMainView.RenderShadowTask");            if (mainViewShadowTaskConfig) {                if (action->isChecked()) {                    mainViewShadowTaskConfig->setPreset("Enabled");                } else {                    mainViewShadowTaskConfig->setPreset("None");                }            }        }    });     action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::AmbientOcclusion, 0, false);    connect(action, &QAction::triggered, [action] {        auto renderConfig = qApp->getRenderEngine()->getConfiguration();        if (renderConfig) {            auto mainViewAmbientOcclusionConfig = renderConfig->getConfig<AmbientOcclusionEffect>("RenderMainView.AmbientOcclusion");            if (mainViewAmbientOcclusionConfig) {                if (action->isChecked()) {                    mainViewAmbientOcclusionConfig->setPreset("Enabled");                } else {                    mainViewAmbientOcclusionConfig->setPreset("None");                }            }        }    });     addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::WorldAxes);    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DefaultSkybox, 0, true);     // Developer > Render > Throttle FPS If Not Focus    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true);     // Developer > Render > OpenVR threaded submit    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::OpenVrThreadedSubmit, 0, true);     // Developer > Render > Resolution    MenuWrapper* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution);    QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu);    resolutionGroup->setExclusive(true);    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, true));    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionTwoThird, 0, false));    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionHalf, 0, false));    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionThird, 0, false));    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionQuarter, 0, false));     //const QString  = "Automatic Texture Memory";    //const QString  = "64 MB";    //const QString  = "256 MB";    //const QString  = "512 MB";    //const QString  = "1024 MB";    //const QString  = "2048 MB";     // Developer > Render > Maximum Texture Memory    MenuWrapper* textureMenu = renderOptionsMenu->addMenu(MenuOption::RenderMaxTextureMemory);    QActionGroup* textureGroup = new QActionGroup(textureMenu);    textureGroup->setExclusive(true);    textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTextureAutomatic, 0, true));    textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTexture4MB, 0, false));    textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTexture64MB, 0, false));    textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTexture256MB, 0, false));    textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTexture512MB, 0, false));    textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTexture1024MB, 0, false));    textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTexture2048MB, 0, false));    textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTexture4096MB, 0, false));    textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTexture6144MB, 0, false));    textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTexture8192MB, 0, false));    connect(textureGroup, &QActionGroup::triggered, [textureGroup] {        auto checked = textureGroup->checkedAction();        auto text = checked->text();        gpu::Context::Size newMaxTextureMemory { 0 };        if (MenuOption::RenderMaxTexture4MB == text) {            newMaxTextureMemory = MB_TO_BYTES(4);        } else if (MenuOption::RenderMaxTexture64MB == text) {            newMaxTextureMemory = MB_TO_BYTES(64);        } else if (MenuOption::RenderMaxTexture256MB == text) {            newMaxTextureMemory = MB_TO_BYTES(256);        } else if (MenuOption::RenderMaxTexture512MB == text) {            newMaxTextureMemory = MB_TO_BYTES(512);        } else if (MenuOption::RenderMaxTexture1024MB == text) {            newMaxTextureMemory = MB_TO_BYTES(1024);        } else if (MenuOption::RenderMaxTexture2048MB == text) {            newMaxTextureMemory = MB_TO_BYTES(2048);        } else if (MenuOption::RenderMaxTexture4096MB == text) {            newMaxTextureMemory = MB_TO_BYTES(4096);        } else if (MenuOption::RenderMaxTexture6144MB == text) {            newMaxTextureMemory = MB_TO_BYTES(6144);        } else if (MenuOption::RenderMaxTexture8192MB == text) {            newMaxTextureMemory = MB_TO_BYTES(8192);        }        gpu::Texture::setAllowedGPUMemoryUsage(newMaxTextureMemory);    }); #ifdef Q_OS_WIN    // Developer > Render > Enable Sparse Textures    {        auto action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::SparseTextureManagement, 0, gpu::Texture::getEnableSparseTextures());        connect(action, &QAction::triggered, [&](bool checked) {            qDebug() << "[TEXTURE TRANSFER SUPPORT] --- Enable Dynamic Texture Management menu option:" << checked;            gpu::Texture::setEnableSparseTextures(checked);        });    } #else    qDebug() << "[TEXTURE TRANSFER SUPPORT] Incremental Texture Transfer and Dynamic Texture Management not supported on this platform.";#endif      {        auto action = addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::RenderClearKtxCache);        connect(action, &QAction::triggered, []{            Setting::Handle<int>(KTXCache::SETTING_VERSION_NAME, KTXCache::INVALID_VERSION).set(KTXCache::INVALID_VERSION);        });    }     // Developer > Render > LOD Tools    addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, 0,                                  qApp, SLOT(loadLODToolsDialog()));     // HACK enable texture decimation    {        auto action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, "Decimate Textures");        connect(action, &QAction::triggered, [&](bool checked) {            DEV_DECIMATE_TEXTURES = checked;        });    }     // Developer > Assets >>>    // Menu item is not currently needed but code should be kept in case it proves useful again at some stage.//#define WANT_ASSET_MIGRATION#ifdef WANT_ASSET_MIGRATION    MenuWrapper* assetDeveloperMenu = developerMenu->addMenu("Assets");    auto& atpMigrator = ATPAssetMigrator::getInstance();    atpMigrator.setDialogParent(this);     addActionToQMenuAndActionHash(assetDeveloperMenu, MenuOption::AssetMigration,        0, &atpMigrator,        SLOT(loadEntityServerFile()));#endif     // Developer > Avatar >>>    MenuWrapper* avatarDebugMenu = developerMenu->addMenu("Avatar");     // Developer > Avatar > Face Tracking    MenuWrapper* faceTrackingMenu = avatarDebugMenu->addMenu("Face Tracking");    {        QActionGroup* faceTrackerGroup = new QActionGroup(avatarDebugMenu);         bool defaultNoFaceTracking = true;#ifdef HAVE_DDE        defaultNoFaceTracking = false;#endif        QAction* noFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::NoFaceTracking,            0, defaultNoFaceTracking,            qApp, SLOT(setActiveFaceTracker()));        faceTrackerGroup->addAction(noFaceTracker); #ifdef HAVE_DDE        QAction* ddeFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseCamera,            0, true,            qApp, SLOT(setActiveFaceTracker()));        faceTrackerGroup->addAction(ddeFaceTracker);#endif    }#ifdef HAVE_DDE    faceTrackingMenu->addSeparator();    QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true);    binaryEyelidControl->setVisible(true);  // DDE face tracking is on by default    QAction* coupleEyelids = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CoupleEyelids, 0, true);    coupleEyelids->setVisible(true);  // DDE face tracking is on by default    QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true);    useAudioForMouth->setVisible(true);  // DDE face tracking is on by default    QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true);    ddeFiltering->setVisible(true);  // DDE face tracking is on by default

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