//// Menu.cpp// interface/src//// Created by Stephen Birarda on 8/12/13.// Copyright 2013 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include <QFileDialog>#include <QMenuBar>#include <QShortcut> #include <AddressManager.h>#include <AudioClient.h>#include <DependencyManager.h>#include <GlowEffect.h>#include <PathUtils.h>#include <SettingHandle.h>#include <UserActivityLogger.h>#include <VrMenu.h> #include "Application.h"#include "AccountManager.h"#include "audio/AudioIOStatsRenderer.h"#include "audio/AudioScope.h"#include "avatar/AvatarManager.h"#include "devices/DdeFaceTracker.h"#include "devices/Faceshift.h"#include "devices/RealSense.h"#include "devices/SixenseManager.h"#include "MainWindow.h"#include "scripting/MenuScriptingInterface.h"#if defined(Q_OS_MAC) || defined(Q_OS_WIN)#include "SpeechRecognizer.h"#endif#include "ui/DialogsManager.h"#include "ui/NodeBounds.h"#include "ui/StandAloneJSConsole.h"#include "InterfaceLogging.h" #include "Menu.h" Menu* Menu::_instance = NULL; Menu* Menu::getInstance() { static QMutex menuInstanceMutex; // lock the menu instance mutex to make sure we don't race and create two menus and crash menuInstanceMutex.lock(); if (!_instance) { qCDebug(interfaceapp, "First call to Menu::getInstance() - initing menu."); _instance = new Menu(); } menuInstanceMutex.unlock(); return _instance;} Menu::Menu() { MenuWrapper * fileMenu = addMenu("File");#ifdef Q_OS_MAC addActionToQMenuAndActionHash(fileMenu, MenuOption::AboutApp, 0, qApp, SLOT(aboutApp()), QAction::AboutRole);#endif auto dialogsManager = DependencyManager::get<DialogsManager>(); AccountManager& accountManager = AccountManager::getInstance(); { addActionToQMenuAndActionHash(fileMenu, MenuOption::Login); // connect to the appropriate signal of the AccountManager so that we can change the Login/Logout menu item connect(&accountManager, &AccountManager::profileChanged, dialogsManager.data(), &DialogsManager::toggleLoginDialog); connect(&accountManager, &AccountManager::logoutComplete, dialogsManager.data(), &DialogsManager::toggleLoginDialog); } addDisabledActionAndSeparator(fileMenu, "Scripts"); addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O, qApp, SLOT(loadDialog())); addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScriptURL, Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog())); addActionToQMenuAndActionHash(fileMenu, MenuOption::StopAllScripts, 0, qApp, SLOT(stopAllScripts())); addActionToQMenuAndActionHash(fileMenu, MenuOption::ReloadAllScripts, Qt::CTRL | Qt::Key_R, qApp, SLOT(reloadAllScripts())); addActionToQMenuAndActionHash(fileMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J, qApp, SLOT(toggleRunningScriptsWidget())); auto addressManager = DependencyManager::get<AddressManager>(); addDisabledActionAndSeparator(fileMenu, "History"); QAction* backAction = addActionToQMenuAndActionHash(fileMenu, MenuOption::Back, 0, addressManager.data(), SLOT(goBack())); QAction* forwardAction = addActionToQMenuAndActionHash(fileMenu, MenuOption::Forward, 0, addressManager.data(), SLOT(goForward())); // connect to the AddressManager signal to enable and disable the back and forward menu items connect(addressManager.data(), &AddressManager::goBackPossible, backAction, &QAction::setEnabled); connect(addressManager.data(), &AddressManager::goForwardPossible, forwardAction, &QAction::setEnabled); // set the two actions to start disabled since the stacks are clear on startup backAction->setDisabled(true); forwardAction->setDisabled(true); addDisabledActionAndSeparator(fileMenu, "Location"); qApp->getBookmarks()->setupMenus(this, fileMenu); addActionToQMenuAndActionHash(fileMenu, MenuOption::AddressBar, Qt::CTRL | Qt::Key_L, dialogsManager.data(), SLOT(toggleAddressBar())); addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyAddress, 0, addressManager.data(), SLOT(copyAddress())); addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyPath, 0, addressManager.data(), SLOT(copyPath())); addActionToQMenuAndActionHash(fileMenu, MenuOption::Quit, Qt::CTRL | Qt::Key_Q, qApp, SLOT(quit()), QAction::QuitRole); MenuWrapper* editMenu = addMenu("Edit"); QUndoStack* undoStack = qApp->getUndoStack(); QAction* undoAction = undoStack->createUndoAction(editMenu); undoAction->setShortcut(Qt::CTRL | Qt::Key_Z); addActionToQMenuAndActionHash(editMenu, undoAction); QAction* redoAction = undoStack->createRedoAction(editMenu); redoAction->setShortcut(Qt::CTRL | Qt::SHIFT | Qt::Key_Z); addActionToQMenuAndActionHash(editMenu, redoAction); addActionToQMenuAndActionHash(editMenu, MenuOption::Preferences, Qt::CTRL | Qt::Key_Comma, dialogsManager.data(), SLOT(editPreferences()), QAction::PreferencesRole); addActionToQMenuAndActionHash(editMenu, MenuOption::Attachments, 0, dialogsManager.data(), SLOT(editAttachments())); addActionToQMenuAndActionHash(editMenu, MenuOption::Animations, 0, dialogsManager.data(), SLOT(editAnimations())); MenuWrapper* toolsMenu = addMenu("Tools"); addActionToQMenuAndActionHash(toolsMenu, MenuOption::ScriptEditor, Qt::ALT | Qt::Key_S, dialogsManager.data(), SLOT(showScriptEditor())); #if defined(Q_OS_MAC) || defined(Q_OS_WIN) auto speechRecognizer = DependencyManager::get<SpeechRecognizer>(); QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::ControlWithSpeech, Qt::CTRL | Qt::SHIFT | Qt::Key_C, speechRecognizer->getEnabled(), speechRecognizer.data(), SLOT(setEnabled(bool))); connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool)));#endif addActionToQMenuAndActionHash(toolsMenu, MenuOption::Chat, 0, // QML Qt::Key_Backslash, dialogsManager.data(), SLOT(showIRCLink())); addActionToQMenuAndActionHash(toolsMenu, MenuOption::AddRemoveFriends, 0, qApp, SLOT(showFriendsWindow())); MenuWrapper* visibilityMenu = toolsMenu->addMenu("I Am Visible To"); { QActionGroup* visibilityGroup = new QActionGroup(toolsMenu); auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>(); QAction* visibleToEveryone = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToEveryone, 0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::All, discoverabilityManager.data(), SLOT(setVisibility())); visibilityGroup->addAction(visibleToEveryone); QAction* visibleToFriends = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToFriends, 0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::Friends, discoverabilityManager.data(), SLOT(setVisibility())); visibilityGroup->addAction(visibleToFriends); QAction* visibleToNoOne = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToNoOne, 0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::None, discoverabilityManager.data(), SLOT(setVisibility())); visibilityGroup->addAction(visibleToNoOne); connect(discoverabilityManager.data(), &DiscoverabilityManager::discoverabilityModeChanged, discoverabilityManager.data(), &DiscoverabilityManager::visibilityChanged); } addActionToQMenuAndActionHash(toolsMenu, MenuOption::ToolWindow, Qt::CTRL | Qt::ALT | Qt::Key_T, dialogsManager.data(), SLOT(toggleToolWindow())); addActionToQMenuAndActionHash(toolsMenu, MenuOption::Console, Qt::CTRL | Qt::ALT | Qt::Key_J, DependencyManager::get<StandAloneJSConsole>().data(), SLOT(toggleConsole())); addActionToQMenuAndActionHash(toolsMenu, MenuOption::ResetSensors, 0, // QML Qt::Key_Apostrophe, qApp, SLOT(resetSensors())); addActionToQMenuAndActionHash(toolsMenu, MenuOption::PackageModel, 0, qApp, SLOT(packageModel())); MenuWrapper* avatarMenu = addMenu("Avatar"); QObject* avatar = DependencyManager::get<AvatarManager>()->getMyAvatar(); MenuWrapper* avatarSizeMenu = avatarMenu->addMenu("Size"); addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::IncreaseAvatarSize, 0, // QML Qt::Key_Plus, avatar, SLOT(increaseSize())); addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::DecreaseAvatarSize, 0, // QML Qt::Key_Minus, avatar, SLOT(decreaseSize())); addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::ResetAvatarSize, 0, // QML Qt::Key_Equal, avatar, SLOT(resetSize())); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::KeyboardMotorControl, Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehavior())); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ScriptedMotorControl, 0, true, avatar, SLOT(updateMotionBehavior())); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::GlowWhenSpeaking, 0, true); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::BlueSpeechSphere, 0, true); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::EnableCharacterController, 0, true, avatar, SLOT(updateMotionBehavior())); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ShiftHipsForIdleAnimations, 0, false, avatar, SLOT(updateMotionBehavior())); MenuWrapper* viewMenu = addMenu("View"); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Fullscreen,#ifdef Q_OS_MAC Qt::CTRL | Qt::META | Qt::Key_F,#else Qt::CTRL | Qt::Key_F,#endif false, qApp, SLOT(setFullscreen(bool))); MenuWrapper* cameraModeMenu = viewMenu->addMenu("Camera Mode"); QActionGroup* cameraModeGroup = new QActionGroup(cameraModeMenu); cameraModeGroup->setExclusive(true); cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu, MenuOption::FirstPerson, 0, // QML Qt:: Key_P false, qApp, SLOT(cameraMenuChanged()))); cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu, MenuOption::ThirdPerson, 0, true, qApp, SLOT(cameraMenuChanged()))); cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu, MenuOption::IndependentMode, 0, false, qApp, SLOT(cameraMenuChanged()))); cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu, MenuOption::FullscreenMirror, 0, // QML Qt::Key_H, false, qApp, SLOT(cameraMenuChanged()))); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, 0, //QML Qt::SHIFT | Qt::Key_H, true); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, 0, // QML Qt::Key_H, false, qApp, SLOT(cameraMenuChanged())); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView, 0, false, qApp, SLOT(rotationModeChanged())); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::HMDTools,#ifdef Q_OS_MAC Qt::META | Qt::Key_H,#else Qt::CTRL | Qt::Key_H,#endif false, dialogsManager.data(), SLOT(hmdTools(bool))); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::EnableVRMode, 0, false, qApp, SLOT(setEnableVRMode(bool))); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Enable3DTVMode, 0, false, qApp, SLOT(setEnable3DTVMode(bool))); MenuWrapper* nodeBordersMenu = viewMenu->addMenu("Server Borders"); NodeBounds& nodeBounds = qApp->getNodeBoundsDisplay(); addCheckableActionToQMenuAndActionHash(nodeBordersMenu, MenuOption::ShowBordersEntityNodes, Qt::CTRL | Qt::SHIFT | Qt::Key_1, false, &nodeBounds, SLOT(setShowEntityNodes(bool))); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::TurnWithHead, 0, false); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats); addActionToQMenuAndActionHash(viewMenu, MenuOption::Log, Qt::CTRL | Qt::SHIFT | Qt::Key_L, qApp, SLOT(toggleLogDialog())); addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0, dialogsManager.data(), SLOT(bandwidthDetails())); addActionToQMenuAndActionHash(viewMenu, MenuOption::OctreeStats, 0, dialogsManager.data(), SLOT(octreeStatsDetails())); MenuWrapper* developerMenu = addMenu("Developer"); MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render"); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere, 0, // QML Qt::SHIFT | Qt::Key_A, true); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::AmbientOcclusion); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DontFadeOnOctreeServerChanges); MenuWrapper* ambientLightMenu = renderOptionsMenu->addMenu(MenuOption::RenderAmbientLight); QActionGroup* ambientLightGroup = new QActionGroup(ambientLightMenu); ambientLightGroup->setExclusive(true); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLightGlobal, 0, true)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight0, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight1, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight2, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight3, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight4, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight5, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight6, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight7, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight8, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight9, 0, false)); MenuWrapper* shadowMenu = renderOptionsMenu->addMenu("Shadows"); QActionGroup* shadowGroup = new QActionGroup(shadowMenu); shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, "None", 0, true)); shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::SimpleShadows, 0, false)); shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::CascadedShadows, 0, false)); { MenuWrapper* framerateMenu = renderOptionsMenu->addMenu(MenuOption::RenderTargetFramerate); QActionGroup* framerateGroup = new QActionGroup(framerateMenu); framerateGroup->setExclusive(true); framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerateUnlimited, 0, true)); framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate60, 0, false)); framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate50, 0, false)); framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate40, 0, false)); framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate30, 0, false)); #if defined(Q_OS_MAC)#else addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::RenderTargetFramerateVSyncOn, 0, true, qApp, SLOT(setVSyncEnabled()));#endif } MenuWrapper* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution); QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu); resolutionGroup->setExclusive(true); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, true)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionTwoThird, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionHalf, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionThird, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionQuarter, 0, false)); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, 0, // QML Qt::Key_Asterisk, true); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::EnableGlowEffect, 0, true, DependencyManager::get<GlowEffect>().data(), SLOT(toggleGlowEffect(bool))); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Wireframe, Qt::ALT | Qt::Key_W, false); addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, 0, // QML Qt::SHIFT | Qt::Key_L, dialogsManager.data(), SLOT(lodTools())); MenuWrapper* avatarDebugMenu = developerMenu->addMenu("Avatar"); MenuWrapper* faceTrackingMenu = avatarDebugMenu->addMenu("Face Tracking"); { QActionGroup* faceTrackerGroup = new QActionGroup(avatarDebugMenu); bool defaultNoFaceTracking = true;#ifdef HAVE_DDE defaultNoFaceTracking = false;#endif QAction* noFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::NoFaceTracking, 0, defaultNoFaceTracking, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(noFaceTracker); #ifdef HAVE_FACESHIFT QAction* faceshiftFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::Faceshift, 0, false, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(faceshiftFaceTracker);#endif#ifdef HAVE_DDE QAction* ddeFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseCamera, 0, true, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(ddeFaceTracker);#endif }#ifdef HAVE_DDE faceTrackingMenu->addSeparator(); QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true); binaryEyelidControl->setVisible(true); // DDE face tracking is on by default QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true); useAudioForMouth->setVisible(true); // DDE face tracking is on by default QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true); ddeFiltering->setVisible(true); // DDE face tracking is on by default QAction* ddeCalibrate = addActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CalibrateCamera, 0, DependencyManager::get<DdeFaceTracker>().data(), SLOT(calibrate())); ddeCalibrate->setVisible(true); // DDE face tracking is on by default#endif#if defined(HAVE_FACESHIFT) || defined(HAVE_DDE) faceTrackingMenu->addSeparator(); addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::MuteFaceTracking, Qt::CTRL | Qt::SHIFT | Qt::Key_F, true, // DDE face tracking is on by default qApp, SLOT(toggleFaceTrackerMute())); addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::AutoMuteAudio, 0, false);#endif auto avatarManager = DependencyManager::get<AvatarManager>(); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false, avatarManager.data(), SLOT(setShouldShowReceiveStats(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderSkeletonCollisionShapes); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderHeadCollisionShapes); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtVectors, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false); MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands"); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::AlignForearmsWithWrists, 0, false); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::AlternateIK, 0, false); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHands, 0, true); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::ShowIKConstraints, 0, false); MenuWrapper* sixenseOptionsMenu = handOptionsMenu->addMenu("Sixense");#ifdef __APPLE__ addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseEnabled, 0, false, &SixenseManager::getInstance(), SLOT(toggleSixense(bool)));#endif addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::FilterSixense, 0, true, &SixenseManager::getInstance(), SLOT(setFilter(bool))); addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::LowVelocityFilter, 0, true, qApp, SLOT(setLowVelocityFilter(bool))); addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseMouseInput, 0, true); addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseLasers, 0, false); MenuWrapper* leapOptionsMenu = handOptionsMenu->addMenu("Leap Motion"); addCheckableActionToQMenuAndActionHash(leapOptionsMenu, MenuOption::LeapMotionOnHMD, 0, false); #ifdef HAVE_RSSDK MenuWrapper* realSenseOptionsMenu = handOptionsMenu->addMenu("RealSense"); addActionToQMenuAndActionHash(realSenseOptionsMenu, MenuOption::LoadRSSDKFile, 0, RealSense::getInstance(), SLOT(loadRSSDKFile()));#endif Lines 1–500 of 1091. 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// // Menu.cpp // interface/src // // Created by Stephen Birarda on 8/12/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include <QFileDialog> #include <QMenuBar> #include <QShortcut> #include <AddressManager.h> #include <AudioClient.h> #include <DependencyManager.h> #include <GlowEffect.h> #include <PathUtils.h> #include <SettingHandle.h> #include <UserActivityLogger.h> #include <VrMenu.h> #include "Application.h" #include "AccountManager.h" #include "audio/AudioIOStatsRenderer.h" #include "audio/AudioScope.h" #include "avatar/AvatarManager.h" #include "devices/DdeFaceTracker.h" #include "devices/Faceshift.h" #include "devices/RealSense.h" #include "devices/SixenseManager.h" #include "MainWindow.h" #include "scripting/MenuScriptingInterface.h" #if defined(Q_OS_MAC) || defined(Q_OS_WIN) #include "SpeechRecognizer.h" #endif #include "ui/DialogsManager.h" #include "ui/NodeBounds.h" #include "ui/StandAloneJSConsole.h" #include "InterfaceLogging.h" #include "Menu.h" Menu* Menu::_instance = NULL; Menu* Menu::getInstance() { static QMutex menuInstanceMutex; // lock the menu instance mutex to make sure we don't race and create two menus and crash menuInstanceMutex.lock(); if (!_instance) { qCDebug(interfaceapp, "First call to Menu::getInstance() - initing menu."); _instance = new Menu(); } menuInstanceMutex.unlock(); return _instance; } Menu::Menu() { MenuWrapper * fileMenu = addMenu("File"); #ifdef Q_OS_MAC addActionToQMenuAndActionHash(fileMenu, MenuOption::AboutApp, 0, qApp, SLOT(aboutApp()), QAction::AboutRole); #endif auto dialogsManager = DependencyManager::get<DialogsManager>(); AccountManager& accountManager = AccountManager::getInstance(); { addActionToQMenuAndActionHash(fileMenu, MenuOption::Login); // connect to the appropriate signal of the AccountManager so that we can change the Login/Logout menu item connect(&accountManager, &AccountManager::profileChanged, dialogsManager.data(), &DialogsManager::toggleLoginDialog); connect(&accountManager, &AccountManager::logoutComplete, dialogsManager.data(), &DialogsManager::toggleLoginDialog); } addDisabledActionAndSeparator(fileMenu, "Scripts"); addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O, qApp, SLOT(loadDialog())); addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScriptURL, Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog())); addActionToQMenuAndActionHash(fileMenu, MenuOption::StopAllScripts, 0, qApp, SLOT(stopAllScripts())); addActionToQMenuAndActionHash(fileMenu, MenuOption::ReloadAllScripts, Qt::CTRL | Qt::Key_R, qApp, SLOT(reloadAllScripts())); addActionToQMenuAndActionHash(fileMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J, qApp, SLOT(toggleRunningScriptsWidget())); auto addressManager = DependencyManager::get<AddressManager>(); addDisabledActionAndSeparator(fileMenu, "History"); QAction* backAction = addActionToQMenuAndActionHash(fileMenu, MenuOption::Back, 0, addressManager.data(), SLOT(goBack())); QAction* forwardAction = addActionToQMenuAndActionHash(fileMenu, MenuOption::Forward, 0, addressManager.data(), SLOT(goForward())); // connect to the AddressManager signal to enable and disable the back and forward menu items connect(addressManager.data(), &AddressManager::goBackPossible, backAction, &QAction::setEnabled); connect(addressManager.data(), &AddressManager::goForwardPossible, forwardAction, &QAction::setEnabled); // set the two actions to start disabled since the stacks are clear on startup backAction->setDisabled(true); forwardAction->setDisabled(true); addDisabledActionAndSeparator(fileMenu, "Location"); qApp->getBookmarks()->setupMenus(this, fileMenu); addActionToQMenuAndActionHash(fileMenu, MenuOption::AddressBar, Qt::CTRL | Qt::Key_L, dialogsManager.data(), SLOT(toggleAddressBar())); addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyAddress, 0, addressManager.data(), SLOT(copyAddress())); addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyPath, 0, addressManager.data(), SLOT(copyPath())); addActionToQMenuAndActionHash(fileMenu, MenuOption::Quit, Qt::CTRL | Qt::Key_Q, qApp, SLOT(quit()), QAction::QuitRole); MenuWrapper* editMenu = addMenu("Edit"); QUndoStack* undoStack = qApp->getUndoStack(); QAction* undoAction = undoStack->createUndoAction(editMenu); undoAction->setShortcut(Qt::CTRL | Qt::Key_Z); addActionToQMenuAndActionHash(editMenu, undoAction); QAction* redoAction = undoStack->createRedoAction(editMenu); redoAction->setShortcut(Qt::CTRL | Qt::SHIFT | Qt::Key_Z); addActionToQMenuAndActionHash(editMenu, redoAction); addActionToQMenuAndActionHash(editMenu, MenuOption::Preferences, Qt::CTRL | Qt::Key_Comma, dialogsManager.data(), SLOT(editPreferences()), QAction::PreferencesRole); addActionToQMenuAndActionHash(editMenu, MenuOption::Attachments, 0, dialogsManager.data(), SLOT(editAttachments())); addActionToQMenuAndActionHash(editMenu, MenuOption::Animations, 0, dialogsManager.data(), SLOT(editAnimations())); MenuWrapper* toolsMenu = addMenu("Tools"); addActionToQMenuAndActionHash(toolsMenu, MenuOption::ScriptEditor, Qt::ALT | Qt::Key_S, dialogsManager.data(), SLOT(showScriptEditor())); #if defined(Q_OS_MAC) || defined(Q_OS_WIN) auto speechRecognizer = DependencyManager::get<SpeechRecognizer>(); QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::ControlWithSpeech, Qt::CTRL | Qt::SHIFT | Qt::Key_C, speechRecognizer->getEnabled(), speechRecognizer.data(), SLOT(setEnabled(bool))); connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool))); #endif addActionToQMenuAndActionHash(toolsMenu, MenuOption::Chat, 0, // QML Qt::Key_Backslash, dialogsManager.data(), SLOT(showIRCLink())); addActionToQMenuAndActionHash(toolsMenu, MenuOption::AddRemoveFriends, 0, qApp, SLOT(showFriendsWindow())); MenuWrapper* visibilityMenu = toolsMenu->addMenu("I Am Visible To"); { QActionGroup* visibilityGroup = new QActionGroup(toolsMenu); auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>(); QAction* visibleToEveryone = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToEveryone, 0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::All, discoverabilityManager.data(), SLOT(setVisibility())); visibilityGroup->addAction(visibleToEveryone); QAction* visibleToFriends = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToFriends, 0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::Friends, discoverabilityManager.data(), SLOT(setVisibility())); visibilityGroup->addAction(visibleToFriends); QAction* visibleToNoOne = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToNoOne, 0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::None, discoverabilityManager.data(), SLOT(setVisibility())); visibilityGroup->addAction(visibleToNoOne); connect(discoverabilityManager.data(), &DiscoverabilityManager::discoverabilityModeChanged, discoverabilityManager.data(), &DiscoverabilityManager::visibilityChanged); } addActionToQMenuAndActionHash(toolsMenu, MenuOption::ToolWindow, Qt::CTRL | Qt::ALT | Qt::Key_T, dialogsManager.data(), SLOT(toggleToolWindow())); addActionToQMenuAndActionHash(toolsMenu, MenuOption::Console, Qt::CTRL | Qt::ALT | Qt::Key_J, DependencyManager::get<StandAloneJSConsole>().data(), SLOT(toggleConsole())); addActionToQMenuAndActionHash(toolsMenu, MenuOption::ResetSensors, 0, // QML Qt::Key_Apostrophe, qApp, SLOT(resetSensors())); addActionToQMenuAndActionHash(toolsMenu, MenuOption::PackageModel, 0, qApp, SLOT(packageModel())); MenuWrapper* avatarMenu = addMenu("Avatar"); QObject* avatar = DependencyManager::get<AvatarManager>()->getMyAvatar(); MenuWrapper* avatarSizeMenu = avatarMenu->addMenu("Size"); addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::IncreaseAvatarSize, 0, // QML Qt::Key_Plus, avatar, SLOT(increaseSize())); addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::DecreaseAvatarSize, 0, // QML Qt::Key_Minus, avatar, SLOT(decreaseSize())); addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::ResetAvatarSize, 0, // QML Qt::Key_Equal, avatar, SLOT(resetSize())); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::KeyboardMotorControl, Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehavior())); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ScriptedMotorControl, 0, true, avatar, SLOT(updateMotionBehavior())); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::GlowWhenSpeaking, 0, true); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::BlueSpeechSphere, 0, true); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::EnableCharacterController, 0, true, avatar, SLOT(updateMotionBehavior())); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ShiftHipsForIdleAnimations, 0, false, avatar, SLOT(updateMotionBehavior())); MenuWrapper* viewMenu = addMenu("View"); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Fullscreen, #ifdef Q_OS_MAC Qt::CTRL | Qt::META | Qt::Key_F, #else Qt::CTRL | Qt::Key_F, #endif false, qApp, SLOT(setFullscreen(bool))); MenuWrapper* cameraModeMenu = viewMenu->addMenu("Camera Mode"); QActionGroup* cameraModeGroup = new QActionGroup(cameraModeMenu); cameraModeGroup->setExclusive(true); cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu, MenuOption::FirstPerson, 0, // QML Qt:: Key_P false, qApp, SLOT(cameraMenuChanged()))); cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu, MenuOption::ThirdPerson, 0, true, qApp, SLOT(cameraMenuChanged()))); cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu, MenuOption::IndependentMode, 0, false, qApp, SLOT(cameraMenuChanged()))); cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu, MenuOption::FullscreenMirror, 0, // QML Qt::Key_H, false, qApp, SLOT(cameraMenuChanged()))); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, 0, //QML Qt::SHIFT | Qt::Key_H, true); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, 0, // QML Qt::Key_H, false, qApp, SLOT(cameraMenuChanged())); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView, 0, false, qApp, SLOT(rotationModeChanged())); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::HMDTools, #ifdef Q_OS_MAC Qt::META | Qt::Key_H, #else Qt::CTRL | Qt::Key_H, #endif false, dialogsManager.data(), SLOT(hmdTools(bool))); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::EnableVRMode, 0, false, qApp, SLOT(setEnableVRMode(bool))); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Enable3DTVMode, 0, false, qApp, SLOT(setEnable3DTVMode(bool))); MenuWrapper* nodeBordersMenu = viewMenu->addMenu("Server Borders"); NodeBounds& nodeBounds = qApp->getNodeBoundsDisplay(); addCheckableActionToQMenuAndActionHash(nodeBordersMenu, MenuOption::ShowBordersEntityNodes, Qt::CTRL | Qt::SHIFT | Qt::Key_1, false, &nodeBounds, SLOT(setShowEntityNodes(bool))); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::TurnWithHead, 0, false); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats); addActionToQMenuAndActionHash(viewMenu, MenuOption::Log, Qt::CTRL | Qt::SHIFT | Qt::Key_L, qApp, SLOT(toggleLogDialog())); addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0, dialogsManager.data(), SLOT(bandwidthDetails())); addActionToQMenuAndActionHash(viewMenu, MenuOption::OctreeStats, 0, dialogsManager.data(), SLOT(octreeStatsDetails())); MenuWrapper* developerMenu = addMenu("Developer"); MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render"); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere, 0, // QML Qt::SHIFT | Qt::Key_A, true); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::AmbientOcclusion); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DontFadeOnOctreeServerChanges); MenuWrapper* ambientLightMenu = renderOptionsMenu->addMenu(MenuOption::RenderAmbientLight); QActionGroup* ambientLightGroup = new QActionGroup(ambientLightMenu); ambientLightGroup->setExclusive(true); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLightGlobal, 0, true)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight0, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight1, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight2, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight3, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight4, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight5, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight6, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight7, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight8, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight9, 0, false)); MenuWrapper* shadowMenu = renderOptionsMenu->addMenu("Shadows"); QActionGroup* shadowGroup = new QActionGroup(shadowMenu); shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, "None", 0, true)); shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::SimpleShadows, 0, false)); shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::CascadedShadows, 0, false)); { MenuWrapper* framerateMenu = renderOptionsMenu->addMenu(MenuOption::RenderTargetFramerate); QActionGroup* framerateGroup = new QActionGroup(framerateMenu); framerateGroup->setExclusive(true); framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerateUnlimited, 0, true)); framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate60, 0, false)); framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate50, 0, false)); framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate40, 0, false)); framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate30, 0, false)); #if defined(Q_OS_MAC) #else addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::RenderTargetFramerateVSyncOn, 0, true, qApp, SLOT(setVSyncEnabled())); #endif } MenuWrapper* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution); QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu); resolutionGroup->setExclusive(true); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, true)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionTwoThird, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionHalf, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionThird, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionQuarter, 0, false)); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, 0, // QML Qt::Key_Asterisk, true); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::EnableGlowEffect, 0, true, DependencyManager::get<GlowEffect>().data(), SLOT(toggleGlowEffect(bool))); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Wireframe, Qt::ALT | Qt::Key_W, false); addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, 0, // QML Qt::SHIFT | Qt::Key_L, dialogsManager.data(), SLOT(lodTools())); MenuWrapper* avatarDebugMenu = developerMenu->addMenu("Avatar"); MenuWrapper* faceTrackingMenu = avatarDebugMenu->addMenu("Face Tracking"); { QActionGroup* faceTrackerGroup = new QActionGroup(avatarDebugMenu); bool defaultNoFaceTracking = true; #ifdef HAVE_DDE defaultNoFaceTracking = false; #endif QAction* noFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::NoFaceTracking, 0, defaultNoFaceTracking, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(noFaceTracker); #ifdef HAVE_FACESHIFT QAction* faceshiftFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::Faceshift, 0, false, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(faceshiftFaceTracker); #endif #ifdef HAVE_DDE QAction* ddeFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseCamera, 0, true, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(ddeFaceTracker); #endif } #ifdef HAVE_DDE faceTrackingMenu->addSeparator(); QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true); binaryEyelidControl->setVisible(true); // DDE face tracking is on by default QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true); useAudioForMouth->setVisible(true); // DDE face tracking is on by default QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true); ddeFiltering->setVisible(true); // DDE face tracking is on by default QAction* ddeCalibrate = addActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CalibrateCamera, 0, DependencyManager::get<DdeFaceTracker>().data(), SLOT(calibrate())); ddeCalibrate->setVisible(true); // DDE face tracking is on by default #endif #if defined(HAVE_FACESHIFT) || defined(HAVE_DDE) faceTrackingMenu->addSeparator(); addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::MuteFaceTracking, Qt::CTRL | Qt::SHIFT | Qt::Key_F, true, // DDE face tracking is on by default qApp, SLOT(toggleFaceTrackerMute())); addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::AutoMuteAudio, 0, false); #endif auto avatarManager = DependencyManager::get<AvatarManager>(); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false, avatarManager.data(), SLOT(setShouldShowReceiveStats(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderSkeletonCollisionShapes); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderHeadCollisionShapes); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtVectors, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false); MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands"); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::AlignForearmsWithWrists, 0, false); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::AlternateIK, 0, false); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHands, 0, true); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::ShowIKConstraints, 0, false); MenuWrapper* sixenseOptionsMenu = handOptionsMenu->addMenu("Sixense"); #ifdef __APPLE__ addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseEnabled, 0, false, &SixenseManager::getInstance(), SLOT(toggleSixense(bool))); #endif addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::FilterSixense, 0, true, &SixenseManager::getInstance(), SLOT(setFilter(bool))); addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::LowVelocityFilter, 0, true, qApp, SLOT(setLowVelocityFilter(bool))); addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseMouseInput, 0, true); addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseLasers, 0, false); MenuWrapper* leapOptionsMenu = handOptionsMenu->addMenu("Leap Motion"); addCheckableActionToQMenuAndActionHash(leapOptionsMenu, MenuOption::LeapMotionOnHMD, 0, false); #ifdef HAVE_RSSDK MenuWrapper* realSenseOptionsMenu = handOptionsMenu->addMenu("RealSense"); addActionToQMenuAndActionHash(realSenseOptionsMenu, MenuOption::LoadRSSDKFile, 0, RealSense::getInstance(), SLOT(loadRSSDKFile())); #endif