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////  EntityScriptingInterface.cpp//  libraries/entities/src////  Created by Brad Hefta-Gaub on 12/6/13.//  Copyright 2013 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include <VariantMapToScriptValue.h> #include "EntityTree.h"#include "LightEntityItem.h"#include "ModelEntityItem.h"#include "ZoneEntityItem.h"#include "EntitiesLogging.h"#include "EntitySimulation.h"#include "EntityActionInterface.h"#include "EntityActionFactoryInterface.h" #include "EntityScriptingInterface.h" EntityScriptingInterface::EntityScriptingInterface() :    _entityTree(NULL){    auto nodeList = DependencyManager::get<NodeList>();    connect(nodeList.data(), &NodeList::canAdjustLocksChanged, this, &EntityScriptingInterface::canAdjustLocksChanged);    connect(nodeList.data(), &NodeList::canRezChanged, this, &EntityScriptingInterface::canRezChanged);} void EntityScriptingInterface::queueEntityMessage(PacketType packetType,                                                  EntityItemID entityID, const EntityItemProperties& properties) {    getEntityPacketSender()->queueEditEntityMessage(packetType, entityID, properties);} bool EntityScriptingInterface::canAdjustLocks() {    auto nodeList = DependencyManager::get<NodeList>();    return nodeList->getThisNodeCanAdjustLocks();} bool EntityScriptingInterface::canRez() {    auto nodeList = DependencyManager::get<NodeList>();    return nodeList->getThisNodeCanRez();} void EntityScriptingInterface::setEntityTree(EntityTree* modelTree) {    if (_entityTree) {        disconnect(_entityTree, &EntityTree::addingEntity, this, &EntityScriptingInterface::addingEntity);        disconnect(_entityTree, &EntityTree::deletingEntity, this, &EntityScriptingInterface::deletingEntity);        disconnect(_entityTree, &EntityTree::clearingEntities, this, &EntityScriptingInterface::clearingEntities);    }     _entityTree = modelTree;     if (_entityTree) {        connect(_entityTree, &EntityTree::addingEntity, this, &EntityScriptingInterface::addingEntity);        connect(_entityTree, &EntityTree::deletingEntity, this, &EntityScriptingInterface::deletingEntity);        connect(_entityTree, &EntityTree::clearingEntities, this, &EntityScriptingInterface::clearingEntities);    }} void bidForSimulationOwnership(EntityItemProperties& properties) {    // We make a bid for simulation ownership by declaring our sessionID as simulation owner     // in the outgoing properties.  The EntityServer may accept the bid or might not.    auto nodeList = DependencyManager::get<NodeList>();    const QUuid myNodeID = nodeList->getSessionUUID();    properties.setSimulatorID(myNodeID);}   QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties) {     EntityItemProperties propertiesWithSimID = properties;     EntityItemID id = EntityItemID(QUuid::createUuid());     // If we have a local entity tree set, then also update it.    bool success = true;    if (_entityTree) {        _entityTree->lockForWrite();        EntityItemPointer entity = _entityTree->addEntity(id, propertiesWithSimID);        if (entity) {            entity->setLastBroadcast(usecTimestampNow());            // This Node is creating a new object.  If it's in motion, set this Node as the simulator.            bidForSimulationOwnership(propertiesWithSimID);            // and make note of it now, so we can act on it right away.            entity->setSimulatorID(propertiesWithSimID.getSimulatorID());        } else {            qCDebug(entities) << "script failed to add new Entity to local Octree";            success = false;        }        _entityTree->unlock();    }     // queue the packet    if (success) {        queueEntityMessage(PacketTypeEntityAdd, id, propertiesWithSimID);    }     return id;} EntityItemProperties EntityScriptingInterface::getEntityProperties(QUuid identity) {    EntityItemProperties results;    if (_entityTree) {        _entityTree->lockForRead();         EntityItemPointer entity = _entityTree->findEntityByEntityItemID(EntityItemID(identity));         if (entity) {            results = entity->getProperties();             // TODO: improve sitting points and naturalDimensions in the future,             //       for now we've included the old sitting points model behavior for entity types that are models            //        we've also added this hack for setting natural dimensions of models            if (entity->getType() == EntityTypes::Model) {                const FBXGeometry* geometry = _entityTree->getGeometryForEntity(entity);                if (geometry) {                    results.setSittingPoints(geometry->sittingPoints);                    Extents meshExtents = geometry->getUnscaledMeshExtents();                    results.setNaturalDimensions(meshExtents.maximum - meshExtents.minimum);                }            }         }        _entityTree->unlock();    }     return results;} QUuid EntityScriptingInterface::editEntity(QUuid id, EntityItemProperties properties) {    EntityItemID entityID(id);    // If we have a local entity tree set, then also update it.    if (_entityTree) {        _entityTree->lockForWrite();        bool updatedEntity = _entityTree->updateEntity(entityID, properties);        _entityTree->unlock();         if (updatedEntity) {            _entityTree->lockForRead();            EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);            if (entity) {                // make sure the properties has a type, so that the encode can know which properties to include                properties.setType(entity->getType());                if (properties.hasTerseUpdateChanges()) {                    auto nodeList = DependencyManager::get<NodeList>();                    const QUuid myNodeID = nodeList->getSessionUUID();                        if (entity->getSimulatorID() == myNodeID) {                        // we think we already own the simulation, so make sure to send ALL TerseUpdate properties                        entity->getAllTerseUpdateProperties(properties);                        // TODO: if we knew that ONLY TerseUpdate properties have changed in properties AND the object                         // is dynamic AND it is active in the physics simulation then we could chose to NOT queue an update                         // and instead let the physics simulation decide when to send a terse update.  This would remove                        // the "slide-no-rotate" glitch (and typical a double-update) that we see during the "poke rolling                        // balls" test.  However, even if we solve this problem we still need to provide a "slerp the visible                         // proxy toward the true physical position" feature to hide the final glitches in the remote watcher's                        // simulation.                    }                    // we make a bid for (or assert existing) simulation ownership                    properties.setSimulatorID(myNodeID);                }                entity->setLastBroadcast(usecTimestampNow());            }            _entityTree->unlock();            queueEntityMessage(PacketTypeEntityEdit, entityID, properties);            return id;        }        return QUuid();    }     queueEntityMessage(PacketTypeEntityEdit, entityID, properties);    return id;} void EntityScriptingInterface::deleteEntity(QUuid id) {    EntityItemID entityID(id);    bool shouldDelete = true;     // If we have a local entity tree set, then also update it.    if (_entityTree) {        _entityTree->lockForWrite();         EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);        if (entity) {            if (entity->getLocked()) {                shouldDelete = false;            } else {                _entityTree->deleteEntity(entityID);            }        }         _entityTree->unlock();    }     // if at this point, we know the id, and we should still delete the entity, send the update to the entity server    if (shouldDelete) {        getEntityPacketSender()->queueEraseEntityMessage(entityID);    }} QUuid EntityScriptingInterface::findClosestEntity(const glm::vec3& center, float radius) const {    EntityItemID result;     if (_entityTree) {        _entityTree->lockForRead();        EntityItemPointer closestEntity = _entityTree->findClosestEntity(center, radius);        _entityTree->unlock();        if (closestEntity) {            result = closestEntity->getEntityItemID();        }    }    return result;}  void EntityScriptingInterface::dumpTree() const {    if (_entityTree) {        _entityTree->lockForRead();        _entityTree->dumpTree();        _entityTree->unlock();    }} QVector<QUuid> EntityScriptingInterface::findEntities(const glm::vec3& center, float radius) const {    QVector<QUuid> result;    if (_entityTree) {        _entityTree->lockForRead();        QVector<EntityItemPointer> entities;        _entityTree->findEntities(center, radius, entities);        _entityTree->unlock();         foreach (EntityItemPointer entity, entities) {            result << entity->getEntityItemID();        }    }    return result;} QVector<QUuid> EntityScriptingInterface::findEntitiesInBox(const glm::vec3& corner, const glm::vec3& dimensions) const {    QVector<QUuid> result;    if (_entityTree) {        _entityTree->lockForRead();        AABox box(corner, dimensions);        QVector<EntityItemPointer> entities;        _entityTree->findEntities(box, entities);        _entityTree->unlock();         foreach (EntityItemPointer entity, entities) {            result << entity->getEntityItemID();        }    }    return result;} RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersection(const PickRay& ray, bool precisionPicking) {    return findRayIntersectionWorker(ray, Octree::TryLock, precisionPicking);} RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersectionBlocking(const PickRay& ray, bool precisionPicking) {    return findRayIntersectionWorker(ray, Octree::Lock, precisionPicking);} RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersectionWorker(const PickRay& ray,                                                                                     Octree::lockType lockType,                                                                                     bool precisionPicking) {      RayToEntityIntersectionResult result;    if (_entityTree) {        OctreeElement* element;        EntityItemPointer intersectedEntity = NULL;        result.intersects = _entityTree->findRayIntersection(ray.origin, ray.direction, element, result.distance, result.face,                                                                 (void**)&intersectedEntity, lockType, &result.accurate,                                                                 precisionPicking);        if (result.intersects && intersectedEntity) {            result.entityID = intersectedEntity->getEntityItemID();            result.properties = intersectedEntity->getProperties();            result.intersection = ray.origin + (ray.direction * result.distance);        }    }    return result;} void EntityScriptingInterface::setLightsArePickable(bool value) {    LightEntityItem::setLightsArePickable(value);} bool EntityScriptingInterface::getLightsArePickable() const {    return LightEntityItem::getLightsArePickable();} void EntityScriptingInterface::setZonesArePickable(bool value) {    ZoneEntityItem::setZonesArePickable(value);} bool EntityScriptingInterface::getZonesArePickable() const {    return ZoneEntityItem::getZonesArePickable();} void EntityScriptingInterface::setDrawZoneBoundaries(bool value) {    ZoneEntityItem::setDrawZoneBoundaries(value);} bool EntityScriptingInterface::getDrawZoneBoundaries() const {    return ZoneEntityItem::getDrawZoneBoundaries();} void EntityScriptingInterface::setSendPhysicsUpdates(bool value) {    EntityItem::setSendPhysicsUpdates(value);} bool EntityScriptingInterface::getSendPhysicsUpdates() const {    return EntityItem::getSendPhysicsUpdates();}  RayToEntityIntersectionResult::RayToEntityIntersectionResult() :     intersects(false),     accurate(true), // assume it's accurate    entityID(),    properties(),    distance(0),    face(),    entity(NULL){ } QScriptValue RayToEntityIntersectionResultToScriptValue(QScriptEngine* engine, const RayToEntityIntersectionResult& value) {    QScriptValue obj = engine->newObject();    obj.setProperty("intersects", value.intersects);    obj.setProperty("accurate", value.accurate);    QScriptValue entityItemValue = EntityItemIDtoScriptValue(engine, value.entityID);    obj.setProperty("entityID", entityItemValue);     QScriptValue propertiesValue = EntityItemPropertiesToScriptValue(engine, value.properties);    obj.setProperty("properties", propertiesValue);     obj.setProperty("distance", value.distance);     QString faceName = "";        // handle BoxFace    switch (value.face) {        case MIN_X_FACE:            faceName = "MIN_X_FACE";            break;        case MAX_X_FACE:            faceName = "MAX_X_FACE";            break;        case MIN_Y_FACE:            faceName = "MIN_Y_FACE";            break;        case MAX_Y_FACE:            faceName = "MAX_Y_FACE";            break;        case MIN_Z_FACE:            faceName = "MIN_Z_FACE";            break;        case MAX_Z_FACE:            faceName = "MAX_Z_FACE";            break;        case UNKNOWN_FACE:            faceName = "UNKNOWN_FACE";            break;    }    obj.setProperty("face", faceName);     QScriptValue intersection = vec3toScriptValue(engine, value.intersection);    obj.setProperty("intersection", intersection);    return obj;} void RayToEntityIntersectionResultFromScriptValue(const QScriptValue& object, RayToEntityIntersectionResult& value) {    value.intersects = object.property("intersects").toVariant().toBool();    value.accurate = object.property("accurate").toVariant().toBool();    QScriptValue entityIDValue = object.property("entityID");    // EntityItemIDfromScriptValue(entityIDValue, value.entityID);    quuidFromScriptValue(entityIDValue, value.entityID);    QScriptValue entityPropertiesValue = object.property("properties");    if (entityPropertiesValue.isValid()) {        EntityItemPropertiesFromScriptValueHonorReadOnly(entityPropertiesValue, value.properties);    }    value.distance = object.property("distance").toVariant().toFloat();     QString faceName = object.property("face").toVariant().toString();    if (faceName == "MIN_X_FACE") {        value.face = MIN_X_FACE;    } else if (faceName == "MAX_X_FACE") {        value.face = MAX_X_FACE;    } else if (faceName == "MIN_Y_FACE") {        value.face = MIN_Y_FACE;    } else if (faceName == "MAX_Y_FACE") {        value.face = MAX_Y_FACE;    } else if (faceName == "MIN_Z_FACE") {        value.face = MIN_Z_FACE;    } else {        value.face = MAX_Z_FACE;    };    QScriptValue intersection = object.property("intersection");    if (intersection.isValid()) {        vec3FromScriptValue(intersection, value.intersection);    }} bool EntityScriptingInterface::setVoxels(QUuid entityID,                                         std::function<void(PolyVoxEntityItem&)> actor) {    if (!_entityTree) {        return false;    }     EntityItemPointer entity = static_cast<EntityItemPointer>(_entityTree->findEntityByEntityItemID(entityID));    if (!entity) {        qCDebug(entities) << "EntityScriptingInterface::setVoxelSphere no entity with ID" << entityID;        return false;    }     EntityTypes::EntityType entityType = entity->getType();    if (entityType != EntityTypes::PolyVox) {        return false;    }     auto now = usecTimestampNow();     PolyVoxEntityItem* polyVoxEntity = static_cast<PolyVoxEntityItem*>(entity.get());    _entityTree->lockForWrite();    actor(*polyVoxEntity);    entity->setLastEdited(now);    entity->setLastBroadcast(now);    _entityTree->unlock();     _entityTree->lockForRead();    EntityItemProperties properties = entity->getProperties();    _entityTree->unlock();     properties.setVoxelDataDirty();    properties.setLastEdited(now);     queueEntityMessage(PacketTypeEntityEdit, entityID, properties);    return true;} bool EntityScriptingInterface::setPoints(QUuid entityID, std::function<bool(LineEntityItem&)> actor) {    if (!_entityTree) {        return false;    }        EntityItemPointer entity = static_cast<EntityItemPointer>(_entityTree->findEntityByEntityItemID(entityID));    if (!entity) {        qCDebug(entities) << "EntityScriptingInterface::setPoints no entity with ID" << entityID;    }        EntityTypes::EntityType entityType = entity->getType();        if (entityType != EntityTypes::Line) {        return false;    }        auto now = usecTimestampNow();        LineEntityItem* lineEntity = static_cast<LineEntityItem*>(entity.get());    _entityTree->lockForWrite();    bool success = actor(*lineEntity);    entity->setLastEdited(now);    entity->setLastBroadcast(now);    _entityTree->unlock();        _entityTree->lockForRead();    EntityItemProperties properties = entity->getProperties();    _entityTree->unlock();        properties.setLinePointsDirty();    properties.setLastEdited(now);            queueEntityMessage(PacketTypeEntityEdit, entityID, properties);    return success;} bool EntityScriptingInterface::setVoxelSphere(QUuid entityID, const glm::vec3& center, float radius, int value) {    return setVoxels(entityID, [center, radius, value](PolyVoxEntityItem& polyVoxEntity) {            polyVoxEntity.setSphere(center, radius, value);        });} bool EntityScriptingInterface::setVoxel(QUuid entityID, const glm::vec3& position, int value) {    return setVoxels(entityID, [position, value](PolyVoxEntityItem& polyVoxEntity) {            polyVoxEntity.setVoxelInVolume(position, value);        });} bool EntityScriptingInterface::setAllVoxels(QUuid entityID, int value) {    return setVoxels(entityID, [value](PolyVoxEntityItem& polyVoxEntity) {            polyVoxEntity.setAll(value);        });} bool EntityScriptingInterface::setAllPoints(QUuid entityID, const QVector<glm::vec3>& points) {

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