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////  AudioDeviceScriptingInterface.cpp//  interface/src/scripting////  Created by Brad Hefta-Gaub on 3/23/14.//  Copyright 2014 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "Application.h"#include "AudioDeviceScriptingInterface.h"  AudioDeviceScriptingInterface* AudioDeviceScriptingInterface::getInstance() {    static AudioDeviceScriptingInterface sharedInstance;    return &sharedInstance;} bool AudioDeviceScriptingInterface::setInputDevice(const QString& deviceName) {    bool result;    QMetaObject::invokeMethod(Application::getInstance()->getAudio(), "switchInputToAudioDevice",                        Qt::BlockingQueuedConnection,                        Q_RETURN_ARG(bool, result),                        Q_ARG(const QString&, deviceName));     return result;} bool AudioDeviceScriptingInterface::setOutputDevice(const QString& deviceName) {    bool result;    QMetaObject::invokeMethod(Application::getInstance()->getAudio(), "switchOutputToAudioDevice",                        Qt::BlockingQueuedConnection,                        Q_RETURN_ARG(bool, result),                        Q_ARG(const QString&, deviceName));     return result;} QString AudioDeviceScriptingInterface::getInputDevice() {    return Application::getInstance()->getAudio()->getDeviceName(QAudio::AudioInput);} QString AudioDeviceScriptingInterface::getOutputDevice() {    return Application::getInstance()->getAudio()->getDeviceName(QAudio::AudioOutput);} QString AudioDeviceScriptingInterface::getDefaultInputDevice() {    return Application::getInstance()->getAudio()->getDefaultDeviceName(QAudio::AudioInput);} QString AudioDeviceScriptingInterface::getDefaultOutputDevice() {    return Application::getInstance()->getAudio()->getDefaultDeviceName(QAudio::AudioOutput);} QVector<QString> AudioDeviceScriptingInterface::getInputDevices() {    return Application::getInstance()->getAudio()->getDeviceNames(QAudio::AudioInput);} QVector<QString> AudioDeviceScriptingInterface::getOutputDevices() {    return Application::getInstance()->getAudio()->getDeviceNames(QAudio::AudioOutput);}  float AudioDeviceScriptingInterface::getInputVolume() {    return Application::getInstance()->getAudio()->getInputVolume();} void AudioDeviceScriptingInterface::setInputVolume(float volume) {    Application::getInstance()->getAudio()->setInputVolume(volume);} void AudioDeviceScriptingInterface::setReverb(bool reverb) {    Application::getInstance()->getAudio()->setReverb(reverb);} void AudioDeviceScriptingInterface::setReverbOptions(const AudioEffectOptions* options) {    Application::getInstance()->getAudio()->setReverbOptions(options);} void AudioDeviceScriptingInterface::toggleMute() {    Application::getInstance()->getAudio()->toggleMute();} bool AudioDeviceScriptingInterface::getMuted() {    return Application::getInstance()->getAudio()->getMuted();}