//// RenderableTextEntityItem.cpp// interface/src//// Created by Brad Hefta-Gaub on 8/6/14.// Copyright 2014 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include <glm/gtx/quaternion.hpp> #include "InterfaceConfig.h" #include <TextEntityItem.h>#include <PerfStat.h> #include "Menu.h"#include "EntityTreeRenderer.h"#include "RenderableTextEntityItem.h" const int FIXED_FONT_POINT_SIZE = 40;const float LINE_SCALE_RATIO = 1.2f; EntityItem* RenderableTextEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) { return new RenderableTextEntityItem(entityID, properties);} void RenderableTextEntityItem::render(RenderArgs* args) { PerformanceTimer perfTimer("RenderableTextEntityItem::render"); assert(getType() == EntityTypes::Text); glm::vec3 position = getPositionInMeters(); glm::vec3 dimensions = getDimensions() * (float)TREE_SCALE; glm::vec3 halfDimensions = dimensions / 2.0f; glm::quat rotation = getRotation(); float leftMargin = 0.1f; float rightMargin = 0.1f; float topMargin = 0.1f; float bottomMargin = 0.1f; //qDebug() << "RenderableTextEntityItem::render() id:" << getEntityItemID() << "text:" << getText(); glPushMatrix(); { glTranslatef(position.x, position.y, position.z); glm::vec3 axis = glm::axis(rotation); glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z); const float MAX_COLOR = 255.0f; xColor backgroundColor = getBackgroundColorX(); float alpha = 1.0f; //getBackgroundAlpha(); glColor4f(backgroundColor.red / MAX_COLOR, backgroundColor.green / MAX_COLOR, backgroundColor.blue / MAX_COLOR, alpha); const float SLIGHTLY_BEHIND = -0.005f; glBegin(GL_QUADS); glVertex3f(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND); glVertex3f(halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND); glVertex3f(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND); glVertex3f(-halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND); glEnd(); const int FIXED_FONT_SCALING_RATIO = FIXED_FONT_POINT_SIZE * 40.0f; // this is a ratio determined through experimentation // Same font properties as textSize() TextRenderer* textRenderer = TextRenderer::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE); float maxHeight = (float)textRenderer->calculateHeight("Xy") * LINE_SCALE_RATIO; float scaleFactor = (maxHeight / FIXED_FONT_SCALING_RATIO) * _lineHeight; glTranslatef(-(halfDimensions.x - leftMargin), halfDimensions.y - topMargin, 0.0f); glm::vec2 clipMinimum(0.0f, 0.0f); glm::vec2 clipDimensions((dimensions.x - (leftMargin + rightMargin)) / scaleFactor, (dimensions.y - (topMargin + bottomMargin)) / scaleFactor); glScalef(scaleFactor, -scaleFactor, 1.0); enableClipPlane(GL_CLIP_PLANE0, -1.0f, 0.0f, 0.0f, clipMinimum.x + clipDimensions.x); enableClipPlane(GL_CLIP_PLANE1, 1.0f, 0.0f, 0.0f, -clipMinimum.x); enableClipPlane(GL_CLIP_PLANE2, 0.0f, -1.0f, 0.0f, clipMinimum.y + clipDimensions.y); enableClipPlane(GL_CLIP_PLANE3, 0.0f, 1.0f, 0.0f, -clipMinimum.y); xColor textColor = getTextColorX(); glColor3f(textColor.red / MAX_COLOR, textColor.green / MAX_COLOR, textColor.blue / MAX_COLOR); QStringList lines = _text.split("\n"); int lineOffset = maxHeight; float textAlpha = 1.0f; // getTextAlpha() foreach(QString thisLine, lines) { textRenderer->draw(0, lineOffset, qPrintable(thisLine), textAlpha); lineOffset += maxHeight; } glDisable(GL_CLIP_PLANE0); glDisable(GL_CLIP_PLANE1); glDisable(GL_CLIP_PLANE2); glDisable(GL_CLIP_PLANE3); } glPopMatrix();} void RenderableTextEntityItem::enableClipPlane(GLenum plane, float x, float y, float z, float w) { GLdouble coefficients[] = { x, y, z, w }; glClipPlane(plane, coefficients); glEnable(plane);}
//
// RenderableTextEntityItem.cpp
// interface/src
//
// Created by Brad Hefta-Gaub on 8/6/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtx/quaternion.hpp>
#include "InterfaceConfig.h"
#include <TextEntityItem.h>
#include <PerfStat.h>
#include "Menu.h"
#include "EntityTreeRenderer.h"
#include "RenderableTextEntityItem.h"
const int FIXED_FONT_POINT_SIZE = 40;
const float LINE_SCALE_RATIO = 1.2f;
EntityItem* RenderableTextEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return new RenderableTextEntityItem(entityID, properties);
}
void RenderableTextEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableTextEntityItem::render");
assert(getType() == EntityTypes::Text);
glm::vec3 position = getPositionInMeters();
glm::vec3 dimensions = getDimensions() * (float)TREE_SCALE;
glm::vec3 halfDimensions = dimensions / 2.0f;
glm::quat rotation = getRotation();
float leftMargin = 0.1f;
float rightMargin = 0.1f;
float topMargin = 0.1f;
float bottomMargin = 0.1f;
//qDebug() << "RenderableTextEntityItem::render() id:" << getEntityItemID() << "text:" << getText();
glPushMatrix();
{
glTranslatef(position.x, position.y, position.z);
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
const float MAX_COLOR = 255.0f;
xColor backgroundColor = getBackgroundColorX();
float alpha = 1.0f; //getBackgroundAlpha();
glColor4f(backgroundColor.red / MAX_COLOR, backgroundColor.green / MAX_COLOR, backgroundColor.blue / MAX_COLOR, alpha);
const float SLIGHTLY_BEHIND = -0.005f;
glBegin(GL_QUADS);
glVertex3f(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
glVertex3f(halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
glVertex3f(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
glVertex3f(-halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
glEnd();
const int FIXED_FONT_SCALING_RATIO = FIXED_FONT_POINT_SIZE * 40.0f; // this is a ratio determined through experimentation
// Same font properties as textSize()
TextRenderer* textRenderer = TextRenderer::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
float maxHeight = (float)textRenderer->calculateHeight("Xy") * LINE_SCALE_RATIO;
float scaleFactor = (maxHeight / FIXED_FONT_SCALING_RATIO) * _lineHeight;
glTranslatef(-(halfDimensions.x - leftMargin), halfDimensions.y - topMargin, 0.0f);
glm::vec2 clipMinimum(0.0f, 0.0f);
glm::vec2 clipDimensions((dimensions.x - (leftMargin + rightMargin)) / scaleFactor,
(dimensions.y - (topMargin + bottomMargin)) / scaleFactor);
glScalef(scaleFactor, -scaleFactor, 1.0);
enableClipPlane(GL_CLIP_PLANE0, -1.0f, 0.0f, 0.0f, clipMinimum.x + clipDimensions.x);
enableClipPlane(GL_CLIP_PLANE1, 1.0f, 0.0f, 0.0f, -clipMinimum.x);
enableClipPlane(GL_CLIP_PLANE2, 0.0f, -1.0f, 0.0f, clipMinimum.y + clipDimensions.y);
enableClipPlane(GL_CLIP_PLANE3, 0.0f, 1.0f, 0.0f, -clipMinimum.y);
xColor textColor = getTextColorX();
glColor3f(textColor.red / MAX_COLOR, textColor.green / MAX_COLOR, textColor.blue / MAX_COLOR);
QStringList lines = _text.split("\n");
int lineOffset = maxHeight;
float textAlpha = 1.0f; // getTextAlpha()
foreach(QString thisLine, lines) {
textRenderer->draw(0, lineOffset, qPrintable(thisLine), textAlpha);
lineOffset += maxHeight;
}
glDisable(GL_CLIP_PLANE0);
glDisable(GL_CLIP_PLANE1);
glDisable(GL_CLIP_PLANE2);
glDisable(GL_CLIP_PLANE3);
}
glPopMatrix();
}
void RenderableTextEntityItem::enableClipPlane(GLenum plane, float x, float y, float z, float w) {
GLdouble coefficients[] = { x, y, z, w };
glClipPlane(plane, coefficients);
glEnable(plane);
}