//// ControllerScriptingInterface.cpp// interface/src/scripting//// Created by Brad Hefta-Gaub on 12/17/13.// Copyright 2013 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include <HandData.h>#include "Application.h"#include "devices/SixenseManager.h"#include "ControllerScriptingInterface.h" ControllerScriptingInterface::ControllerScriptingInterface() : _mouseCaptured(false), _touchCaptured(false), _wheelCaptured(false){} const PalmData* ControllerScriptingInterface::getPrimaryPalm() const { int leftPalmIndex, rightPalmIndex; const HandData* handData = Application::getInstance()->getAvatar()->getHandData(); handData->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex); if (rightPalmIndex != -1) { return &handData->getPalms()[rightPalmIndex]; } return NULL;} int ControllerScriptingInterface::getNumberOfActivePalms() const { const HandData* handData = Application::getInstance()->getAvatar()->getHandData(); int numberOfPalms = handData->getNumPalms(); int numberOfActivePalms = 0; for (int i = 0; i < numberOfPalms; i++) { if (getPalm(i)->isActive()) { numberOfActivePalms++; } } return numberOfActivePalms;} const PalmData* ControllerScriptingInterface::getPalm(int palmIndex) const { const HandData* handData = Application::getInstance()->getAvatar()->getHandData(); return &handData->getPalms()[palmIndex];} const PalmData* ControllerScriptingInterface::getActivePalm(int palmIndex) const { const HandData* handData = Application::getInstance()->getAvatar()->getHandData(); int numberOfPalms = handData->getNumPalms(); int numberOfActivePalms = 0; for (int i = 0; i < numberOfPalms; i++) { if (getPalm(i)->isActive()) { if (numberOfActivePalms == palmIndex) { return &handData->getPalms()[i]; } numberOfActivePalms++; } } return NULL;} bool ControllerScriptingInterface::isPrimaryButtonPressed() const { const PalmData* primaryPalm = getPrimaryPalm(); if (primaryPalm) { if (primaryPalm->getControllerButtons() & BUTTON_FWD) { return true; } } return false;} glm::vec2 ControllerScriptingInterface::getPrimaryJoystickPosition() const { const PalmData* primaryPalm = getPrimaryPalm(); if (primaryPalm) { return glm::vec2(primaryPalm->getJoystickX(), primaryPalm->getJoystickY()); } return glm::vec2(0);} int ControllerScriptingInterface::getNumberOfButtons() const { return getNumberOfActivePalms() * NUMBER_OF_BUTTONS_PER_PALM;} bool ControllerScriptingInterface::isButtonPressed(int buttonIndex) const { int palmIndex = buttonIndex / NUMBER_OF_BUTTONS_PER_PALM; int buttonOnPalm = buttonIndex % NUMBER_OF_BUTTONS_PER_PALM; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { switch (buttonOnPalm) { case 0: return palmData->getControllerButtons() & BUTTON_0; case 1: return palmData->getControllerButtons() & BUTTON_1; case 2: return palmData->getControllerButtons() & BUTTON_2; case 3: return palmData->getControllerButtons() & BUTTON_3; case 4: return palmData->getControllerButtons() & BUTTON_4; case 5: return palmData->getControllerButtons() & BUTTON_FWD; } } return false;} int ControllerScriptingInterface::getNumberOfTriggers() const { return getNumberOfActivePalms() * NUMBER_OF_TRIGGERS_PER_PALM;} float ControllerScriptingInterface::getTriggerValue(int triggerIndex) const { // we know there's one trigger per palm, so the triggerIndex is the palm Index int palmIndex = triggerIndex; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { return palmData->getTrigger(); } return 0.0f;} int ControllerScriptingInterface::getNumberOfJoysticks() const { return getNumberOfActivePalms() * NUMBER_OF_JOYSTICKS_PER_PALM;} glm::vec2 ControllerScriptingInterface::getJoystickPosition(int joystickIndex) const { // we know there's one joystick per palm, so the joystickIndex is the palm Index int palmIndex = joystickIndex; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { return glm::vec2(palmData->getJoystickX(), palmData->getJoystickY()); } return glm::vec2(0);} int ControllerScriptingInterface::getNumberOfSpatialControls() const { return getNumberOfActivePalms() * NUMBER_OF_SPATIALCONTROLS_PER_PALM;} glm::vec3 ControllerScriptingInterface::getSpatialControlPosition(int controlIndex) const { int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM; int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { switch (controlOfPalm) { case PALM_SPATIALCONTROL: return palmData->getPosition(); case TIP_SPATIALCONTROL: return palmData->getTipPosition(); } } return glm::vec3(0); // bad index} glm::vec3 ControllerScriptingInterface::getSpatialControlVelocity(int controlIndex) const { int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM; int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { switch (controlOfPalm) { case PALM_SPATIALCONTROL: return palmData->getVelocity(); case TIP_SPATIALCONTROL: return palmData->getTipVelocity(); } } return glm::vec3(0); // bad index} glm::quat ControllerScriptingInterface::getSpatialControlRawRotation(int controlIndex) const { int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM; int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { switch (controlOfPalm) { case PALM_SPATIALCONTROL: return palmData->getRawRotation(); case TIP_SPATIALCONTROL: return palmData->getRawRotation(); // currently the tip doesn't have a unique rotation, use the palm rotation } } return glm::quat(); // bad index} glm::vec3 ControllerScriptingInterface::getSpatialControlNormal(int controlIndex) const { int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM; int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { switch (controlOfPalm) { case PALM_SPATIALCONTROL: return palmData->getNormal(); case TIP_SPATIALCONTROL: return palmData->getNormal(); // currently the tip doesn't have a unique normal, use the palm normal } } return glm::vec3(0); // bad index} bool ControllerScriptingInterface::isKeyCaptured(QKeyEvent* event) const { return isKeyCaptured(KeyEvent(*event));} bool ControllerScriptingInterface::isKeyCaptured(const KeyEvent& event) const { // if we've captured some combination of this key it will be in the map if (_capturedKeys.contains(event.key, event)) { return true; } return false;} void ControllerScriptingInterface::captureKeyEvents(const KeyEvent& event) { // if it's valid if (event.isValid) { // and not already captured if (!isKeyCaptured(event)) { // then add this KeyEvent record to the captured combos for this key _capturedKeys.insert(event.key, event); } }} void ControllerScriptingInterface::releaseKeyEvents(const KeyEvent& event) { if (event.isValid) { // and not already captured if (isKeyCaptured(event)) { _capturedKeys.remove(event.key, event); } }} bool ControllerScriptingInterface::isJoystickCaptured(int joystickIndex) const { return _capturedJoysticks.contains(joystickIndex);} void ControllerScriptingInterface::captureJoystick(int joystickIndex) { if (!isJoystickCaptured(joystickIndex)) { _capturedJoysticks.insert(joystickIndex); }} void ControllerScriptingInterface::releaseJoystick(int joystickIndex) { if (isJoystickCaptured(joystickIndex)) { _capturedJoysticks.remove(joystickIndex); }} glm::vec2 ControllerScriptingInterface::getViewportDimensions() const { QGLWidget* widget = Application::getInstance()->getGLWidget(); return glm::vec2(widget->width(), widget->height()); }
//
// ControllerScriptingInterface.cpp
// interface/src/scripting
//
// Created by Brad Hefta-Gaub on 12/17/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <HandData.h>
#include "Application.h"
#include "devices/SixenseManager.h"
#include "ControllerScriptingInterface.h"
ControllerScriptingInterface::ControllerScriptingInterface() :
_mouseCaptured(false),
_touchCaptured(false),
_wheelCaptured(false)
{
}
const PalmData* ControllerScriptingInterface::getPrimaryPalm() const {
int leftPalmIndex, rightPalmIndex;
const HandData* handData = Application::getInstance()->getAvatar()->getHandData();
handData->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
if (rightPalmIndex != -1) {
return &handData->getPalms()[rightPalmIndex];
}
return NULL;
}
int ControllerScriptingInterface::getNumberOfActivePalms() const {
const HandData* handData = Application::getInstance()->getAvatar()->getHandData();
int numberOfPalms = handData->getNumPalms();
int numberOfActivePalms = 0;
for (int i = 0; i < numberOfPalms; i++) {
if (getPalm(i)->isActive()) {
numberOfActivePalms++;
}
}
return numberOfActivePalms;
}
const PalmData* ControllerScriptingInterface::getPalm(int palmIndex) const {
const HandData* handData = Application::getInstance()->getAvatar()->getHandData();
return &handData->getPalms()[palmIndex];
}
const PalmData* ControllerScriptingInterface::getActivePalm(int palmIndex) const {
const HandData* handData = Application::getInstance()->getAvatar()->getHandData();
int numberOfPalms = handData->getNumPalms();
int numberOfActivePalms = 0;
for (int i = 0; i < numberOfPalms; i++) {
if (getPalm(i)->isActive()) {
if (numberOfActivePalms == palmIndex) {
return &handData->getPalms()[i];
}
numberOfActivePalms++;
}
}
return NULL;
}
bool ControllerScriptingInterface::isPrimaryButtonPressed() const {
const PalmData* primaryPalm = getPrimaryPalm();
if (primaryPalm) {
if (primaryPalm->getControllerButtons() & BUTTON_FWD) {
return true;
}
}
return false;
}
glm::vec2 ControllerScriptingInterface::getPrimaryJoystickPosition() const {
const PalmData* primaryPalm = getPrimaryPalm();
if (primaryPalm) {
return glm::vec2(primaryPalm->getJoystickX(), primaryPalm->getJoystickY());
}
return glm::vec2(0);
}
int ControllerScriptingInterface::getNumberOfButtons() const {
return getNumberOfActivePalms() * NUMBER_OF_BUTTONS_PER_PALM;
}
bool ControllerScriptingInterface::isButtonPressed(int buttonIndex) const {
int palmIndex = buttonIndex / NUMBER_OF_BUTTONS_PER_PALM;
int buttonOnPalm = buttonIndex % NUMBER_OF_BUTTONS_PER_PALM;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
switch (buttonOnPalm) {
case 0:
return palmData->getControllerButtons() & BUTTON_0;
case 1:
return palmData->getControllerButtons() & BUTTON_1;
case 2:
return palmData->getControllerButtons() & BUTTON_2;
case 3:
return palmData->getControllerButtons() & BUTTON_3;
case 4:
return palmData->getControllerButtons() & BUTTON_4;
case 5:
return palmData->getControllerButtons() & BUTTON_FWD;
}
}
return false;
}
int ControllerScriptingInterface::getNumberOfTriggers() const {
return getNumberOfActivePalms() * NUMBER_OF_TRIGGERS_PER_PALM;
}
float ControllerScriptingInterface::getTriggerValue(int triggerIndex) const {
// we know there's one trigger per palm, so the triggerIndex is the palm Index
int palmIndex = triggerIndex;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
return palmData->getTrigger();
}
return 0.0f;
}
int ControllerScriptingInterface::getNumberOfJoysticks() const {
return getNumberOfActivePalms() * NUMBER_OF_JOYSTICKS_PER_PALM;
}
glm::vec2 ControllerScriptingInterface::getJoystickPosition(int joystickIndex) const {
// we know there's one joystick per palm, so the joystickIndex is the palm Index
int palmIndex = joystickIndex;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
return glm::vec2(palmData->getJoystickX(), palmData->getJoystickY());
}
return glm::vec2(0);
}
int ControllerScriptingInterface::getNumberOfSpatialControls() const {
return getNumberOfActivePalms() * NUMBER_OF_SPATIALCONTROLS_PER_PALM;
}
glm::vec3 ControllerScriptingInterface::getSpatialControlPosition(int controlIndex) const {
int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM;
int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
switch (controlOfPalm) {
case PALM_SPATIALCONTROL:
return palmData->getPosition();
case TIP_SPATIALCONTROL:
return palmData->getTipPosition();
}
}
return glm::vec3(0); // bad index
}
glm::vec3 ControllerScriptingInterface::getSpatialControlVelocity(int controlIndex) const {
int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM;
int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
switch (controlOfPalm) {
case PALM_SPATIALCONTROL:
return palmData->getVelocity();
case TIP_SPATIALCONTROL:
return palmData->getTipVelocity();
}
}
return glm::vec3(0); // bad index
}
glm::quat ControllerScriptingInterface::getSpatialControlRawRotation(int controlIndex) const {
int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM;
int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
switch (controlOfPalm) {
case PALM_SPATIALCONTROL:
return palmData->getRawRotation();
case TIP_SPATIALCONTROL:
return palmData->getRawRotation(); // currently the tip doesn't have a unique rotation, use the palm rotation
}
}
return glm::quat(); // bad index
}
glm::vec3 ControllerScriptingInterface::getSpatialControlNormal(int controlIndex) const {
int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM;
int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
switch (controlOfPalm) {
case PALM_SPATIALCONTROL:
return palmData->getNormal();
case TIP_SPATIALCONTROL:
return palmData->getNormal(); // currently the tip doesn't have a unique normal, use the palm normal
}
}
return glm::vec3(0); // bad index
}
bool ControllerScriptingInterface::isKeyCaptured(QKeyEvent* event) const {
return isKeyCaptured(KeyEvent(*event));
}
bool ControllerScriptingInterface::isKeyCaptured(const KeyEvent& event) const {
// if we've captured some combination of this key it will be in the map
if (_capturedKeys.contains(event.key, event)) {
return true;
}
return false;
}
void ControllerScriptingInterface::captureKeyEvents(const KeyEvent& event) {
// if it's valid
if (event.isValid) {
// and not already captured
if (!isKeyCaptured(event)) {
// then add this KeyEvent record to the captured combos for this key
_capturedKeys.insert(event.key, event);
}
}
}
void ControllerScriptingInterface::releaseKeyEvents(const KeyEvent& event) {
if (event.isValid) {
// and not already captured
if (isKeyCaptured(event)) {
_capturedKeys.remove(event.key, event);
}
}
}
bool ControllerScriptingInterface::isJoystickCaptured(int joystickIndex) const {
return _capturedJoysticks.contains(joystickIndex);
}
void ControllerScriptingInterface::captureJoystick(int joystickIndex) {
if (!isJoystickCaptured(joystickIndex)) {
_capturedJoysticks.insert(joystickIndex);
}
}
void ControllerScriptingInterface::releaseJoystick(int joystickIndex) {
if (isJoystickCaptured(joystickIndex)) {
_capturedJoysticks.remove(joystickIndex);
}
}
glm::vec2 ControllerScriptingInterface::getViewportDimensions() const {
QGLWidget* widget = Application::getInstance()->getGLWidget();
return glm::vec2(widget->width(), widget->height());
}