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////  RenderViewTask.cpp//  render-utils/src/////  Created by Sam Gateau on 5/25/2017.//  Copyright 2017 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#include "RenderViewTask.h" #include "AssembleLightingStageTask.h"#include "RenderShadowTask.h"#include "RenderDeferredTask.h"#include "RenderForwardTask.h" void RenderViewTask::build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, bool isDeferred, uint8_t tagBits, uint8_t tagMask) {    const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor, tagBits, tagMask);    assert(items.canCast<RenderFetchCullSortTask::Output>());     // Issue the lighting model, aka the big global settings for the view     const auto lightingModel = task.addJob<MakeLightingModel>("LightingModel");     // Assemble the lighting stages current frames    const auto lightingStageFramesAndZones = task.addJob<AssembleLightingStageTask>("AssembleStages", items);     if (isDeferred) {        // Warning : the cull functor passed to the shadow pass should only be testing for LOD culling. If frustum culling        // is performed, then casters not in the view frustum will be removed, which is not what we wish.        const auto shadowTaskIn = RenderShadowTask::Input(lightingStageFramesAndZones.get<AssembleLightingStageTask::Output>().get0()[0], lightingModel).asVarying();        const auto shadowTaskOut = task.addJob<RenderShadowTask>("RenderShadowTask", shadowTaskIn, cullFunctor, tagBits, tagMask);         const auto renderInput = RenderDeferredTask::Input(items, lightingModel, lightingStageFramesAndZones, shadowTaskOut).asVarying();        task.addJob<RenderDeferredTask>("RenderDeferredTask", renderInput);    } else {        const auto renderInput = RenderForwardTask::Input(items, lightingModel, lightingStageFramesAndZones).asVarying();        task.addJob<RenderForwardTask>("Forward", renderInput);    }}