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////  ControllerScriptingInterface.cpp//  interface/src/scripting////  Created by Brad Hefta-Gaub on 12/17/13.//  Copyright 2013 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "ControllerScriptingInterface.h" #include <avatar/AvatarManager.h>#include <avatar/MyAvatar.h>#include <HandData.h>#include <HFBackEvent.h>#include <plugins/PluginManager.h> #include "Application.h"#include "devices/MotionTracker.h" void ControllerScriptingInterface::handleMetaEvent(HFMetaEvent* event) {    if (event->type() == HFActionEvent::startType()) {        emit actionStartEvent(static_cast<HFActionEvent&>(*event));    } else if (event->type() == HFActionEvent::endType()) {        emit actionEndEvent(static_cast<HFActionEvent&>(*event));    } else if (event->type() == HFBackEvent::startType()) {        emit backStartEvent();    } else if (event->type() == HFBackEvent::endType()) {        emit backEndEvent();    }} bool ControllerScriptingInterface::isKeyCaptured(QKeyEvent* event) const {    return isKeyCaptured(KeyEvent(*event));} bool ControllerScriptingInterface::isKeyCaptured(const KeyEvent& event) const {    // if we've captured some combination of this key it will be in the map    return _capturedKeys.contains(event.key, event);} void ControllerScriptingInterface::captureKeyEvents(const KeyEvent& event) {    // if it's valid    if (event.isValid) {        // and not already captured        if (!isKeyCaptured(event)) {            // then add this KeyEvent record to the captured combos for this key            _capturedKeys.insert(event.key, event);        }    }} void ControllerScriptingInterface::releaseKeyEvents(const KeyEvent& event) {    if (event.isValid) {        // and not already captured        if (isKeyCaptured(event)) {            _capturedKeys.remove(event.key, event);        }    }} bool ControllerScriptingInterface::isJoystickCaptured(int joystickIndex) const {    return _capturedJoysticks.contains(joystickIndex);} void ControllerScriptingInterface::captureJoystick(int joystickIndex) {    if (!isJoystickCaptured(joystickIndex)) {        _capturedJoysticks.insert(joystickIndex);    }} void ControllerScriptingInterface::releaseJoystick(int joystickIndex) {    if (isJoystickCaptured(joystickIndex)) {        _capturedJoysticks.remove(joystickIndex);    }} glm::vec2 ControllerScriptingInterface::getViewportDimensions() const {    return qApp->getUiSize();} controller::InputController* ControllerScriptingInterface::createInputController(const QString& deviceName, const QString& tracker) {    // This is where we retrieve the Device Tracker category and then the sub tracker within it    auto icIt = _inputControllers.find(0);    if (icIt != _inputControllers.end()) {        return (*icIt).second.get();    }     // Look for device    DeviceTracker::ID deviceID = DeviceTracker::getDeviceID(deviceName.toStdString());    if (deviceID < 0) {        deviceID = 0;    }    // TODO in this current implementation, we just pick the device assuming there is one (normally the Leapmotion)    // in the near future we need to change that to a real mapping between the devices and the deviceName    // ALso we need to expand the spec so we can fall back on  the "default" controller per categories     if (deviceID >= 0) {        // TODO here again the assumption it's the LeapMotion and so it's a MOtionTracker, this would need to be changed to support different types of devices        MotionTracker* motionTracker = dynamic_cast< MotionTracker* > (DeviceTracker::getDevice(deviceID));        if (motionTracker) {            MotionTracker::Index trackerID = motionTracker->findJointIndex(tracker.toStdString());            if (trackerID >= 0) {                controller::InputController::Pointer inputController = std::make_shared<InputController>(deviceID, trackerID, this);                controller::InputController::Key key = inputController->getKey();                _inputControllers.insert(InputControllerMap::value_type(key, inputController));                return inputController.get();            }        }    }     return nullptr;} void ControllerScriptingInterface::releaseInputController(controller::InputController* input) {    _inputControllers.erase(input->getKey());} void ControllerScriptingInterface::updateInputControllers() {    for (auto it = _inputControllers.begin(); it != _inputControllers.end(); it++) {        (*it).second->update();    }} InputController::InputController(int deviceTrackerId, int subTrackerId, QObject* parent) :    _deviceTrackerId(deviceTrackerId),    _subTrackerId(subTrackerId),    _isActive(false){} void InputController::update() {    _isActive = false;     // TODO for now the InputController is only supporting a JointTracker from a MotionTracker    MotionTracker* motionTracker = dynamic_cast< MotionTracker*> (DeviceTracker::getDevice(_deviceTrackerId));    if (motionTracker) {        if ((int)_subTrackerId < motionTracker->numJointTrackers()) {            const MotionTracker::JointTracker* joint = motionTracker->getJointTracker(_subTrackerId);             if (joint->isActive()) {                joint->getAbsFrame().getTranslation(_eventCache.absTranslation);                joint->getAbsFrame().getRotation(_eventCache.absRotation);                joint->getLocFrame().getTranslation(_eventCache.locTranslation);                joint->getLocFrame().getRotation(_eventCache.locRotation);                 _isActive = true;                //emit spatialEvent(_eventCache);            }        }    }} const unsigned int INPUTCONTROLLER_KEY_DEVICE_OFFSET = 16;const unsigned int INPUTCONTROLLER_KEY_DEVICE_MASK = 16; InputController::Key InputController::getKey() const {    return (((_deviceTrackerId & INPUTCONTROLLER_KEY_DEVICE_MASK) << INPUTCONTROLLER_KEY_DEVICE_OFFSET) | _subTrackerId);}  void ControllerScriptingInterface::emitKeyPressEvent(QKeyEvent* event) { emit keyPressEvent(KeyEvent(*event)); }void ControllerScriptingInterface::emitKeyReleaseEvent(QKeyEvent* event) { emit keyReleaseEvent(KeyEvent(*event)); } void ControllerScriptingInterface::emitMouseMoveEvent(QMouseEvent* event, unsigned int deviceID) { emit mouseMoveEvent(MouseEvent(*event, deviceID)); }void ControllerScriptingInterface::emitMousePressEvent(QMouseEvent* event, unsigned int deviceID) { emit mousePressEvent(MouseEvent(*event, deviceID)); }void ControllerScriptingInterface::emitMouseDoublePressEvent(QMouseEvent* event, unsigned int deviceID) { emit mouseDoublePressEvent(MouseEvent(*event, deviceID)); }void ControllerScriptingInterface::emitMouseReleaseEvent(QMouseEvent* event, unsigned int deviceID) { emit mouseReleaseEvent(MouseEvent(*event, deviceID)); } void ControllerScriptingInterface::emitTouchBeginEvent(const TouchEvent& event) { emit touchBeginEvent(event); }void ControllerScriptingInterface::emitTouchEndEvent(const TouchEvent& event) { emit touchEndEvent(event); }void ControllerScriptingInterface::emitTouchUpdateEvent(const TouchEvent& event) { emit touchUpdateEvent(event); } void ControllerScriptingInterface::emitWheelEvent(QWheelEvent* event) { emit wheelEvent(*event); }