//// HMDScriptingInterface.h// interface/src/scripting//// Created by Thijs Wenker on 1/12/15.// Copyright 2015 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_HMDScriptingInterface_h#define hifi_HMDScriptingInterface_h #include <QtScript/QScriptValue>class QScriptContext;class QScriptEngine; #include <GLMHelpers.h>#include <DependencyManager.h>#include <display-plugins/AbstractHMDScriptingInterface.h> class HMDScriptingInterface : public AbstractHMDScriptingInterface, public Dependency { Q_OBJECT Q_PROPERTY(glm::vec3 position READ getPosition) Q_PROPERTY(glm::quat orientation READ getOrientation) Q_PROPERTY(bool mounted READ isMounted) public: Q_INVOKABLE glm::vec3 calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const; Q_INVOKABLE glm::vec2 overlayFromWorldPoint(const glm::vec3& position) const; Q_INVOKABLE glm::vec3 worldPointFromOverlay(const glm::vec2& overlay) const; Q_INVOKABLE glm::vec2 sphericalToOverlay(const glm::vec2 & sphericalPos) const; Q_INVOKABLE glm::vec2 overlayToSpherical(const glm::vec2 & overlayPos) const; Q_INVOKABLE QString preferredAudioInput() const; Q_INVOKABLE QString preferredAudioOutput() const; public: HMDScriptingInterface(); static QScriptValue getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine); static QScriptValue getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine); bool isMounted() const; private: // Get the position of the HMD glm::vec3 getPosition() const; // Get the orientation of the HMD glm::quat getOrientation() const; bool getHUDLookAtPosition3D(glm::vec3& result) const; glm::mat4 getWorldHMDMatrix() const;}; #endif // hifi_HMDScriptingInterface_h
//
// HMDScriptingInterface.h
// interface/src/scripting
//
// Created by Thijs Wenker on 1/12/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_HMDScriptingInterface_h
#define hifi_HMDScriptingInterface_h
#include <QtScript/QScriptValue>
class QScriptContext;
class QScriptEngine;
#include <GLMHelpers.h>
#include <DependencyManager.h>
#include <display-plugins/AbstractHMDScriptingInterface.h>
class HMDScriptingInterface : public AbstractHMDScriptingInterface, public Dependency {
Q_OBJECT
Q_PROPERTY(glm::vec3 position READ getPosition)
Q_PROPERTY(glm::quat orientation READ getOrientation)
Q_PROPERTY(bool mounted READ isMounted)
public:
Q_INVOKABLE glm::vec3 calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const;
Q_INVOKABLE glm::vec2 overlayFromWorldPoint(const glm::vec3& position) const;
Q_INVOKABLE glm::vec3 worldPointFromOverlay(const glm::vec2& overlay) const;
Q_INVOKABLE glm::vec2 sphericalToOverlay(const glm::vec2 & sphericalPos) const;
Q_INVOKABLE glm::vec2 overlayToSpherical(const glm::vec2 & overlayPos) const;
Q_INVOKABLE QString preferredAudioInput() const;
Q_INVOKABLE QString preferredAudioOutput() const;
public:
HMDScriptingInterface();
static QScriptValue getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine);
static QScriptValue getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine);
bool isMounted() const;
private:
// Get the position of the HMD
glm::vec3 getPosition() const;
// Get the orientation of the HMD
glm::quat getOrientation() const;
bool getHUDLookAtPosition3D(glm::vec3& result) const;
glm::mat4 getWorldHMDMatrix() const;
};
#endif // hifi_HMDScriptingInterface_h