//// KeyboardScriptingInterface.h// interface/src/scripting//// Created by Dante Ruiz on 2018-08-27.// Copyright 2017 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_KeyboardScriptingInterface_h#define hifi_KeyboardScriptingInterface_h #include <QtCore/QObject>#include <QtCore/QUuid> #include "DependencyManager.h" /**jsdoc * The Keyboard API provides facilities to use 3D Physical keyboard. * @namespace Keyboard * * @hifi-interface * @hifi-client-entity * @hifi-avatar * * @property {bool} raised - <code>true</code> If the keyboard is visible <code>false</code> otherwise * @property {bool} password - <code>true</code> Will show * instead of characters in the text display <code>false</code> otherwise */ class KeyboardScriptingInterface : public QObject, public Dependency { Q_OBJECT Q_PROPERTY(bool raised READ isRaised WRITE setRaised) Q_PROPERTY(bool password READ isPassword WRITE setPassword) Q_PROPERTY(bool use3DKeyboard READ getUse3DKeyboard CONSTANT); Q_PROPERTY(bool preferMalletsOverLasers READ getPreferMalletsOverLasers CONSTANT) public: KeyboardScriptingInterface() = default; ~KeyboardScriptingInterface() = default; Q_INVOKABLE void loadKeyboardFile(const QString& string); Q_INVOKABLE void enableLeftMallet(); Q_INVOKABLE void enableRightMallet(); Q_INVOKABLE void disableLeftMallet(); Q_INVOKABLE void disableRightMallet(); Q_INVOKABLE void setLeftHandLaser(unsigned int leftHandLaser); Q_INVOKABLE void setRightHandLaser(unsigned int rightHandLaser); Q_INVOKABLE bool containsID(const QUuid& overlayID) const;private: bool getPreferMalletsOverLasers() const; bool isRaised() const; void setRaised(bool raised); bool isPassword() const; void setPassword(bool password); bool getUse3DKeyboard() const;};#endif
//
// KeyboardScriptingInterface.h
// interface/src/scripting
//
// Created by Dante Ruiz on 2018-08-27.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_KeyboardScriptingInterface_h
#define hifi_KeyboardScriptingInterface_h
#include <QtCore/QObject>
#include <QtCore/QUuid>
#include "DependencyManager.h"
/**jsdoc
* The Keyboard API provides facilities to use 3D Physical keyboard.
* @namespace Keyboard
*
* @hifi-interface
* @hifi-client-entity
* @hifi-avatar
*
* @property {bool} raised - <code>true</code> If the keyboard is visible <code>false</code> otherwise
* @property {bool} password - <code>true</code> Will show * instead of characters in the text display <code>false</code> otherwise
*/
class KeyboardScriptingInterface : public QObject, public Dependency {
Q_OBJECT
Q_PROPERTY(bool raised READ isRaised WRITE setRaised)
Q_PROPERTY(bool password READ isPassword WRITE setPassword)
Q_PROPERTY(bool use3DKeyboard READ getUse3DKeyboard CONSTANT);
Q_PROPERTY(bool preferMalletsOverLasers READ getPreferMalletsOverLasers CONSTANT)
public:
KeyboardScriptingInterface() = default;
~KeyboardScriptingInterface() = default;
Q_INVOKABLE void loadKeyboardFile(const QString& string);
Q_INVOKABLE void enableLeftMallet();
Q_INVOKABLE void enableRightMallet();
Q_INVOKABLE void disableLeftMallet();
Q_INVOKABLE void disableRightMallet();
Q_INVOKABLE void setLeftHandLaser(unsigned int leftHandLaser);
Q_INVOKABLE void setRightHandLaser(unsigned int rightHandLaser);
Q_INVOKABLE bool containsID(const QUuid& overlayID) const;
private:
bool getPreferMalletsOverLasers() const;
bool isRaised() const;
void setRaised(bool raised);
bool isPassword() const;
void setPassword(bool password);
bool getUse3DKeyboard() const;
};
#endif