//// main.cpp// interface/src//// Copyright 2013 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#include <QCommandLineParser>#include <QDebug>#include <QDir>#include <QLocalSocket>#include <QLocalServer>#include <QSettings>#include <QSharedMemory>#include <QTranslator>#include <gl/OpenGLVersionChecker.h>#include <SharedUtil.h>#include "AddressManager.h"#include "Application.h"#include "InterfaceLogging.h"#include "MainWindow.h"#ifdef HAS_BUGSPLAT#include <BuildInfo.h>#include <BugSplat.h>#endifint main(int argc, const char* argv[]) { disableQtBearerPoll(); // Fixes wifi ping spikes#if HAS_BUGSPLAT // Prevent other threads from hijacking the Exception filter, and allocate 4MB up-front that may be useful in // low-memory scenarios. static const DWORD BUG_SPLAT_FLAGS = MDSF_PREVENTHIJACKING | MDSF_USEGUARDMEMORY; static const char* BUG_SPLAT_DATABASE = "interface_alpha"; static const char* BUG_SPLAT_APPLICATION_NAME = "Interface"; MiniDmpSender mpSender { BUG_SPLAT_DATABASE, BUG_SPLAT_APPLICATION_NAME, qPrintable(BuildInfo::VERSION), nullptr, BUG_SPLAT_FLAGS };#endif QString applicationName = "High Fidelity Interface - " + qgetenv("USERNAME"); bool instanceMightBeRunning = true;#ifdef Q_OS_WIN // Try to create a shared memory block - if it can't be created, there is an instance of // interface already running. We only do this on Windows for now because of the potential // for crashed instances to leave behind shared memory instances on unix. QSharedMemory sharedMemory { applicationName }; instanceMightBeRunning = !sharedMemory.create(1, QSharedMemory::ReadOnly);#endif if (instanceMightBeRunning) { // Try to connect and send message to existing interface instance QLocalSocket socket; socket.connectToServer(applicationName); static const int LOCAL_SERVER_TIMEOUT_MS = 500; // Try to connect - if we can't connect, interface has probably just gone down if (socket.waitForConnected(LOCAL_SERVER_TIMEOUT_MS)) { QStringList arguments; for (int i = 0; i < argc; ++i) { arguments << argv[i]; } QCommandLineParser parser; QCommandLineOption urlOption("url", "", "value"); parser.addOption(urlOption); parser.process(arguments); if (parser.isSet(urlOption)) { QUrl url = QUrl(parser.value(urlOption)); if (url.isValid() && url.scheme() == HIFI_URL_SCHEME) { qDebug() << "Writing URL to local socket"; socket.write(url.toString().toUtf8()); if (!socket.waitForBytesWritten(5000)) { qDebug() << "Error writing URL to local socket"; } } } socket.close(); qDebug() << "Interface instance appears to be running, exiting"; return EXIT_SUCCESS; }#ifdef Q_OS_WIN return EXIT_SUCCESS;#endif } // Check OpenGL version. // This is done separately from the main Application so that start-up and shut-down logic within the main Application is // not made more complicated than it already is. { OpenGLVersionChecker openGLVersionChecker(argc, const_cast<char**>(argv)); if (!openGLVersionChecker.isValidVersion()) { qCDebug(interfaceapp, "Early exit due to OpenGL version."); return 0; } } QElapsedTimer startupTime; startupTime.start(); // Debug option to demonstrate that the client's local time does not // need to be in sync with any other network node. This forces clock // skew for the individual client const char* CLOCK_SKEW = "--clockSkew"; const char* clockSkewOption = getCmdOption(argc, argv, CLOCK_SKEW); if (clockSkewOption) { int clockSkew = atoi(clockSkewOption); usecTimestampNowForceClockSkew(clockSkew); qCDebug(interfaceapp, "clockSkewOption=%s clockSkew=%d", clockSkewOption, clockSkew); } // Oculus initialization MUST PRECEDE OpenGL context creation. // The nature of the Application constructor means this has to be either here, // or in the main window ctor, before GL startup. Application::initPlugins(); int exitCode; { QSettings::setDefaultFormat(QSettings::IniFormat); Application app(argc, const_cast<char**>(argv), startupTime); // Setup local server QLocalServer server { &app }; // We failed to connect to a local server, so we remove any existing servers. server.removeServer(applicationName); server.listen(applicationName); QObject::connect(&server, &QLocalServer::newConnection, &app, &Application::handleLocalServerConnection);#ifdef HAS_BUGSPLAT AccountManager& accountManager = AccountManager::getInstance(); mpSender.setDefaultUserName(qPrintable(accountManager.getAccountInfo().getUsername())); QObject::connect(&accountManager, &AccountManager::usernameChanged, &app, [&mpSender](const QString& newUsername) { mpSender.setDefaultUserName(qPrintable(newUsername)); });#endif QTranslator translator; translator.load("i18n/interface_en"); app.installTranslator(&translator); qCDebug(interfaceapp, "Created QT Application."); exitCode = app.exec(); server.close(); } Application::shutdownPlugins(); qCDebug(interfaceapp, "Normal exit.");#ifndef DEBUG // HACK: exit immediately (don't handle shutdown callbacks) for Release build _exit(exitCode);#endif return exitCode;}
//
// main.cpp
// interface/src
//
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QCommandLineParser>
#include <QDebug>
#include <QDir>
#include <QLocalSocket>
#include <QLocalServer>
#include <QSettings>
#include <QSharedMemory>
#include <QTranslator>
#include <gl/OpenGLVersionChecker.h>
#include <SharedUtil.h>
#include "AddressManager.h"
#include "Application.h"
#include "InterfaceLogging.h"
#include "MainWindow.h"
#ifdef HAS_BUGSPLAT
#include <BuildInfo.h>
#include <BugSplat.h>
#endif
int main(int argc, const char* argv[]) {
disableQtBearerPoll(); // Fixes wifi ping spikes
#if HAS_BUGSPLAT
// Prevent other threads from hijacking the Exception filter, and allocate 4MB up-front that may be useful in
// low-memory scenarios.
static const DWORD BUG_SPLAT_FLAGS = MDSF_PREVENTHIJACKING | MDSF_USEGUARDMEMORY;
static const char* BUG_SPLAT_DATABASE = "interface_alpha";
static const char* BUG_SPLAT_APPLICATION_NAME = "Interface";
MiniDmpSender mpSender { BUG_SPLAT_DATABASE, BUG_SPLAT_APPLICATION_NAME, qPrintable(BuildInfo::VERSION),
nullptr, BUG_SPLAT_FLAGS };
#endif
QString applicationName = "High Fidelity Interface - " + qgetenv("USERNAME");
bool instanceMightBeRunning = true;
#ifdef Q_OS_WIN
// Try to create a shared memory block - if it can't be created, there is an instance of
// interface already running. We only do this on Windows for now because of the potential
// for crashed instances to leave behind shared memory instances on unix.
QSharedMemory sharedMemory { applicationName };
instanceMightBeRunning = !sharedMemory.create(1, QSharedMemory::ReadOnly);
#endif
if (instanceMightBeRunning) {
// Try to connect and send message to existing interface instance
QLocalSocket socket;
socket.connectToServer(applicationName);
static const int LOCAL_SERVER_TIMEOUT_MS = 500;
// Try to connect - if we can't connect, interface has probably just gone down
if (socket.waitForConnected(LOCAL_SERVER_TIMEOUT_MS)) {
QStringList arguments;
for (int i = 0; i < argc; ++i) {
arguments << argv[i];
}
QCommandLineParser parser;
QCommandLineOption urlOption("url", "", "value");
parser.addOption(urlOption);
parser.process(arguments);
if (parser.isSet(urlOption)) {
QUrl url = QUrl(parser.value(urlOption));
if (url.isValid() && url.scheme() == HIFI_URL_SCHEME) {
qDebug() << "Writing URL to local socket";
socket.write(url.toString().toUtf8());
if (!socket.waitForBytesWritten(5000)) {
qDebug() << "Error writing URL to local socket";
}
}
}
socket.close();
qDebug() << "Interface instance appears to be running, exiting";
return EXIT_SUCCESS;
}
#ifdef Q_OS_WIN
return EXIT_SUCCESS;
#endif
}
// Check OpenGL version.
// This is done separately from the main Application so that start-up and shut-down logic within the main Application is
// not made more complicated than it already is.
{
OpenGLVersionChecker openGLVersionChecker(argc, const_cast<char**>(argv));
if (!openGLVersionChecker.isValidVersion()) {
qCDebug(interfaceapp, "Early exit due to OpenGL version.");
return 0;
}
}
QElapsedTimer startupTime;
startupTime.start();
// Debug option to demonstrate that the client's local time does not
// need to be in sync with any other network node. This forces clock
// skew for the individual client
const char* CLOCK_SKEW = "--clockSkew";
const char* clockSkewOption = getCmdOption(argc, argv, CLOCK_SKEW);
if (clockSkewOption) {
int clockSkew = atoi(clockSkewOption);
usecTimestampNowForceClockSkew(clockSkew);
qCDebug(interfaceapp, "clockSkewOption=%s clockSkew=%d", clockSkewOption, clockSkew);
}
// Oculus initialization MUST PRECEDE OpenGL context creation.
// The nature of the Application constructor means this has to be either here,
// or in the main window ctor, before GL startup.
Application::initPlugins();
int exitCode;
{
QSettings::setDefaultFormat(QSettings::IniFormat);
Application app(argc, const_cast<char**>(argv), startupTime);
// Setup local server
QLocalServer server { &app };
// We failed to connect to a local server, so we remove any existing servers.
server.removeServer(applicationName);
server.listen(applicationName);
QObject::connect(&server, &QLocalServer::newConnection, &app, &Application::handleLocalServerConnection);
#ifdef HAS_BUGSPLAT
AccountManager& accountManager = AccountManager::getInstance();
mpSender.setDefaultUserName(qPrintable(accountManager.getAccountInfo().getUsername()));
QObject::connect(&accountManager, &AccountManager::usernameChanged, &app, [&mpSender](const QString& newUsername) {
mpSender.setDefaultUserName(qPrintable(newUsername));
});
#endif
QTranslator translator;
translator.load("i18n/interface_en");
app.installTranslator(&translator);
qCDebug(interfaceapp, "Created QT Application.");
exitCode = app.exec();
server.close();
}
Application::shutdownPlugins();
qCDebug(interfaceapp, "Normal exit.");
#ifndef DEBUG
// HACK: exit immediately (don't handle shutdown callbacks) for Release build
_exit(exitCode);
#endif
return exitCode;
}