//// AudioScriptingInterface.cpp// libraries/audio/src//// Created by Stephen Birarda on 1/2/2014.// Copyright 2014 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "AudioScriptingInterface.h" #include <QVector3D> #include <shared/QtHelpers.h> #include "ScriptAudioInjector.h"#include "ScriptEngineLogging.h" void registerAudioMetaTypes(QScriptEngine* engine) { qScriptRegisterMetaType(engine, injectorOptionsToScriptValue, injectorOptionsFromScriptValue); qScriptRegisterMetaType(engine, soundSharedPointerToScriptValue, soundSharedPointerFromScriptValue);} ScriptAudioInjector* AudioScriptingInterface::playSystemSound(SharedSoundPointer sound, const QVector3D& position) { AudioInjectorOptions options; options.position = glm::vec3(position.x(), position.y(), position.z()); options.localOnly = true; return playSound(sound, options);} ScriptAudioInjector* AudioScriptingInterface::playSound(SharedSoundPointer sound, const AudioInjectorOptions& injectorOptions) { if (QThread::currentThread() != thread()) { ScriptAudioInjector* injector = NULL; BLOCKING_INVOKE_METHOD(this, "playSound", Q_RETURN_ARG(ScriptAudioInjector*, injector), Q_ARG(SharedSoundPointer, sound), Q_ARG(const AudioInjectorOptions&, injectorOptions)); return injector; } if (sound) { // stereo option isn't set from script, this comes from sound metadata or filename AudioInjectorOptions optionsCopy = injectorOptions; optionsCopy.stereo = sound->isStereo(); optionsCopy.ambisonic = sound->isAmbisonic(); optionsCopy.localOnly = optionsCopy.localOnly || sound->isAmbisonic(); // force localOnly when Ambisonic auto injector = AudioInjector::playSound(sound->getByteArray(), optionsCopy); if (!injector) { return NULL; } return new ScriptAudioInjector(injector); } else { qCDebug(scriptengine) << "AudioScriptingInterface::playSound called with null Sound object."; return NULL; }} void AudioScriptingInterface::setStereoInput(bool stereo) { if (_localAudioInterface) { _localAudioInterface->setIsStereoInput(stereo); }}
//
// AudioScriptingInterface.cpp
// libraries/audio/src
//
// Created by Stephen Birarda on 1/2/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AudioScriptingInterface.h"
#include <QVector3D>
#include <shared/QtHelpers.h>
#include "ScriptAudioInjector.h"
#include "ScriptEngineLogging.h"
void registerAudioMetaTypes(QScriptEngine* engine) {
qScriptRegisterMetaType(engine, injectorOptionsToScriptValue, injectorOptionsFromScriptValue);
qScriptRegisterMetaType(engine, soundSharedPointerToScriptValue, soundSharedPointerFromScriptValue);
}
ScriptAudioInjector* AudioScriptingInterface::playSystemSound(SharedSoundPointer sound, const QVector3D& position) {
AudioInjectorOptions options;
options.position = glm::vec3(position.x(), position.y(), position.z());
options.localOnly = true;
return playSound(sound, options);
}
ScriptAudioInjector* AudioScriptingInterface::playSound(SharedSoundPointer sound, const AudioInjectorOptions& injectorOptions) {
if (QThread::currentThread() != thread()) {
ScriptAudioInjector* injector = NULL;
BLOCKING_INVOKE_METHOD(this, "playSound",
Q_RETURN_ARG(ScriptAudioInjector*, injector),
Q_ARG(SharedSoundPointer, sound),
Q_ARG(const AudioInjectorOptions&, injectorOptions));
return injector;
}
if (sound) {
// stereo option isn't set from script, this comes from sound metadata or filename
AudioInjectorOptions optionsCopy = injectorOptions;
optionsCopy.stereo = sound->isStereo();
optionsCopy.ambisonic = sound->isAmbisonic();
optionsCopy.localOnly = optionsCopy.localOnly || sound->isAmbisonic(); // force localOnly when Ambisonic
auto injector = AudioInjector::playSound(sound->getByteArray(), optionsCopy);
if (!injector) {
return NULL;
}
return new ScriptAudioInjector(injector);
} else {
qCDebug(scriptengine) << "AudioScriptingInterface::playSound called with null Sound object.";
return NULL;
}
}
void AudioScriptingInterface::setStereoInput(bool stereo) {
if (_localAudioInterface) {
_localAudioInterface->setIsStereoInput(stereo);
}
}