//// SceneScriptingInterface.cpp// interface/src/scripting//// Created by Sam Gateau on 2/24/15.// Copyright 2014 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include <AddressManager.h> #include "SceneScriptingInterface.h" void SceneScriptingInterface::setStageOrientation(const glm::quat& orientation) { _skyStage->setOriginOrientation(orientation);}void SceneScriptingInterface::setStageLocation(float longitude, float latitude, float altitude) { _skyStage->setOriginLocation(longitude, latitude, altitude);} void SceneScriptingInterface::setStageDayTime(float hour) { _skyStage->setDayTime(hour);}void SceneScriptingInterface::setStageYearTime(int day) { _skyStage->setYearTime(day);} void SceneScriptingInterface::setSunColor(const glm::vec3& color) { _skyStage->setSunColor(color);}void SceneScriptingInterface::setSunIntensity(float intensity) { _skyStage->setSunIntensity(intensity);} model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const { return _skyStage;}
//
// SceneScriptingInterface.cpp
// interface/src/scripting
//
// Created by Sam Gateau on 2/24/15.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <AddressManager.h>
#include "SceneScriptingInterface.h"
void SceneScriptingInterface::setStageOrientation(const glm::quat& orientation) {
_skyStage->setOriginOrientation(orientation);
}
void SceneScriptingInterface::setStageLocation(float longitude, float latitude, float altitude) {
_skyStage->setOriginLocation(longitude, latitude, altitude);
}
void SceneScriptingInterface::setStageDayTime(float hour) {
_skyStage->setDayTime(hour);
}
void SceneScriptingInterface::setStageYearTime(int day) {
_skyStage->setYearTime(day);
}
void SceneScriptingInterface::setSunColor(const glm::vec3& color) {
_skyStage->setSunColor(color);
}
void SceneScriptingInterface::setSunIntensity(float intensity) {
_skyStage->setSunIntensity(intensity);
}
model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const {
return _skyStage;
}