//// ModelScriptingInterface.h// libraries/script-engine/src//// Created by Seth Alves on 2017-1-27.// Copyright 2017 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_ModelScriptingInterface_h#define hifi_ModelScriptingInterface_h #include <QtCore/QObject>#include <QScriptValue>#include <OBJWriter.h>#include <model/Geometry.h>#include <model-networking/MeshProxy.h>#include <model-networking/MeshFace.h> using MeshPointer = std::shared_ptr<model::Mesh>;class ScriptEngine; class ModelScriptingInterface : public QObject { Q_OBJECT public: ModelScriptingInterface(QObject* parent); Q_INVOKABLE QString meshToOBJ(MeshProxyList in); Q_INVOKABLE QScriptValue appendMeshes(MeshProxyList in); Q_INVOKABLE QScriptValue transformMesh(glm::mat4 transform, MeshProxy* meshProxy); Q_INVOKABLE QScriptValue newMesh(const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals, const QVector<MeshFace>& faces); private: ScriptEngine* _modelScriptEngine { nullptr };}; #endif // hifi_ModelScriptingInterface_h
//
// ModelScriptingInterface.h
// libraries/script-engine/src
//
// Created by Seth Alves on 2017-1-27.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ModelScriptingInterface_h
#define hifi_ModelScriptingInterface_h
#include <QtCore/QObject>
#include <QScriptValue>
#include <OBJWriter.h>
#include <model/Geometry.h>
#include <model-networking/MeshProxy.h>
#include <model-networking/MeshFace.h>
using MeshPointer = std::shared_ptr<model::Mesh>;
class ScriptEngine;
class ModelScriptingInterface : public QObject {
Q_OBJECT
public:
ModelScriptingInterface(QObject* parent);
Q_INVOKABLE QString meshToOBJ(MeshProxyList in);
Q_INVOKABLE QScriptValue appendMeshes(MeshProxyList in);
Q_INVOKABLE QScriptValue transformMesh(glm::mat4 transform, MeshProxy* meshProxy);
Q_INVOKABLE QScriptValue newMesh(const QVector<glm::vec3>& vertices,
const QVector<glm::vec3>& normals,
const QVector<MeshFace>& faces);
private:
ScriptEngine* _modelScriptEngine { nullptr };
};
#endif // hifi_ModelScriptingInterface_h