//// Application.cpp// interface/src//// Created by Andrzej Kapolka on 5/10/13.// Copyright 2013 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include <sstream> #include <stdlib.h>#include <cmath>#include <math.h> #include <glm/glm.hpp>#include <glm/gtx/component_wise.hpp>#include <glm/gtx/quaternion.hpp>#include <glm/gtx/vector_angle.hpp> // include this before QGLWidget, which includes an earlier version of OpenGL#include "InterfaceConfig.h" #include <QActionGroup>#include <QColorDialog>#include <QDesktopWidget>#include <QCheckBox>#include <QImage>#include <QInputDialog>#include <QKeyEvent>#include <QMenuBar>#include <QMouseEvent>#include <QNetworkAccessManager>#include <QNetworkReply>#include <QNetworkDiskCache>#include <QOpenGLFramebufferObject>#include <QObject>#include <QWheelEvent>#include <QSettings>#include <QShortcut>#include <QTimer>#include <QUrl>#include <QtDebug>#include <QFileDialog>#include <QDesktopServices>#include <QXmlStreamReader>#include <QXmlStreamAttributes>#include <QMediaPlayer>#include <QMimeData>#include <QMessageBox> #include <AccountManager.h>#include <AudioInjector.h>#include <Logging.h>#include <ModelsScriptingInterface.h>#include <OctalCode.h>#include <PacketHeaders.h>#include <ParticlesScriptingInterface.h>#include <PerfStat.h>#include <ResourceCache.h>#include <UUID.h>#include <OctreeSceneStats.h>#include <LocalVoxelsList.h> #include "Application.h"#include "InterfaceVersion.h"#include "Menu.h"#include "ModelUploader.h"#include "Util.h"#include "devices/OculusManager.h"#include "devices/TV3DManager.h"#include "renderer/ProgramObject.h" #include "scripting/AccountScriptingInterface.h"#include "scripting/AudioDeviceScriptingInterface.h"#include "scripting/ClipboardScriptingInterface.h"#include "scripting/MenuScriptingInterface.h"#include "scripting/SettingsScriptingInterface.h"#include "scripting/WindowScriptingInterface.h"#include "scripting/LocationScriptingInterface.h" #include "ui/InfoView.h"#include "ui/OAuthWebViewHandler.h"#include "ui/Snapshot.h"#include "ui/Stats.h"#include "ui/TextRenderer.h" using namespace std; // Starfield informationstatic unsigned STARFIELD_NUM_STARS = 50000;static unsigned STARFIELD_SEED = 1; static const int BANDWIDTH_METER_CLICK_MAX_DRAG_LENGTH = 6; // farther dragged clicks are ignored const int IDLE_SIMULATE_MSECS = 16; // How often should call simulate and other stuff // in the idle loop? (60 FPS is default)static QTimer* idleTimer = NULL; const int STARTUP_JITTER_SAMPLES = NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL / 2; // Startup optimistically with small jitter buffer that // will start playback on the second received audio packet. const QString CHECK_VERSION_URL = "https://highfidelity.io/latestVersion.xml";const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::DataLocation) + "/hifi.skipversion"; const QString DEFAULT_SCRIPTS_JS_URL = "http://public.highfidelity.io/scripts/defaultScripts.js"; void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) { if (message.size() > 0) { QString dateString = QDateTime::currentDateTime().toTimeSpec(Qt::LocalTime).toString(Qt::ISODate); QString formattedMessage = QString("[%1] %2\n").arg(dateString).arg(message); fprintf(stdout, "%s", qPrintable(formattedMessage)); Application::getInstance()->getLogger()->addMessage(qPrintable(formattedMessage)); }} QString& Application::resourcesPath() {#ifdef Q_OS_MAC static QString staticResourcePath = QCoreApplication::applicationDirPath() + "/../Resources/";#else static QString staticResourcePath = QCoreApplication::applicationDirPath() + "/resources/";#endif return staticResourcePath;} Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) : QApplication(argc, argv), _window(new MainWindow(desktop())), _glWidget(new GLCanvas()), _nodeThread(new QThread(this)), _datagramProcessor(), _frameCount(0), _fps(120.0f), _justStarted(true), _voxelImporter(NULL), _importSucceded(false), _sharedVoxelSystem(TREE_SCALE, DEFAULT_MAX_VOXELS_PER_SYSTEM, &_clipboard), _wantToKillLocalVoxels(false), _viewFrustum(), _lastQueriedViewFrustum(), _lastQueriedTime(usecTimestampNow()), _mirrorViewRect(QRect(MIRROR_VIEW_LEFT_PADDING, MIRROR_VIEW_TOP_PADDING, MIRROR_VIEW_WIDTH, MIRROR_VIEW_HEIGHT)), _cameraPushback(0.0f), _scaleMirror(1.0f), _rotateMirror(0.0f), _raiseMirror(0.0f), _mouseX(0), _mouseY(0), _lastMouseMove(usecTimestampNow()), _lastMouseMoveType(QEvent::MouseMove), _mouseHidden(false), _seenMouseMove(false), _touchAvgX(0.0f), _touchAvgY(0.0f), _isTouchPressed(false), _mousePressed(false), _audio(STARTUP_JITTER_SAMPLES), _enableProcessVoxelsThread(true), _octreeProcessor(), _voxelHideShowThread(&_voxels), _packetsPerSecond(0), _bytesPerSecond(0), _nodeBoundsDisplay(this), _previousScriptLocation(), _applicationOverlay(), _runningScriptsWidget(new RunningScriptsWidget(_window)), _runningScriptsWidgetWasVisible(false), _trayIcon(new QSystemTrayIcon(_window)), _lastNackTime(usecTimestampNow()){ // read the ApplicationInfo.ini file for Name/Version/Domain information QSettings applicationInfo(Application::resourcesPath() + "info/ApplicationInfo.ini", QSettings::IniFormat); // set the associated application properties applicationInfo.beginGroup("INFO"); qDebug() << "[VERSION] Build sequence: " << qPrintable(applicationVersion()); setApplicationName(applicationInfo.value("name").toString()); setApplicationVersion(BUILD_VERSION); setOrganizationName(applicationInfo.value("organizationName").toString()); setOrganizationDomain(applicationInfo.value("organizationDomain").toString()); _logger = new FileLogger(this); // After setting organization name in order to get correct directory QSettings::setDefaultFormat(QSettings::IniFormat); _myAvatar = _avatarManager.getMyAvatar(); _applicationStartupTime = startup_time; QFontDatabase::addApplicationFont(Application::resourcesPath() + "styles/Inconsolata.otf"); _window->setWindowTitle("Interface"); qInstallMessageHandler(messageHandler); // call Menu getInstance static method to set up the menu _window->setMenuBar(Menu::getInstance()); unsigned int listenPort = 0; // bind to an ephemeral port by default const char** constArgv = const_cast<const char**>(argv); const char* portStr = getCmdOption(argc, constArgv, "--listenPort"); if (portStr) { listenPort = atoi(portStr); } // start the nodeThread so its event loop is running _nodeThread->start(); // make sure the node thread is given highest priority _nodeThread->setPriority(QThread::TimeCriticalPriority); // put the NodeList and datagram processing on the node thread NodeList* nodeList = NodeList::createInstance(NodeType::Agent, listenPort); nodeList->moveToThread(_nodeThread); _datagramProcessor.moveToThread(_nodeThread); // connect the DataProcessor processDatagrams slot to the QUDPSocket readyRead() signal connect(&nodeList->getNodeSocket(), SIGNAL(readyRead()), &_datagramProcessor, SLOT(processDatagrams())); // put the audio processing on a separate thread QThread* audioThread = new QThread(this); _audio.moveToThread(audioThread); connect(audioThread, SIGNAL(started()), &_audio, SLOT(start())); audioThread->start(); connect(&nodeList->getDomainHandler(), SIGNAL(hostnameChanged(const QString&)), SLOT(domainChanged(const QString&))); connect(&nodeList->getDomainHandler(), SIGNAL(connectedToDomain(const QString&)), SLOT(connectedToDomain(const QString&))); // update our location every 5 seconds in the data-server, assuming that we are authenticated with one const qint64 DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS = 5 * 1000; QTimer* locationUpdateTimer = new QTimer(this); connect(locationUpdateTimer, &QTimer::timeout, this, &Application::updateLocationInServer); locationUpdateTimer->start(DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS); connect(nodeList, &NodeList::nodeAdded, this, &Application::nodeAdded); connect(nodeList, &NodeList::nodeKilled, this, &Application::nodeKilled); connect(nodeList, SIGNAL(nodeKilled(SharedNodePointer)), SLOT(nodeKilled(SharedNodePointer))); connect(nodeList, SIGNAL(nodeAdded(SharedNodePointer)), &_voxels, SLOT(nodeAdded(SharedNodePointer))); connect(nodeList, SIGNAL(nodeKilled(SharedNodePointer)), &_voxels, SLOT(nodeKilled(SharedNodePointer))); connect(nodeList, &NodeList::uuidChanged, this, &Application::updateWindowTitle); connect(nodeList, SIGNAL(uuidChanged(const QUuid&)), _myAvatar, SLOT(setSessionUUID(const QUuid&))); connect(nodeList, &NodeList::limitOfSilentDomainCheckInsReached, nodeList, &NodeList::reset); // connect to appropriate slots on AccountManager AccountManager& accountManager = AccountManager::getInstance(); const qint64 BALANCE_UPDATE_INTERVAL_MSECS = 5 * 1000; QTimer* balanceUpdateTimer = new QTimer(this); connect(balanceUpdateTimer, &QTimer::timeout, &accountManager, &AccountManager::updateBalance); balanceUpdateTimer->start(BALANCE_UPDATE_INTERVAL_MSECS); connect(&accountManager, &AccountManager::balanceChanged, this, &Application::updateWindowTitle); connect(&accountManager, &AccountManager::authRequired, Menu::getInstance(), &Menu::loginForCurrentDomain); connect(&accountManager, &AccountManager::usernameChanged, this, &Application::updateWindowTitle); // set the account manager's root URL and trigger a login request if we don't have the access token accountManager.setAuthURL(DEFAULT_NODE_AUTH_URL); // once the event loop has started, check and signal for an access token QMetaObject::invokeMethod(&accountManager, "checkAndSignalForAccessToken", Qt::QueuedConnection); _settings = new QSettings(this); _numChangedSettings = 0; // Check to see if the user passed in a command line option for loading a local // Voxel File. _voxelsFilename = getCmdOption(argc, constArgv, "-i"); #ifdef _WIN32 WSADATA WsaData; int wsaresult = WSAStartup(MAKEWORD(2,2), &WsaData); #endif // tell the NodeList instance who to tell the domain server we care about nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet() << NodeType::AudioMixer << NodeType::AvatarMixer << NodeType::VoxelServer << NodeType::ParticleServer << NodeType::ModelServer << NodeType::MetavoxelServer); // connect to the packet sent signal of the _voxelEditSender and the _particleEditSender connect(&_voxelEditSender, &VoxelEditPacketSender::packetSent, this, &Application::packetSent); connect(&_particleEditSender, &ParticleEditPacketSender::packetSent, this, &Application::packetSent); connect(&_modelEditSender, &ModelEditPacketSender::packetSent, this, &Application::packetSent); // move the silentNodeTimer to the _nodeThread QTimer* silentNodeTimer = new QTimer(); connect(silentNodeTimer, SIGNAL(timeout()), nodeList, SLOT(removeSilentNodes())); silentNodeTimer->start(NODE_SILENCE_THRESHOLD_MSECS); silentNodeTimer->moveToThread(_nodeThread); // send the identity packet for our avatar each second to our avatar mixer QTimer* identityPacketTimer = new QTimer(); connect(identityPacketTimer, &QTimer::timeout, _myAvatar, &MyAvatar::sendIdentityPacket); identityPacketTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS); // send the billboard packet for our avatar every few seconds QTimer* billboardPacketTimer = new QTimer(); connect(billboardPacketTimer, &QTimer::timeout, _myAvatar, &MyAvatar::sendBillboardPacket); billboardPacketTimer->start(AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS); QString cachePath = QStandardPaths::writableLocation(QStandardPaths::DataLocation); _networkAccessManager = new QNetworkAccessManager(this); QNetworkDiskCache* cache = new QNetworkDiskCache(_networkAccessManager); cache->setCacheDirectory(!cachePath.isEmpty() ? cachePath : "interfaceCache"); _networkAccessManager->setCache(cache); ResourceCache::setNetworkAccessManager(_networkAccessManager); ResourceCache::setRequestLimit(3); _window->setCentralWidget(_glWidget); restoreSizeAndPosition(); _window->setVisible(true); _glWidget->setFocusPolicy(Qt::StrongFocus); _glWidget->setFocus(); // enable mouse tracking; otherwise, we only get drag events _glWidget->setMouseTracking(true); // initialization continues in initializeGL when OpenGL context is ready // Tell our voxel edit sender about our known jurisdictions _voxelEditSender.setVoxelServerJurisdictions(&_voxelServerJurisdictions); _particleEditSender.setServerJurisdictions(&_particleServerJurisdictions); _modelEditSender.setServerJurisdictions(&_modelServerJurisdictions); Particle::setVoxelEditPacketSender(&_voxelEditSender); Particle::setParticleEditPacketSender(&_particleEditSender); // when -url in command line, teleport to location urlGoTo(argc, constArgv); // For now we're going to set the PPS for outbound packets to be super high, this is // probably not the right long term solution. But for now, we're going to do this to // allow you to move a particle around in your hand _particleEditSender.setPacketsPerSecond(3000); // super high!! _modelEditSender.setPacketsPerSecond(3000); // super high!! // Set the sixense filtering _sixenseManager.setFilter(Menu::getInstance()->isOptionChecked(MenuOption::FilterSixense)); checkVersion(); _overlays.init(_glWidget); // do this before scripts load LocalVoxelsList::getInstance()->addPersistantTree(DOMAIN_TREE_NAME, _voxels.getTree()); LocalVoxelsList::getInstance()->addPersistantTree(CLIPBOARD_TREE_NAME, &_clipboard); _runningScriptsWidget->setRunningScripts(getRunningScripts()); connect(_runningScriptsWidget, &RunningScriptsWidget::stopScriptName, this, &Application::stopScript); // check first run... QVariant firstRunValue = _settings->value("firstRun",QVariant(true)); if (firstRunValue.isValid() && firstRunValue.toBool()) { qDebug() << "This is a first run..."; // clear the scripts, and set out script to our default scripts clearScriptsBeforeRunning(); loadScript(DEFAULT_SCRIPTS_JS_URL); QMutexLocker locker(&_settingsMutex); _settings->setValue("firstRun",QVariant(false)); } else { // do this as late as possible so that all required subsystems are inialized loadScripts(); QMutexLocker locker(&_settingsMutex); _previousScriptLocation = _settings->value("LastScriptLocation", QVariant("")).toString(); } connect(_window, &MainWindow::windowGeometryChanged, _runningScriptsWidget, &RunningScriptsWidget::setBoundary); //When -url in command line, teleport to location urlGoTo(argc, constArgv); // call the OAuthWebviewHandler static getter so that its instance lives in our thread OAuthWebViewHandler::getInstance(); // make sure the High Fidelity root CA is in our list of trusted certs OAuthWebViewHandler::addHighFidelityRootCAToSSLConfig(); _trayIcon->show();} Application::~Application() { qInstallMessageHandler(NULL); // make sure we don't call the idle timer any more delete idleTimer; _sharedVoxelSystem.changeTree(new VoxelTree); saveSettings(); delete _voxelImporter; // let the avatar mixer know we're out MyAvatar::sendKillAvatar(); // ask the datagram processing thread to quit and wait until it is done _nodeThread->quit(); _nodeThread->wait(); // stop the audio process QMetaObject::invokeMethod(&_audio, "stop"); // ask the audio thread to quit and wait until it is done _audio.thread()->quit(); _audio.thread()->wait(); _octreeProcessor.terminate(); _voxelHideShowThread.terminate(); _voxelEditSender.terminate(); _particleEditSender.terminate(); _modelEditSender.terminate(); storeSizeAndPosition(); saveScripts(); VoxelTreeElement::removeDeleteHook(&_voxels); // we don't need to do this processing on shutdown Menu::getInstance()->deleteLater(); _myAvatar = NULL; delete _glWidget; AccountManager::getInstance().destroy();} void Application::saveSettings() { Menu::getInstance()->saveSettings(); _rearMirrorTools->saveSettings(_settings); if (_voxelImporter) { _voxelImporter->saveSettings(_settings); } _settings->sync(); _numChangedSettings = 0;} void Application::restoreSizeAndPosition() { QRect available = desktop()->availableGeometry(); QMutexLocker locker(&_settingsMutex); _settings->beginGroup("Window"); int x = (int)loadSetting(_settings, "x", 0); int y = (int)loadSetting(_settings, "y", 0); _window->move(x, y); int width = (int)loadSetting(_settings, "width", available.width()); int height = (int)loadSetting(_settings, "height", available.height()); _window->resize(width, height); _settings->endGroup();} void Application::storeSizeAndPosition() { QMutexLocker locker(&_settingsMutex); _settings->beginGroup("Window"); _settings->setValue("width", _window->rect().width()); _settings->setValue("height", _window->rect().height()); _settings->setValue("x", _window->pos().x()); _settings->setValue("y", _window->pos().y()); _settings->endGroup();} void Application::initializeGL() { qDebug( "Created Display Window."); // initialize glut for shape drawing; Qt apparently initializes it on OS X #ifndef __APPLE__ static bool isInitialized = false; if (isInitialized) { return; } else { isInitialized = true; } int argc = 0; glutInit(&argc, 0); #endif #ifdef WIN32 GLenum err = glewInit();Lines 1–500 of 3881. 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// // Application.cpp // interface/src // // Created by Andrzej Kapolka on 5/10/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include <sstream> #include <stdlib.h> #include <cmath> #include <math.h> #include <glm/glm.hpp> #include <glm/gtx/component_wise.hpp> #include <glm/gtx/quaternion.hpp> #include <glm/gtx/vector_angle.hpp> // include this before QGLWidget, which includes an earlier version of OpenGL #include "InterfaceConfig.h" #include <QActionGroup> #include <QColorDialog> #include <QDesktopWidget> #include <QCheckBox> #include <QImage> #include <QInputDialog> #include <QKeyEvent> #include <QMenuBar> #include <QMouseEvent> #include <QNetworkAccessManager> #include <QNetworkReply> #include <QNetworkDiskCache> #include <QOpenGLFramebufferObject> #include <QObject> #include <QWheelEvent> #include <QSettings> #include <QShortcut> #include <QTimer> #include <QUrl> #include <QtDebug> #include <QFileDialog> #include <QDesktopServices> #include <QXmlStreamReader> #include <QXmlStreamAttributes> #include <QMediaPlayer> #include <QMimeData> #include <QMessageBox> #include <AccountManager.h> #include <AudioInjector.h> #include <Logging.h> #include <ModelsScriptingInterface.h> #include <OctalCode.h> #include <PacketHeaders.h> #include <ParticlesScriptingInterface.h> #include <PerfStat.h> #include <ResourceCache.h> #include <UUID.h> #include <OctreeSceneStats.h> #include <LocalVoxelsList.h> #include "Application.h" #include "InterfaceVersion.h" #include "Menu.h" #include "ModelUploader.h" #include "Util.h" #include "devices/OculusManager.h" #include "devices/TV3DManager.h" #include "renderer/ProgramObject.h" #include "scripting/AccountScriptingInterface.h" #include "scripting/AudioDeviceScriptingInterface.h" #include "scripting/ClipboardScriptingInterface.h" #include "scripting/MenuScriptingInterface.h" #include "scripting/SettingsScriptingInterface.h" #include "scripting/WindowScriptingInterface.h" #include "scripting/LocationScriptingInterface.h" #include "ui/InfoView.h" #include "ui/OAuthWebViewHandler.h" #include "ui/Snapshot.h" #include "ui/Stats.h" #include "ui/TextRenderer.h" using namespace std; // Starfield information static unsigned STARFIELD_NUM_STARS = 50000; static unsigned STARFIELD_SEED = 1; static const int BANDWIDTH_METER_CLICK_MAX_DRAG_LENGTH = 6; // farther dragged clicks are ignored const int IDLE_SIMULATE_MSECS = 16; // How often should call simulate and other stuff // in the idle loop? (60 FPS is default) static QTimer* idleTimer = NULL; const int STARTUP_JITTER_SAMPLES = NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL / 2; // Startup optimistically with small jitter buffer that // will start playback on the second received audio packet. const QString CHECK_VERSION_URL = "https://highfidelity.io/latestVersion.xml"; const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::DataLocation) + "/hifi.skipversion"; const QString DEFAULT_SCRIPTS_JS_URL = "http://public.highfidelity.io/scripts/defaultScripts.js"; void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) { if (message.size() > 0) { QString dateString = QDateTime::currentDateTime().toTimeSpec(Qt::LocalTime).toString(Qt::ISODate); QString formattedMessage = QString("[%1] %2\n").arg(dateString).arg(message); fprintf(stdout, "%s", qPrintable(formattedMessage)); Application::getInstance()->getLogger()->addMessage(qPrintable(formattedMessage)); } } QString& Application::resourcesPath() { #ifdef Q_OS_MAC static QString staticResourcePath = QCoreApplication::applicationDirPath() + "/../Resources/"; #else static QString staticResourcePath = QCoreApplication::applicationDirPath() + "/resources/"; #endif return staticResourcePath; } Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) : QApplication(argc, argv), _window(new MainWindow(desktop())), _glWidget(new GLCanvas()), _nodeThread(new QThread(this)), _datagramProcessor(), _frameCount(0), _fps(120.0f), _justStarted(true), _voxelImporter(NULL), _importSucceded(false), _sharedVoxelSystem(TREE_SCALE, DEFAULT_MAX_VOXELS_PER_SYSTEM, &_clipboard), _wantToKillLocalVoxels(false), _viewFrustum(), _lastQueriedViewFrustum(), _lastQueriedTime(usecTimestampNow()), _mirrorViewRect(QRect(MIRROR_VIEW_LEFT_PADDING, MIRROR_VIEW_TOP_PADDING, MIRROR_VIEW_WIDTH, MIRROR_VIEW_HEIGHT)), _cameraPushback(0.0f), _scaleMirror(1.0f), _rotateMirror(0.0f), _raiseMirror(0.0f), _mouseX(0), _mouseY(0), _lastMouseMove(usecTimestampNow()), _lastMouseMoveType(QEvent::MouseMove), _mouseHidden(false), _seenMouseMove(false), _touchAvgX(0.0f), _touchAvgY(0.0f), _isTouchPressed(false), _mousePressed(false), _audio(STARTUP_JITTER_SAMPLES), _enableProcessVoxelsThread(true), _octreeProcessor(), _voxelHideShowThread(&_voxels), _packetsPerSecond(0), _bytesPerSecond(0), _nodeBoundsDisplay(this), _previousScriptLocation(), _applicationOverlay(), _runningScriptsWidget(new RunningScriptsWidget(_window)), _runningScriptsWidgetWasVisible(false), _trayIcon(new QSystemTrayIcon(_window)), _lastNackTime(usecTimestampNow()) { // read the ApplicationInfo.ini file for Name/Version/Domain information QSettings applicationInfo(Application::resourcesPath() + "info/ApplicationInfo.ini", QSettings::IniFormat); // set the associated application properties applicationInfo.beginGroup("INFO"); qDebug() << "[VERSION] Build sequence: " << qPrintable(applicationVersion()); setApplicationName(applicationInfo.value("name").toString()); setApplicationVersion(BUILD_VERSION); setOrganizationName(applicationInfo.value("organizationName").toString()); setOrganizationDomain(applicationInfo.value("organizationDomain").toString()); _logger = new FileLogger(this); // After setting organization name in order to get correct directory QSettings::setDefaultFormat(QSettings::IniFormat); _myAvatar = _avatarManager.getMyAvatar(); _applicationStartupTime = startup_time; QFontDatabase::addApplicationFont(Application::resourcesPath() + "styles/Inconsolata.otf"); _window->setWindowTitle("Interface"); qInstallMessageHandler(messageHandler); // call Menu getInstance static method to set up the menu _window->setMenuBar(Menu::getInstance()); unsigned int listenPort = 0; // bind to an ephemeral port by default const char** constArgv = const_cast<const char**>(argv); const char* portStr = getCmdOption(argc, constArgv, "--listenPort"); if (portStr) { listenPort = atoi(portStr); } // start the nodeThread so its event loop is running _nodeThread->start(); // make sure the node thread is given highest priority _nodeThread->setPriority(QThread::TimeCriticalPriority); // put the NodeList and datagram processing on the node thread NodeList* nodeList = NodeList::createInstance(NodeType::Agent, listenPort); nodeList->moveToThread(_nodeThread); _datagramProcessor.moveToThread(_nodeThread); // connect the DataProcessor processDatagrams slot to the QUDPSocket readyRead() signal connect(&nodeList->getNodeSocket(), SIGNAL(readyRead()), &_datagramProcessor, SLOT(processDatagrams())); // put the audio processing on a separate thread QThread* audioThread = new QThread(this); _audio.moveToThread(audioThread); connect(audioThread, SIGNAL(started()), &_audio, SLOT(start())); audioThread->start(); connect(&nodeList->getDomainHandler(), SIGNAL(hostnameChanged(const QString&)), SLOT(domainChanged(const QString&))); connect(&nodeList->getDomainHandler(), SIGNAL(connectedToDomain(const QString&)), SLOT(connectedToDomain(const QString&))); // update our location every 5 seconds in the data-server, assuming that we are authenticated with one const qint64 DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS = 5 * 1000; QTimer* locationUpdateTimer = new QTimer(this); connect(locationUpdateTimer, &QTimer::timeout, this, &Application::updateLocationInServer); locationUpdateTimer->start(DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS); connect(nodeList, &NodeList::nodeAdded, this, &Application::nodeAdded); connect(nodeList, &NodeList::nodeKilled, this, &Application::nodeKilled); connect(nodeList, SIGNAL(nodeKilled(SharedNodePointer)), SLOT(nodeKilled(SharedNodePointer))); connect(nodeList, SIGNAL(nodeAdded(SharedNodePointer)), &_voxels, SLOT(nodeAdded(SharedNodePointer))); connect(nodeList, SIGNAL(nodeKilled(SharedNodePointer)), &_voxels, SLOT(nodeKilled(SharedNodePointer))); connect(nodeList, &NodeList::uuidChanged, this, &Application::updateWindowTitle); connect(nodeList, SIGNAL(uuidChanged(const QUuid&)), _myAvatar, SLOT(setSessionUUID(const QUuid&))); connect(nodeList, &NodeList::limitOfSilentDomainCheckInsReached, nodeList, &NodeList::reset); // connect to appropriate slots on AccountManager AccountManager& accountManager = AccountManager::getInstance(); const qint64 BALANCE_UPDATE_INTERVAL_MSECS = 5 * 1000; QTimer* balanceUpdateTimer = new QTimer(this); connect(balanceUpdateTimer, &QTimer::timeout, &accountManager, &AccountManager::updateBalance); balanceUpdateTimer->start(BALANCE_UPDATE_INTERVAL_MSECS); connect(&accountManager, &AccountManager::balanceChanged, this, &Application::updateWindowTitle); connect(&accountManager, &AccountManager::authRequired, Menu::getInstance(), &Menu::loginForCurrentDomain); connect(&accountManager, &AccountManager::usernameChanged, this, &Application::updateWindowTitle); // set the account manager's root URL and trigger a login request if we don't have the access token accountManager.setAuthURL(DEFAULT_NODE_AUTH_URL); // once the event loop has started, check and signal for an access token QMetaObject::invokeMethod(&accountManager, "checkAndSignalForAccessToken", Qt::QueuedConnection); _settings = new QSettings(this); _numChangedSettings = 0; // Check to see if the user passed in a command line option for loading a local // Voxel File. _voxelsFilename = getCmdOption(argc, constArgv, "-i"); #ifdef _WIN32 WSADATA WsaData; int wsaresult = WSAStartup(MAKEWORD(2,2), &WsaData); #endif // tell the NodeList instance who to tell the domain server we care about nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet() << NodeType::AudioMixer << NodeType::AvatarMixer << NodeType::VoxelServer << NodeType::ParticleServer << NodeType::ModelServer << NodeType::MetavoxelServer); // connect to the packet sent signal of the _voxelEditSender and the _particleEditSender connect(&_voxelEditSender, &VoxelEditPacketSender::packetSent, this, &Application::packetSent); connect(&_particleEditSender, &ParticleEditPacketSender::packetSent, this, &Application::packetSent); connect(&_modelEditSender, &ModelEditPacketSender::packetSent, this, &Application::packetSent); // move the silentNodeTimer to the _nodeThread QTimer* silentNodeTimer = new QTimer(); connect(silentNodeTimer, SIGNAL(timeout()), nodeList, SLOT(removeSilentNodes())); silentNodeTimer->start(NODE_SILENCE_THRESHOLD_MSECS); silentNodeTimer->moveToThread(_nodeThread); // send the identity packet for our avatar each second to our avatar mixer QTimer* identityPacketTimer = new QTimer(); connect(identityPacketTimer, &QTimer::timeout, _myAvatar, &MyAvatar::sendIdentityPacket); identityPacketTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS); // send the billboard packet for our avatar every few seconds QTimer* billboardPacketTimer = new QTimer(); connect(billboardPacketTimer, &QTimer::timeout, _myAvatar, &MyAvatar::sendBillboardPacket); billboardPacketTimer->start(AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS); QString cachePath = QStandardPaths::writableLocation(QStandardPaths::DataLocation); _networkAccessManager = new QNetworkAccessManager(this); QNetworkDiskCache* cache = new QNetworkDiskCache(_networkAccessManager); cache->setCacheDirectory(!cachePath.isEmpty() ? cachePath : "interfaceCache"); _networkAccessManager->setCache(cache); ResourceCache::setNetworkAccessManager(_networkAccessManager); ResourceCache::setRequestLimit(3); _window->setCentralWidget(_glWidget); restoreSizeAndPosition(); _window->setVisible(true); _glWidget->setFocusPolicy(Qt::StrongFocus); _glWidget->setFocus(); // enable mouse tracking; otherwise, we only get drag events _glWidget->setMouseTracking(true); // initialization continues in initializeGL when OpenGL context is ready // Tell our voxel edit sender about our known jurisdictions _voxelEditSender.setVoxelServerJurisdictions(&_voxelServerJurisdictions); _particleEditSender.setServerJurisdictions(&_particleServerJurisdictions); _modelEditSender.setServerJurisdictions(&_modelServerJurisdictions); Particle::setVoxelEditPacketSender(&_voxelEditSender); Particle::setParticleEditPacketSender(&_particleEditSender); // when -url in command line, teleport to location urlGoTo(argc, constArgv); // For now we're going to set the PPS for outbound packets to be super high, this is // probably not the right long term solution. But for now, we're going to do this to // allow you to move a particle around in your hand _particleEditSender.setPacketsPerSecond(3000); // super high!! _modelEditSender.setPacketsPerSecond(3000); // super high!! // Set the sixense filtering _sixenseManager.setFilter(Menu::getInstance()->isOptionChecked(MenuOption::FilterSixense)); checkVersion(); _overlays.init(_glWidget); // do this before scripts load LocalVoxelsList::getInstance()->addPersistantTree(DOMAIN_TREE_NAME, _voxels.getTree()); LocalVoxelsList::getInstance()->addPersistantTree(CLIPBOARD_TREE_NAME, &_clipboard); _runningScriptsWidget->setRunningScripts(getRunningScripts()); connect(_runningScriptsWidget, &RunningScriptsWidget::stopScriptName, this, &Application::stopScript); // check first run... QVariant firstRunValue = _settings->value("firstRun",QVariant(true)); if (firstRunValue.isValid() && firstRunValue.toBool()) { qDebug() << "This is a first run..."; // clear the scripts, and set out script to our default scripts clearScriptsBeforeRunning(); loadScript(DEFAULT_SCRIPTS_JS_URL); QMutexLocker locker(&_settingsMutex); _settings->setValue("firstRun",QVariant(false)); } else { // do this as late as possible so that all required subsystems are inialized loadScripts(); QMutexLocker locker(&_settingsMutex); _previousScriptLocation = _settings->value("LastScriptLocation", QVariant("")).toString(); } connect(_window, &MainWindow::windowGeometryChanged, _runningScriptsWidget, &RunningScriptsWidget::setBoundary); //When -url in command line, teleport to location urlGoTo(argc, constArgv); // call the OAuthWebviewHandler static getter so that its instance lives in our thread OAuthWebViewHandler::getInstance(); // make sure the High Fidelity root CA is in our list of trusted certs OAuthWebViewHandler::addHighFidelityRootCAToSSLConfig(); _trayIcon->show(); } Application::~Application() { qInstallMessageHandler(NULL); // make sure we don't call the idle timer any more delete idleTimer; _sharedVoxelSystem.changeTree(new VoxelTree); saveSettings(); delete _voxelImporter; // let the avatar mixer know we're out MyAvatar::sendKillAvatar(); // ask the datagram processing thread to quit and wait until it is done _nodeThread->quit(); _nodeThread->wait(); // stop the audio process QMetaObject::invokeMethod(&_audio, "stop"); // ask the audio thread to quit and wait until it is done _audio.thread()->quit(); _audio.thread()->wait(); _octreeProcessor.terminate(); _voxelHideShowThread.terminate(); _voxelEditSender.terminate(); _particleEditSender.terminate(); _modelEditSender.terminate(); storeSizeAndPosition(); saveScripts(); VoxelTreeElement::removeDeleteHook(&_voxels); // we don't need to do this processing on shutdown Menu::getInstance()->deleteLater(); _myAvatar = NULL; delete _glWidget; AccountManager::getInstance().destroy(); } void Application::saveSettings() { Menu::getInstance()->saveSettings(); _rearMirrorTools->saveSettings(_settings); if (_voxelImporter) { _voxelImporter->saveSettings(_settings); } _settings->sync(); _numChangedSettings = 0; } void Application::restoreSizeAndPosition() { QRect available = desktop()->availableGeometry(); QMutexLocker locker(&_settingsMutex); _settings->beginGroup("Window"); int x = (int)loadSetting(_settings, "x", 0); int y = (int)loadSetting(_settings, "y", 0); _window->move(x, y); int width = (int)loadSetting(_settings, "width", available.width()); int height = (int)loadSetting(_settings, "height", available.height()); _window->resize(width, height); _settings->endGroup(); } void Application::storeSizeAndPosition() { QMutexLocker locker(&_settingsMutex); _settings->beginGroup("Window"); _settings->setValue("width", _window->rect().width()); _settings->setValue("height", _window->rect().height()); _settings->setValue("x", _window->pos().x()); _settings->setValue("y", _window->pos().y()); _settings->endGroup(); } void Application::initializeGL() { qDebug( "Created Display Window."); // initialize glut for shape drawing; Qt apparently initializes it on OS X #ifndef __APPLE__ static bool isInitialized = false; if (isInitialized) { return; } else { isInitialized = true; } int argc = 0; glutInit(&argc, 0); #endif #ifdef WIN32 GLenum err = glewInit();