//// ScriptManagerScriptingInterface.h// libraries/script-engine/src//// Created by Dale Glass on 24/02/2023.// Copyright 2023 Overte e.V.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// SPDX-License-Identifier: Apache-2.0// #include "ScriptManager.h"#include "ScriptManagerScriptingInterface.h" ScriptManagerScriptingInterface::ScriptManagerScriptingInterface(ScriptManager *parent): QObject(parent), _manager(parent) { connect(_manager, &ScriptManager::scriptLoaded, this, &ScriptManagerScriptingInterface::scriptLoaded); connect(_manager, &ScriptManager::errorLoadingScript, this, &ScriptManagerScriptingInterface::errorLoadingScript); connect(_manager, &ScriptManager::update, this, &ScriptManagerScriptingInterface::update); connect(_manager, &ScriptManager::scriptEnding, this, &ScriptManagerScriptingInterface::scriptEnding); connect(_manager, &ScriptManager::finished, this, &ScriptManagerScriptingInterface::finished); connect(_manager, &ScriptManager::printedMessage, this, &ScriptManagerScriptingInterface::printedMessage); connect(_manager, &ScriptManager::errorMessage, this, &ScriptManagerScriptingInterface::errorMessage); connect(_manager, &ScriptManager::warningMessage, this, &ScriptManagerScriptingInterface::warningMessage); connect(_manager, &ScriptManager::infoMessage, this, &ScriptManagerScriptingInterface::infoMessage); connect(_manager, &ScriptManager::runningStateChanged, this, &ScriptManagerScriptingInterface::runningStateChanged); connect(_manager, &ScriptManager::clearDebugWindow, this, &ScriptManagerScriptingInterface::clearDebugWindow); connect(_manager, &ScriptManager::loadScript, this, &ScriptManagerScriptingInterface::loadScript); connect(_manager, &ScriptManager::doneRunning, this, &ScriptManagerScriptingInterface::doneRunning); connect(_manager, &ScriptManager::entityScriptDetailsUpdated, this, &ScriptManagerScriptingInterface::entityScriptDetailsUpdated); connect(_manager, &ScriptManager::entityScriptPreloadFinished, this, &ScriptManagerScriptingInterface::entityScriptPreloadFinished); connect(_manager, &ScriptManager::unhandledException, this, &ScriptManagerScriptingInterface::unhandledException); }
//
// ScriptManagerScriptingInterface.h
// libraries/script-engine/src
//
// Created by Dale Glass on 24/02/2023.
// Copyright 2023 Overte e.V.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// SPDX-License-Identifier: Apache-2.0
//
#include "ScriptManager.h"
#include "ScriptManagerScriptingInterface.h"
ScriptManagerScriptingInterface::ScriptManagerScriptingInterface(ScriptManager *parent): QObject(parent), _manager(parent) {
connect(_manager, &ScriptManager::scriptLoaded, this, &ScriptManagerScriptingInterface::scriptLoaded);
connect(_manager, &ScriptManager::errorLoadingScript, this, &ScriptManagerScriptingInterface::errorLoadingScript);
connect(_manager, &ScriptManager::update, this, &ScriptManagerScriptingInterface::update);
connect(_manager, &ScriptManager::scriptEnding, this, &ScriptManagerScriptingInterface::scriptEnding);
connect(_manager, &ScriptManager::finished, this, &ScriptManagerScriptingInterface::finished);
connect(_manager, &ScriptManager::printedMessage, this, &ScriptManagerScriptingInterface::printedMessage);
connect(_manager, &ScriptManager::errorMessage, this, &ScriptManagerScriptingInterface::errorMessage);
connect(_manager, &ScriptManager::warningMessage, this, &ScriptManagerScriptingInterface::warningMessage);
connect(_manager, &ScriptManager::infoMessage, this, &ScriptManagerScriptingInterface::infoMessage);
connect(_manager, &ScriptManager::runningStateChanged, this, &ScriptManagerScriptingInterface::runningStateChanged);
connect(_manager, &ScriptManager::clearDebugWindow, this, &ScriptManagerScriptingInterface::clearDebugWindow);
connect(_manager, &ScriptManager::loadScript, this, &ScriptManagerScriptingInterface::loadScript);
connect(_manager, &ScriptManager::doneRunning, this, &ScriptManagerScriptingInterface::doneRunning);
connect(_manager, &ScriptManager::entityScriptDetailsUpdated, this, &ScriptManagerScriptingInterface::entityScriptDetailsUpdated);
connect(_manager, &ScriptManager::entityScriptPreloadFinished, this, &ScriptManagerScriptingInterface::entityScriptPreloadFinished);
connect(_manager, &ScriptManager::unhandledException, this, &ScriptManagerScriptingInterface::unhandledException);
}