// HMDScriptingInterface.h// interface/src/scripting//// Created by Thijs Wenker on 1/12/15.// Copyright 2015 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#ifndef hifi_HMDScriptingInterface_h#define hifi_HMDScriptingInterface_h#include <atomic>#include <QtScript/QScriptValue>class QScriptContext;class QScriptEngine;#include <GLMHelpers.h>#include <DependencyManager.h>#include <display-plugins/AbstractHMDScriptingInterface.h>class HMDScriptingInterface : public AbstractHMDScriptingInterface, public Dependency { Q_OBJECT Q_PROPERTY(glm::vec3 position READ getPosition) Q_PROPERTY(glm::quat orientation READ getOrientation) Q_PROPERTY(bool mounted READ isMounted)public: Q_INVOKABLE glm::vec3 calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const; Q_INVOKABLE glm::vec2 overlayFromWorldPoint(const glm::vec3& position) const; Q_INVOKABLE glm::vec3 worldPointFromOverlay(const glm::vec2& overlay) const; Q_INVOKABLE glm::vec2 sphericalToOverlay(const glm::vec2 & sphericalPos) const; Q_INVOKABLE glm::vec2 overlayToSpherical(const glm::vec2 & overlayPos) const; Q_INVOKABLE QString preferredAudioInput() const; Q_INVOKABLE QString preferredAudioOutput() const; Q_INVOKABLE bool setHandLasers(int hands, bool enabled, const glm::vec4& color, const glm::vec3& direction) const; Q_INVOKABLE void disableHandLasers(int hands) const; /// Suppress the activation of any on-screen keyboard so that a script operation will /// not be interrupted by a keyboard popup /// Returns false if there is already an active keyboard displayed. /// Clients should re-enable the keyboard when the operation is complete and ensure /// that they balance any call to suppressKeyboard() that returns true with a corresponding /// call to unsuppressKeyboard() within a reasonable amount of time Q_INVOKABLE bool suppressKeyboard(); /// Enable the keyboard following a suppressKeyboard call Q_INVOKABLE void unsuppressKeyboard(); /// Query the display plugin to determine the current VR keyboard visibility Q_INVOKABLE bool isKeyboardVisible();public: HMDScriptingInterface(); static QScriptValue getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine); static QScriptValue getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine); bool isMounted() const;private: // Get the position of the HMD glm::vec3 getPosition() const; // Get the orientation of the HMD glm::quat getOrientation() const; bool getHUDLookAtPosition3D(glm::vec3& result) const; glm::mat4 getWorldHMDMatrix() const;};#endif // hifi_HMDScriptingInterface_h
// HMDScriptingInterface.h
// interface/src/scripting
//
// Created by Thijs Wenker on 1/12/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_HMDScriptingInterface_h
#define hifi_HMDScriptingInterface_h
#include <atomic>
#include <QtScript/QScriptValue>
class QScriptContext;
class QScriptEngine;
#include <GLMHelpers.h>
#include <DependencyManager.h>
#include <display-plugins/AbstractHMDScriptingInterface.h>
class HMDScriptingInterface : public AbstractHMDScriptingInterface, public Dependency {
Q_OBJECT
Q_PROPERTY(glm::vec3 position READ getPosition)
Q_PROPERTY(glm::quat orientation READ getOrientation)
Q_PROPERTY(bool mounted READ isMounted)
public:
Q_INVOKABLE glm::vec3 calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const;
Q_INVOKABLE glm::vec2 overlayFromWorldPoint(const glm::vec3& position) const;
Q_INVOKABLE glm::vec3 worldPointFromOverlay(const glm::vec2& overlay) const;
Q_INVOKABLE glm::vec2 sphericalToOverlay(const glm::vec2 & sphericalPos) const;
Q_INVOKABLE glm::vec2 overlayToSpherical(const glm::vec2 & overlayPos) const;
Q_INVOKABLE QString preferredAudioInput() const;
Q_INVOKABLE QString preferredAudioOutput() const;
Q_INVOKABLE bool setHandLasers(int hands, bool enabled, const glm::vec4& color, const glm::vec3& direction) const;
Q_INVOKABLE void disableHandLasers(int hands) const;
/// Suppress the activation of any on-screen keyboard so that a script operation will
/// not be interrupted by a keyboard popup
/// Returns false if there is already an active keyboard displayed.
/// Clients should re-enable the keyboard when the operation is complete and ensure
/// that they balance any call to suppressKeyboard() that returns true with a corresponding
/// call to unsuppressKeyboard() within a reasonable amount of time
Q_INVOKABLE bool suppressKeyboard();
/// Enable the keyboard following a suppressKeyboard call
Q_INVOKABLE void unsuppressKeyboard();
/// Query the display plugin to determine the current VR keyboard visibility
Q_INVOKABLE bool isKeyboardVisible();
public:
HMDScriptingInterface();
static QScriptValue getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine);
static QScriptValue getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine);
bool isMounted() const;
private:
// Get the position of the HMD
glm::vec3 getPosition() const;
// Get the orientation of the HMD
glm::quat getOrientation() const;
bool getHUDLookAtPosition3D(glm::vec3& result) const;
glm::mat4 getWorldHMDMatrix() const;
};
#endif // hifi_HMDScriptingInterface_h