//// main.qml// examples/utilities/tools/render//// Created by Zach Pomerantz on 2/8/2016// Copyright 2016 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or https://www.apache.org/licenses/LICENSE-2.0.html//import QtQuick 2.5import QtQuick.Controls 1.4 Column { spacing: 8 Column { id: debug property var config: Render.getConfig("DebugDeferredBuffer") function setDebugMode(mode) { debug.config.enabled = (mode != -1); debug.config.mode = mode; } Label { text: qsTr("Debug Buffer") } ExclusiveGroup { id: bufferGroup } Repeater { model: [ "Off", "Depth", "Albedo", "Normal", "Roughness", "Metallic", "Emissive", "Unlit", "Occlusion", "Lightmap", "Lighting", "Shadow", "Pyramid Depth", "Ambient Occlusion", "Ambient Occlusion Blurred", "Custom Shader" ] RadioButton { text: qsTr(modelData) exclusiveGroup: bufferGroup checked: index == 0 onCheckedChanged: if (checked) debug.setDebugMode(index - 1); } } }}
//
// main.qml
// examples/utilities/tools/render
//
// Created by Zach Pomerantz on 2/8/2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or https://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
Column {
spacing: 8
Column {
id: debug
property var config: Render.getConfig("DebugDeferredBuffer")
function setDebugMode(mode) {
debug.config.enabled = (mode != -1);
debug.config.mode = mode;
}
Label { text: qsTr("Debug Buffer") }
ExclusiveGroup { id: bufferGroup }
Repeater {
model: [
"Off",
"Depth",
"Albedo",
"Normal",
"Roughness",
"Metallic",
"Emissive",
"Unlit",
"Occlusion",
"Lightmap",
"Lighting",
"Shadow",
"Pyramid Depth",
"Ambient Occlusion",
"Ambient Occlusion Blurred",
"Custom Shader"
]
RadioButton {
text: qsTr(modelData)
exclusiveGroup: bufferGroup
checked: index == 0
onCheckedChanged: if (checked) debug.setDebugMode(index - 1);
}
}
}
}