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////  WheelEvent.cpp//  script-engine/src////  Created by Stephen Birarda on 2014-10-27.//  Copyright 2014 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "WheelEvent.h" #include <QScriptEngine>#include <QScriptValue> WheelEvent::WheelEvent() :    x(0.0f),    y(0.0f),    delta(0.0f),    orientation("UNKNOwN"),    isLeftButton(false),    isRightButton(false),    isMiddleButton(false),    isShifted(false),    isControl(false),    isMeta(false),    isAlt(false){    } WheelEvent::WheelEvent(const QWheelEvent& event) {    x = event.x();    y = event.y();        delta = event.delta();    if (event.orientation() == Qt::Horizontal) {        orientation = "HORIZONTAL";    } else {        orientation = "VERTICAL";    }        // button pressed state    isLeftButton = (event.buttons().testFlag(Qt::LeftButton));    isRightButton = (event.buttons().testFlag(Qt::RightButton));    isMiddleButton = (event.buttons().testFlag(Qt::MiddleButton));        // keyboard modifiers    isShifted = event.modifiers().testFlag(Qt::ShiftModifier);    isMeta = event.modifiers().testFlag(Qt::MetaModifier);    isControl = event.modifiers().testFlag(Qt::ControlModifier);    isAlt = event.modifiers().testFlag(Qt::AltModifier);} /**jsdoc * A mouse wheel event. * @typedef {object} WheelEvent * @property {number} x - Integer x-coordinate of the event on the Interface window or HMD HUD. * @property {number} y - Integer y-coordinate of the event on the Interface window or HMD HUD. * @property {number} delta - Integer number indicating the direction and speed to scroll: positive numbers to scroll up, and  *     negative numers to scroll down. * @property {string} orientation - The orientation of the wheel: <code>"VERTICAL"</code> for a typical mouse;  *     <code>"HORIZONTAL"</code> for a "horizontal" wheel. * @property {boolean} isLeftButton - <code>true</code> if the left button was pressed when the event was generated, otherwise  *     <code>false</code>. * @property {boolean} isMiddleButton - <code>true</code> if the middle button was pressed when the event was generated,  *     otherwise <code>false</code>. * @property {boolean} isRightButton - <code>true</code> if the right button was pressed when the event was generated,  *     otherwise <code>false</code>. * @property {boolean} isShifted - <code>true</code> if the Shift key was pressed when the event was generated, otherwise *     <code>false</code>. * @property {boolean} isMeta - <code>true</code> if the "meta" key was pressed when the event was generated, otherwise *     <code>false</code>. On Windows the "meta" key is the Windows key; on OSX it is the Control (Splat) key. * @property {boolean} isControl - <code>true</code> if the "control" key was pressed when the event was generated, otherwise *     <code>false</code>. On Windows the "control" key is the Ctrl key; on OSX it is the Command key. * @property {boolean} isAlt - <code>true</code> if the Alt key was pressed when the event was generated, otherwise *     <code>false</code>. * @example <caption>Report the WheelEvent details for each wheel rotation.</caption> * Controller.wheelEvent.connect(function (event) { *     print(JSON.stringify(event)); * }); */QScriptValue WheelEvent::toScriptValue(QScriptEngine* engine, const WheelEvent& event) {    QScriptValue obj = engine->newObject();    obj.setProperty("x", event.x);    obj.setProperty("y", event.y);    obj.setProperty("delta", event.delta);    obj.setProperty("orientation", event.orientation);    obj.setProperty("isLeftButton", event.isLeftButton);    obj.setProperty("isRightButton", event.isRightButton);    obj.setProperty("isMiddleButton", event.isMiddleButton);    obj.setProperty("isShifted", event.isShifted);    obj.setProperty("isMeta", event.isMeta);    obj.setProperty("isControl", event.isControl);    obj.setProperty("isAlt", event.isAlt);    return obj;} void WheelEvent::fromScriptValue(const QScriptValue& object, WheelEvent& event) {    // nothing for now...}