//// ProgramObject.cpp// interface//// Created by Andrzej Kapolka on 5/7/13.// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. #include "ProgramObject.h" ProgramObject::ProgramObject(QObject* parent) : QGLShaderProgram(parent) {} void ProgramObject::setUniform(int location, const glm::vec3& value) { setUniformValue(location, value.x, value.y, value.z);} void ProgramObject::setUniform(const char* name, const glm::vec3& value) { setUniformValue(name, value.x, value.y, value.z);}
//
// ProgramObject.cpp
// interface
//
// Created by Andrzej Kapolka on 5/7/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
#include "ProgramObject.h"
ProgramObject::ProgramObject(QObject* parent) : QGLShaderProgram(parent) {
}
void ProgramObject::setUniform(int location, const glm::vec3& value) {
setUniformValue(location, value.x, value.y, value.z);
}
void ProgramObject::setUniform(const char* name, const glm::vec3& value) {
setUniformValue(name, value.x, value.y, value.z);
}