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////  ProgramObject.cpp//  interface////  Created by Andrzej Kapolka on 5/7/13.//  Copyright (c) 2013 High Fidelity, Inc. All rights reserved. #include "ProgramObject.h" ProgramObject::ProgramObject(QObject* parent) : QGLShaderProgram(parent) {} void ProgramObject::setUniform(int location, const glm::vec3& value) {    setUniformValue(location, value.x, value.y, value.z);} void ProgramObject::setUniform(const char* name, const glm::vec3& value) {    setUniformValue(name, value.x, value.y, value.z);}