//// Created by Bradley Austin Davis on 2015/11/13// Copyright 2015 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "RecordingScriptingInterface.h" #include <QThread> #include <recording/Deck.h>#include <recording/Recorder.h>#include <recording/Clip.h>#include <recording/Frame.h>#include <NumericalConstants.h>//#include <AudioClient.h>#include <AudioConstants.h>#include <Transform.h>//#include "avatar/AvatarManager.h"//#include "Application.h"#include "ScriptEngineLogging.h" typedef int16_t AudioSample; using namespace recording; // FIXME move to somewhere audio related?static const QString AUDIO_FRAME_NAME = "com.highfidelity.recording.Audio"; RecordingScriptingInterface::RecordingScriptingInterface() { static const recording::FrameType AVATAR_FRAME_TYPE = recording::Frame::registerFrameType(AvatarData::FRAME_NAME); // FIXME how to deal with driving multiple avatars locally? Frame::registerFrameHandler(AVATAR_FRAME_TYPE, [this](Frame::ConstPointer frame) { processAvatarFrame(frame); }); static const recording::FrameType AUDIO_FRAME_TYPE = recording::Frame::registerFrameType(AUDIO_FRAME_NAME); Frame::registerFrameHandler(AUDIO_FRAME_TYPE, [this](Frame::ConstPointer frame) { processAudioFrame(frame); }); _player = DependencyManager::get<Deck>(); _recorder = DependencyManager::get<Recorder>(); // auto audioClient = DependencyManager::get<AudioClient>(); // connect(audioClient.data(), &AudioClient::inputReceived, this, &RecordingScriptingInterface::processAudioInput);} void RecordingScriptingInterface::setControlledAvatar(AvatarData* avatar) { _controlledAvatar = avatar;} bool RecordingScriptingInterface::isPlaying() { return _player->isPlaying();} bool RecordingScriptingInterface::isPaused() { return _player->isPaused();} float RecordingScriptingInterface::playerElapsed() { return _player->position();} float RecordingScriptingInterface::playerLength() { return _player->length();} void RecordingScriptingInterface::loadRecording(const QString& filename) { using namespace recording; if (QThread::currentThread() != thread()) { QMetaObject::invokeMethod(this, "loadRecording", Qt::BlockingQueuedConnection, Q_ARG(QString, filename)); return; } ClipPointer clip = Clip::fromFile(filename); if (!clip) { qWarning() << "Unable to load clip data from " << filename; } _player->queueClip(clip);} void RecordingScriptingInterface::startPlaying() { if (QThread::currentThread() != thread()) { QMetaObject::invokeMethod(this, "startPlaying", Qt::BlockingQueuedConnection); return; } //auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar(); auto myAvatar = _controlledAvatar; // Playback from the current position if (_playFromCurrentLocation) { _dummyAvatar.setRecordingBasis(std::make_shared<Transform>(myAvatar->getTransform())); } else { _dummyAvatar.clearRecordingBasis(); } _player->play();} void RecordingScriptingInterface::setPlayerVolume(float volume) { // FIXME } void RecordingScriptingInterface::setPlayerAudioOffset(float audioOffset) { // FIXME } void RecordingScriptingInterface::setPlayerTime(float time) { _player->seek(time);} void RecordingScriptingInterface::setPlayFromCurrentLocation(bool playFromCurrentLocation) { _playFromCurrentLocation = playFromCurrentLocation;} void RecordingScriptingInterface::setPlayerLoop(bool loop) { _player->loop(loop);} void RecordingScriptingInterface::setPlayerUseDisplayName(bool useDisplayName) { _useDisplayName = useDisplayName;} void RecordingScriptingInterface::setPlayerUseAttachments(bool useAttachments) { _useAttachments = useAttachments;} void RecordingScriptingInterface::setPlayerUseHeadModel(bool useHeadModel) { _useHeadModel = useHeadModel;} void RecordingScriptingInterface::setPlayerUseSkeletonModel(bool useSkeletonModel) { _useSkeletonModel = useSkeletonModel;} void RecordingScriptingInterface::play() { _player->play();} void RecordingScriptingInterface::pausePlayer() { _player->pause();} void RecordingScriptingInterface::stopPlaying() { _player->stop();} bool RecordingScriptingInterface::isRecording() { return _recorder->isRecording();} float RecordingScriptingInterface::recorderElapsed() { return _recorder->position();} void RecordingScriptingInterface::startRecording() { if (_recorder->isRecording()) { qCWarning(scriptengine) << "Recorder is already running"; return; } if (QThread::currentThread() != thread()) { QMetaObject::invokeMethod(this, "startRecording", Qt::BlockingQueuedConnection); return; } _recordingEpoch = Frame::epochForFrameTime(0); //auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar(); //auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar(); auto myAvatar = _controlledAvatar; myAvatar->setRecordingBasis(); _recorder->start();} void RecordingScriptingInterface::stopRecording() { _recorder->stop(); _lastClip = _recorder->getClip(); // post-process the audio into discreet chunks based on times of received samples _lastClip->seek(0); Frame::ConstPointer frame; while (frame = _lastClip->nextFrame()) { qDebug() << "Frame time " << frame->timeOffset << " size " << frame->data.size(); } _lastClip->seek(0); //auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar(); //auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar(); auto myAvatar = _controlledAvatar; myAvatar->clearRecordingBasis();} void RecordingScriptingInterface::saveRecording(const QString& filename) { if (QThread::currentThread() != thread()) { QMetaObject::invokeMethod(this, "saveRecording", Qt::BlockingQueuedConnection, Q_ARG(QString, filename)); return; } if (!_lastClip) { qWarning() << "There is no recording to save"; return; } recording::Clip::toFile(filename, _lastClip);} void RecordingScriptingInterface::loadLastRecording() { if (QThread::currentThread() != thread()) { QMetaObject::invokeMethod(this, "loadLastRecording", Qt::BlockingQueuedConnection); return; } if (!_lastClip) { qCDebug(scriptengine) << "There is no recording to load"; return; } _player->queueClip(_lastClip); _player->play();} void RecordingScriptingInterface::processAvatarFrame(const Frame::ConstPointer& frame) { Q_ASSERT(QThread::currentThread() == thread()); AvatarData::fromFrame(frame->data, _dummyAvatar); //auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar(); auto myAvatar = _controlledAvatar; if (_useHeadModel && _dummyAvatar.getFaceModelURL().isValid() && (_dummyAvatar.getFaceModelURL() != myAvatar->getFaceModelURL())) { // FIXME //myAvatar->setFaceModelURL(_dummyAvatar.getFaceModelURL()); } if (_useSkeletonModel && _dummyAvatar.getSkeletonModelURL().isValid() && (_dummyAvatar.getSkeletonModelURL() != myAvatar->getSkeletonModelURL())) { // FIXME //myAvatar->useFullAvatarURL() } if (_useDisplayName && _dummyAvatar.getDisplayName() != myAvatar->getDisplayName()) { myAvatar->setDisplayName(_dummyAvatar.getDisplayName()); } myAvatar->setPosition(_dummyAvatar.getPosition()); myAvatar->setOrientation(_dummyAvatar.getOrientation()); // FIXME attachments // FIXME joints // FIXME head lean // FIXME head orientation} void RecordingScriptingInterface::processAudioInput(const QByteArray& audio) { if (_recorder->isRecording()) { static const recording::FrameType AUDIO_FRAME_TYPE = recording::Frame::registerFrameType(AUDIO_FRAME_NAME); _recorder->recordFrame(AUDIO_FRAME_TYPE, audio); }} void RecordingScriptingInterface::processAudioFrame(const recording::FrameConstPointer& frame) { // auto audioClient = DependencyManager::get<AudioClient>(); // audioClient->handleRecordedAudioInput(frame->data);}
//
// Created by Bradley Austin Davis on 2015/11/13
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RecordingScriptingInterface.h"
#include <QThread>
#include <recording/Deck.h>
#include <recording/Recorder.h>
#include <recording/Clip.h>
#include <recording/Frame.h>
#include <NumericalConstants.h>
//#include <AudioClient.h>
#include <AudioConstants.h>
#include <Transform.h>
//#include "avatar/AvatarManager.h"
//#include "Application.h"
#include "ScriptEngineLogging.h"
typedef int16_t AudioSample;
using namespace recording;
// FIXME move to somewhere audio related?
static const QString AUDIO_FRAME_NAME = "com.highfidelity.recording.Audio";
RecordingScriptingInterface::RecordingScriptingInterface() {
static const recording::FrameType AVATAR_FRAME_TYPE = recording::Frame::registerFrameType(AvatarData::FRAME_NAME);
// FIXME how to deal with driving multiple avatars locally?
Frame::registerFrameHandler(AVATAR_FRAME_TYPE, [this](Frame::ConstPointer frame) {
processAvatarFrame(frame);
});
static const recording::FrameType AUDIO_FRAME_TYPE = recording::Frame::registerFrameType(AUDIO_FRAME_NAME);
Frame::registerFrameHandler(AUDIO_FRAME_TYPE, [this](Frame::ConstPointer frame) {
processAudioFrame(frame);
});
_player = DependencyManager::get<Deck>();
_recorder = DependencyManager::get<Recorder>();
// auto audioClient = DependencyManager::get<AudioClient>();
// connect(audioClient.data(), &AudioClient::inputReceived, this, &RecordingScriptingInterface::processAudioInput);
}
void RecordingScriptingInterface::setControlledAvatar(AvatarData* avatar) {
_controlledAvatar = avatar;
}
bool RecordingScriptingInterface::isPlaying() {
return _player->isPlaying();
}
bool RecordingScriptingInterface::isPaused() {
return _player->isPaused();
}
float RecordingScriptingInterface::playerElapsed() {
return _player->position();
}
float RecordingScriptingInterface::playerLength() {
return _player->length();
}
void RecordingScriptingInterface::loadRecording(const QString& filename) {
using namespace recording;
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "loadRecording", Qt::BlockingQueuedConnection,
Q_ARG(QString, filename));
return;
}
ClipPointer clip = Clip::fromFile(filename);
if (!clip) {
qWarning() << "Unable to load clip data from " << filename;
}
_player->queueClip(clip);
}
void RecordingScriptingInterface::startPlaying() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "startPlaying", Qt::BlockingQueuedConnection);
return;
}
//auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
auto myAvatar = _controlledAvatar;
// Playback from the current position
if (_playFromCurrentLocation) {
_dummyAvatar.setRecordingBasis(std::make_shared<Transform>(myAvatar->getTransform()));
} else {
_dummyAvatar.clearRecordingBasis();
}
_player->play();
}
void RecordingScriptingInterface::setPlayerVolume(float volume) {
// FIXME
}
void RecordingScriptingInterface::setPlayerAudioOffset(float audioOffset) {
// FIXME
}
void RecordingScriptingInterface::setPlayerTime(float time) {
_player->seek(time);
}
void RecordingScriptingInterface::setPlayFromCurrentLocation(bool playFromCurrentLocation) {
_playFromCurrentLocation = playFromCurrentLocation;
}
void RecordingScriptingInterface::setPlayerLoop(bool loop) {
_player->loop(loop);
}
void RecordingScriptingInterface::setPlayerUseDisplayName(bool useDisplayName) {
_useDisplayName = useDisplayName;
}
void RecordingScriptingInterface::setPlayerUseAttachments(bool useAttachments) {
_useAttachments = useAttachments;
}
void RecordingScriptingInterface::setPlayerUseHeadModel(bool useHeadModel) {
_useHeadModel = useHeadModel;
}
void RecordingScriptingInterface::setPlayerUseSkeletonModel(bool useSkeletonModel) {
_useSkeletonModel = useSkeletonModel;
}
void RecordingScriptingInterface::play() {
_player->play();
}
void RecordingScriptingInterface::pausePlayer() {
_player->pause();
}
void RecordingScriptingInterface::stopPlaying() {
_player->stop();
}
bool RecordingScriptingInterface::isRecording() {
return _recorder->isRecording();
}
float RecordingScriptingInterface::recorderElapsed() {
return _recorder->position();
}
void RecordingScriptingInterface::startRecording() {
if (_recorder->isRecording()) {
qCWarning(scriptengine) << "Recorder is already running";
return;
}
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "startRecording", Qt::BlockingQueuedConnection);
return;
}
_recordingEpoch = Frame::epochForFrameTime(0);
//auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
//auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
auto myAvatar = _controlledAvatar;
myAvatar->setRecordingBasis();
_recorder->start();
}
void RecordingScriptingInterface::stopRecording() {
_recorder->stop();
_lastClip = _recorder->getClip();
// post-process the audio into discreet chunks based on times of received samples
_lastClip->seek(0);
Frame::ConstPointer frame;
while (frame = _lastClip->nextFrame()) {
qDebug() << "Frame time " << frame->timeOffset << " size " << frame->data.size();
}
_lastClip->seek(0);
//auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
//auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
auto myAvatar = _controlledAvatar;
myAvatar->clearRecordingBasis();
}
void RecordingScriptingInterface::saveRecording(const QString& filename) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "saveRecording", Qt::BlockingQueuedConnection,
Q_ARG(QString, filename));
return;
}
if (!_lastClip) {
qWarning() << "There is no recording to save";
return;
}
recording::Clip::toFile(filename, _lastClip);
}
void RecordingScriptingInterface::loadLastRecording() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "loadLastRecording", Qt::BlockingQueuedConnection);
return;
}
if (!_lastClip) {
qCDebug(scriptengine) << "There is no recording to load";
return;
}
_player->queueClip(_lastClip);
_player->play();
}
void RecordingScriptingInterface::processAvatarFrame(const Frame::ConstPointer& frame) {
Q_ASSERT(QThread::currentThread() == thread());
AvatarData::fromFrame(frame->data, _dummyAvatar);
//auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
auto myAvatar = _controlledAvatar;
if (_useHeadModel && _dummyAvatar.getFaceModelURL().isValid() &&
(_dummyAvatar.getFaceModelURL() != myAvatar->getFaceModelURL())) {
// FIXME
//myAvatar->setFaceModelURL(_dummyAvatar.getFaceModelURL());
}
if (_useSkeletonModel && _dummyAvatar.getSkeletonModelURL().isValid() &&
(_dummyAvatar.getSkeletonModelURL() != myAvatar->getSkeletonModelURL())) {
// FIXME
//myAvatar->useFullAvatarURL()
}
if (_useDisplayName && _dummyAvatar.getDisplayName() != myAvatar->getDisplayName()) {
myAvatar->setDisplayName(_dummyAvatar.getDisplayName());
}
myAvatar->setPosition(_dummyAvatar.getPosition());
myAvatar->setOrientation(_dummyAvatar.getOrientation());
// FIXME attachments
// FIXME joints
// FIXME head lean
// FIXME head orientation
}
void RecordingScriptingInterface::processAudioInput(const QByteArray& audio) {
if (_recorder->isRecording()) {
static const recording::FrameType AUDIO_FRAME_TYPE = recording::Frame::registerFrameType(AUDIO_FRAME_NAME);
_recorder->recordFrame(AUDIO_FRAME_TYPE, audio);
}
}
void RecordingScriptingInterface::processAudioFrame(const recording::FrameConstPointer& frame) {
// auto audioClient = DependencyManager::get<AudioClient>();
// audioClient->handleRecordedAudioInput(frame->data);
}