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////  ClipboardScriptingInterface.cpp//  interface/src/scripting////  Copyright 2014 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "Application.h"#include "ClipboardScriptingInterface.h" ClipboardScriptingInterface::ClipboardScriptingInterface() {    connect(this, SIGNAL(readyToImport()), Application::getInstance(), SLOT(importVoxels()));} void ClipboardScriptingInterface::cutVoxel(const VoxelDetail& sourceVoxel) {    cutVoxel(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s);} void ClipboardScriptingInterface::cutVoxel(float x, float y, float z, float s) {    VoxelDetail sourceVoxel = { x / (float)TREE_SCALE,                                 y / (float)TREE_SCALE,                                  z / (float)TREE_SCALE,                                  s / (float)TREE_SCALE };    Application::getInstance()->cutVoxels(sourceVoxel);} void ClipboardScriptingInterface::copyVoxel(const VoxelDetail& sourceVoxel) {    copyVoxel(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s);} void ClipboardScriptingInterface::copyVoxel(float x, float y, float z, float s) {    VoxelDetail sourceVoxel = { x / (float)TREE_SCALE,                                 y / (float)TREE_SCALE,                                  z / (float)TREE_SCALE,                                  s / (float)TREE_SCALE };    Application::getInstance()->copyVoxels(sourceVoxel);} void ClipboardScriptingInterface::pasteVoxel(const VoxelDetail& destinationVoxel) {    pasteVoxel(destinationVoxel.x, destinationVoxel.y, destinationVoxel.z, destinationVoxel.s);} void ClipboardScriptingInterface::pasteVoxel(float x, float y, float z, float s) {    VoxelDetail sourceVoxel = { x / (float)TREE_SCALE,                                  y / (float)TREE_SCALE,                                  z / (float)TREE_SCALE,                                  s / (float)TREE_SCALE };     Application::getInstance()->pasteVoxels(sourceVoxel);} void ClipboardScriptingInterface::deleteVoxel(const VoxelDetail& sourceVoxel) {    deleteVoxel(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s);} void ClipboardScriptingInterface::deleteVoxel(float x, float y, float z, float s) {    VoxelDetail sourceVoxel = { x / (float)TREE_SCALE,                                 y / (float)TREE_SCALE,                                  z / (float)TREE_SCALE,                                  s / (float)TREE_SCALE };    Application::getInstance()->deleteVoxels(sourceVoxel);} void ClipboardScriptingInterface::exportVoxel(const VoxelDetail& sourceVoxel) {    exportVoxel(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s);} void ClipboardScriptingInterface::exportVoxel(float x, float y, float z, float s) {    VoxelDetail sourceVoxel = { x / (float)TREE_SCALE,                                 y / (float)TREE_SCALE,                                  z / (float)TREE_SCALE,                                  s / (float)TREE_SCALE };     Application::getInstance()->exportVoxels(sourceVoxel);} bool ClipboardScriptingInterface::importVoxels() {    qDebug() << "Importing ... ";    QEventLoop loop;    connect(Application::getInstance(), SIGNAL(importDone()), &loop, SLOT(quit()));    emit readyToImport();    loop.exec();        return Application::getInstance()->getImportSucceded();} void ClipboardScriptingInterface::nudgeVoxel(const VoxelDetail& sourceVoxel, const glm::vec3& nudgeVec) {    nudgeVoxel(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s, nudgeVec);} void ClipboardScriptingInterface::nudgeVoxel(float x, float y, float z, float s, const glm::vec3& nudgeVec) {    glm::vec3 nudgeVecInTreeSpace = nudgeVec / (float)TREE_SCALE;    VoxelDetail sourceVoxel = { x / (float)TREE_SCALE,                                 y / (float)TREE_SCALE,                                  z / (float)TREE_SCALE,                                  s / (float)TREE_SCALE };     Application::getInstance()->nudgeVoxelsByVector(sourceVoxel, nudgeVecInTreeSpace);}  void ClipboardScriptingInterface::exportModels(const QString& filename, float x, float y, float z, float s) {    Application::getInstance()->exportModels(filename, x / TREE_SCALE, y / TREE_SCALE, z / TREE_SCALE, s / TREE_SCALE);} void ClipboardScriptingInterface::importModels(const QString& filename) {    Application::getInstance()->importModels(filename);} void ClipboardScriptingInterface::pasteModels() {    // TODO}