//// InterfaceActionFactory.cpp// libraries/entities/src//// Created by Seth Alves on 2015-6-2// Copyright 2015 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include <avatar/AvatarActionHold.h>#include <ObjectActionOffset.h>#include <ObjectActionSpring.h> #include "InterfaceActionFactory.h" EntityActionPointer interfaceActionFactory(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) { switch (type) { case ACTION_TYPE_NONE: return nullptr; case ACTION_TYPE_OFFSET: return (EntityActionPointer) new ObjectActionOffset(id, ownerEntity); case ACTION_TYPE_SPRING: return (EntityActionPointer) new ObjectActionSpring(id, ownerEntity); case ACTION_TYPE_HOLD: return (EntityActionPointer) new AvatarActionHold(id, ownerEntity); } assert(false); return nullptr;} EntityActionPointer InterfaceActionFactory::factory(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity, QVariantMap arguments) { EntityActionPointer action = interfaceActionFactory(type, id, ownerEntity); if (action) { bool ok = action->updateArguments(arguments); if (ok) { return action; } } return nullptr;} EntityActionPointer InterfaceActionFactory::factoryBA(EntityItemPointer ownerEntity, QByteArray data) { QDataStream serializedArgumentStream(data); EntityActionType type; QUuid id; serializedArgumentStream >> type; serializedArgumentStream >> id; EntityActionPointer action = interfaceActionFactory(type, id, ownerEntity); if (action) { action->deserialize(data); } return action;}
//
// InterfaceActionFactory.cpp
// libraries/entities/src
//
// Created by Seth Alves on 2015-6-2
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <avatar/AvatarActionHold.h>
#include <ObjectActionOffset.h>
#include <ObjectActionSpring.h>
#include "InterfaceActionFactory.h"
EntityActionPointer interfaceActionFactory(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) {
switch (type) {
case ACTION_TYPE_NONE:
return nullptr;
case ACTION_TYPE_OFFSET:
return (EntityActionPointer) new ObjectActionOffset(id, ownerEntity);
case ACTION_TYPE_SPRING:
return (EntityActionPointer) new ObjectActionSpring(id, ownerEntity);
case ACTION_TYPE_HOLD:
return (EntityActionPointer) new AvatarActionHold(id, ownerEntity);
}
assert(false);
return nullptr;
}
EntityActionPointer InterfaceActionFactory::factory(EntityActionType type,
const QUuid& id,
EntityItemPointer ownerEntity,
QVariantMap arguments) {
EntityActionPointer action = interfaceActionFactory(type, id, ownerEntity);
if (action) {
bool ok = action->updateArguments(arguments);
if (ok) {
return action;
}
}
return nullptr;
}
EntityActionPointer InterfaceActionFactory::factoryBA(EntityItemPointer ownerEntity, QByteArray data) {
QDataStream serializedArgumentStream(data);
EntityActionType type;
QUuid id;
serializedArgumentStream >> type;
serializedArgumentStream >> id;
EntityActionPointer action = interfaceActionFactory(type, id, ownerEntity);
if (action) {
action->deserialize(data);
}
return action;
}