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////  HMDScriptingInterface.cpp//  interface/src/scripting////  Created by Thijs Wenker on 1/12/15.//  Copyright 2015 High Fidelity, Inc.//  Copyright 2023 Overte e.V.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//  SPDX-License-Identifier: Apache-2.0// #include "HMDScriptingInterface.h" #include <shared/QtHelpers.h>#include <avatar/AvatarManager.h>#include <display-plugins/DisplayPlugin.h>#include <display-plugins/CompositorHelper.h>#include <OffscreenUi.h>#include <plugins/PluginUtils.h>#include <ScriptContext.h>#include <ScriptEngine.h>#include <ScriptEngineCast.h>#include <QUuid> #include "Application.h" HMDScriptingInterface::HMDScriptingInterface() {    connect(qApp, &Application::activeDisplayPluginChanged, [this]{        emit displayModeChanged(isHMDMode());    });    connect(qApp, &Application::miniTabletEnabledChanged, [this](bool enabled) {        emit miniTabletEnabledChanged(enabled);    });    connect(qApp, &Application::awayStateWhenFocusLostInVRChanged, [this](bool enabled) {        emit awayStateWhenFocusLostInVRChanged(enabled);    });} glm::vec3 HMDScriptingInterface::calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const {    glm::vec3 result;    qApp->getApplicationCompositor().calculateRayUICollisionPoint(position, direction, result);    return result;} glm::vec3 HMDScriptingInterface::calculateParabolaUICollisionPoint(const glm::vec3& position, const glm::vec3& velocity, const glm::vec3& acceleration, float& parabolicDistance) const {    glm::vec3 result;    qApp->getApplicationCompositor().calculateParabolaUICollisionPoint(position, velocity, acceleration, result, parabolicDistance);    return result;} glm::vec2 HMDScriptingInterface::overlayFromWorldPoint(const glm::vec3& position) const {    return qApp->getApplicationCompositor().overlayFromSphereSurface(position);} glm::vec3 HMDScriptingInterface::worldPointFromOverlay(const glm::vec2& overlay) const {    return qApp->getApplicationCompositor().sphereSurfaceFromOverlay(overlay);} glm::vec2 HMDScriptingInterface::sphericalToOverlay(const glm::vec2 & position) const {    return qApp->getApplicationCompositor().sphericalToOverlay(position);} glm::vec2 HMDScriptingInterface::overlayToSpherical(const glm::vec2 & position) const {    return qApp->getApplicationCompositor().overlayToSpherical(position);} bool HMDScriptingInterface::isHMDAvailable(const QString& name) {    return PluginUtils::isHMDAvailable(name);} bool HMDScriptingInterface::isHeadControllerAvailable(const QString& name) {    return PluginUtils::isHeadControllerAvailable(name);} bool HMDScriptingInterface::isHandControllerAvailable(const QString& name) {    return PluginUtils::isHandControllerAvailable(name);}  bool HMDScriptingInterface::isSubdeviceContainingNameAvailable(const QString& name) {    return PluginUtils::isSubdeviceContainingNameAvailable(name);} void HMDScriptingInterface::requestShowHandControllers() {    _showHandControllersCount++;    emit shouldShowHandControllersChanged();} void HMDScriptingInterface::requestHideHandControllers() {    _showHandControllersCount--;    emit shouldShowHandControllersChanged();} bool HMDScriptingInterface::shouldShowHandControllers() const {    return _showHandControllersCount > 0;} void HMDScriptingInterface::activateHMDHandMouse() {    QWriteLocker lock(&_hmdHandMouseLock);    if (auto offscreenUI = DependencyManager::get<OffscreenUi>()) {        offscreenUI->getDesktop()->setProperty("hmdHandMouseActive", true);    }    _hmdHandMouseCount++;} void HMDScriptingInterface::deactivateHMDHandMouse() {    QWriteLocker lock(&_hmdHandMouseLock);    _hmdHandMouseCount = std::max(_hmdHandMouseCount - 1, 0);    if (_hmdHandMouseCount == 0) {        if (auto offscreenUI = DependencyManager::get<OffscreenUi>()) {            offscreenUI->getDesktop()->setProperty("hmdHandMouseActive", false);        }    }} void  HMDScriptingInterface::closeTablet() {    _showTablet = false;    _tabletContextualMode = false;} void HMDScriptingInterface::openTablet(bool contextualMode) {    _showTablet = true;    _tabletContextualMode = contextualMode;} void HMDScriptingInterface::toggleShouldShowTablet() {    setShouldShowTablet(!getShouldShowTablet());} void HMDScriptingInterface::setShouldShowTablet(bool value) {    if (_showTablet != value) {        _showTablet = value;        _tabletContextualMode = false;        emit showTabletChanged(value);    }} void HMDScriptingInterface::setMiniTabletEnabled(bool enabled) {    qApp->setMiniTabletEnabled(enabled);} bool HMDScriptingInterface::getMiniTabletEnabled() {    return qApp->getMiniTabletEnabled();} void HMDScriptingInterface::setAwayStateWhenFocusLostInVREnabled(bool enabled) {    qApp->setAwayStateWhenFocusLostInVREnabled(enabled);} bool HMDScriptingInterface::getAwayStateWhenFocusLostInVREnabled() {    return qApp->getAwayStateWhenFocusLostInVREnabled();}  ScriptValue HMDScriptingInterface::getHUDLookAtPosition2D(ScriptContext* context, ScriptEngine* engine) {    glm::vec3 hudIntersection;    auto instance = DependencyManager::get<HMDScriptingInterface>();    if (instance->getHUDLookAtPosition3D(hudIntersection)) {        glm::vec2 overlayPos = qApp->getApplicationCompositor().overlayFromSphereSurface(hudIntersection);        return scriptValueFromValue<glm::vec2>(engine, overlayPos);    }    return engine->nullValue();} ScriptValue HMDScriptingInterface::getHUDLookAtPosition3D(ScriptContext* context, ScriptEngine* engine) {    glm::vec3 result;    auto instance = DependencyManager::get<HMDScriptingInterface>();    if (instance->getHUDLookAtPosition3D(result)) {        return scriptValueFromValue<glm::vec3>(engine, result);    }    return engine->nullValue();} bool HMDScriptingInterface::getHUDLookAtPosition3D(glm::vec3& result) const {    const Camera& camera = qApp->getCamera();    glm::vec3 position = camera.getPosition();    glm::quat orientation = camera.getOrientation();     glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f);     const auto& compositor = qApp->getApplicationCompositor();     return compositor.calculateRayUICollisionPoint(position, direction, result);} glm::mat4 HMDScriptingInterface::getWorldHMDMatrix() const {    auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();    return myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();} glm::vec3 HMDScriptingInterface::getPosition() const {    if (qApp->getActiveDisplayPlugin()->isHmd()) {        return extractTranslation(getWorldHMDMatrix());    }    return glm::vec3();} glm::quat HMDScriptingInterface::getOrientation() const {    if (qApp->getActiveDisplayPlugin()->isHmd()) {        return glmExtractRotation(getWorldHMDMatrix());    }    return glm::quat();} bool HMDScriptingInterface::isMounted() const {    auto displayPlugin = qApp->getActiveDisplayPlugin();    return (displayPlugin->isHmd() && displayPlugin->isDisplayVisible());} QString HMDScriptingInterface::preferredAudioInput() const {    return qApp->getActiveDisplayPlugin()->getPreferredAudioInDevice();} QString HMDScriptingInterface::preferredAudioOutput() const {    return qApp->getActiveDisplayPlugin()->getPreferredAudioOutDevice();} bool HMDScriptingInterface::suppressKeyboard() {    return qApp->getActiveDisplayPlugin()->suppressKeyboard();} void HMDScriptingInterface::unsuppressKeyboard() {    qApp->getActiveDisplayPlugin()->unsuppressKeyboard();} bool HMDScriptingInterface::isKeyboardVisible() {    return qApp->getActiveDisplayPlugin()->isKeyboardVisible();} void HMDScriptingInterface::centerUI() {    QMetaObject::invokeMethod(qApp, "centerUI", Qt::QueuedConnection);} QVariant HMDScriptingInterface::getPlayAreaRect() {    auto rect = qApp->getActiveDisplayPlugin()->getPlayAreaRect();    return qRectFToVariant(rect);} QVector<glm::vec3> HMDScriptingInterface::getSensorPositions() {    return qApp->getActiveDisplayPlugin()->getSensorPositions();} float HMDScriptingInterface::getVisionSqueezeRatioX() const {    return qApp->getVisionSqueeze().getVisionSqueezeRatioX();} float HMDScriptingInterface::getVisionSqueezeRatioY() const {    return qApp->getVisionSqueeze().getVisionSqueezeRatioY();} void HMDScriptingInterface::setVisionSqueezeRatioX(float value) {    qApp->getVisionSqueeze().setVisionSqueezeRatioX(value);} void HMDScriptingInterface::setVisionSqueezeRatioY(float value) {    qApp->getVisionSqueeze().setVisionSqueezeRatioY(value);} float HMDScriptingInterface::getVisionSqueezeUnSqueezeDelay() const {    return qApp->getVisionSqueeze().getVisionSqueezeUnSqueezeDelay();} void HMDScriptingInterface::setVisionSqueezeUnSqueezeDelay(float value) {    qApp->getVisionSqueeze().setVisionSqueezeUnSqueezeDelay(value);} float HMDScriptingInterface::getVisionSqueezeUnSqueezeSpeed() const {    return qApp->getVisionSqueeze().getVisionSqueezeUnSqueezeSpeed();} void HMDScriptingInterface::setVisionSqueezeUnSqueezeSpeed(float value) {    qApp->getVisionSqueeze().setVisionSqueezeUnSqueezeSpeed(value);} float HMDScriptingInterface::getVisionSqueezeTransition() const {    return qApp->getVisionSqueeze().getVisionSqueezeTransition();} void HMDScriptingInterface::setVisionSqueezeTransition(float value) {    qApp->getVisionSqueeze().setVisionSqueezeTransition(value);} int HMDScriptingInterface::getVisionSqueezePerEye() const {    return qApp->getVisionSqueeze().getVisionSqueezePerEye();} void HMDScriptingInterface::setVisionSqueezePerEye(int value) {    qApp->getVisionSqueeze().setVisionSqueezePerEye(value);} float HMDScriptingInterface::getVisionSqueezeGroundPlaneY() const {    return qApp->getVisionSqueeze().getVisionSqueezeGroundPlaneY();} void HMDScriptingInterface::setVisionSqueezeGroundPlaneY(float value) {    qApp->getVisionSqueeze().setVisionSqueezeGroundPlaneY(value);} float HMDScriptingInterface::getVisionSqueezeSpotlightSize() const {    return qApp->getVisionSqueeze().getVisionSqueezeSpotlightSize();} void HMDScriptingInterface::setVisionSqueezeSpotlightSize(float value) {    qApp->getVisionSqueeze().setVisionSqueezeSpotlightSize(value);} float HMDScriptingInterface::getVisionSqueezeTurningXFactor() const {    return qApp->getVisionSqueeze().getVisionSqueezeTurningXFactor();} void HMDScriptingInterface::setVisionSqueezeTurningXFactor(float value) {    qApp->getVisionSqueeze().setVisionSqueezeTurningXFactor(value);} float HMDScriptingInterface::getVisionSqueezeTurningYFactor() const {    return qApp->getVisionSqueeze().getVisionSqueezeTurningYFactor();} void HMDScriptingInterface::setVisionSqueezeTurningYFactor(float value) {    qApp->getVisionSqueeze().setVisionSqueezeTurningYFactor(value);}