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////  Created by Sam Gondelman 10/20/2017//  Copyright 2017 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "PickScriptingInterface.h" #include <QVariant>#include "GLMHelpers.h" #include "Application.h"#include <PickManager.h> #include "RayPick.h"#include "StylusPick.h"#include "ParabolaPick.h"#include "CollisionPick.h" #include "SpatialParentFinder.h"#include "PickTransformNode.h"#include "MouseTransformNode.h"#include "avatar/MyAvatarHeadTransformNode.h"#include "avatar/AvatarManager.h"#include "NestableTransformNode.h"#include "avatars-renderer/AvatarTransformNode.h"#include "ui/overlays/OverlayTransformNode.h"#include "EntityTransformNode.h" #include <ScriptEngine.h> static const float WEB_TOUCH_Y_OFFSET = 0.105f;  // how far forward (or back with a negative number) to slide stylus in handstatic const glm::vec3 TIP_OFFSET = glm::vec3(0.0f, StylusPick::WEB_STYLUS_LENGTH - WEB_TOUCH_Y_OFFSET, 0.0f); unsigned int PickScriptingInterface::createPick(const PickQuery::PickType type, const QVariant& properties) {    switch (type) {        case PickQuery::PickType::Ray:            return createRayPick(properties);        case PickQuery::PickType::Stylus:            return createStylusPick(properties);        case PickQuery::PickType::Parabola:            return createParabolaPick(properties);        case PickQuery::PickType::Collision:            return createCollisionPick(properties);        default:            return PickManager::INVALID_PICK_ID;    }} /**jsdoc * A set of properties that can be passed to {@link Picks.createPick} to create a new Ray Pick. * @typedef {object} Picks.RayPickProperties * @property {boolean} [enabled=false] If this Pick should start enabled or not.  Disabled Picks do not updated their pick results. * @property {number} [filter=Picks.PICK_NOTHING] The filter for this Pick to use, constructed using filter flags combined using bitwise OR. * @property {number} [maxDistance=0.0] The max distance at which this Pick will intersect.  0.0 = no max.  < 0.0 is invalid. * @property {Uuid} parentID - The ID of the parent, either an avatar, an entity, an overlay, or a pick. * @property {number} [parentJointIndex=0] - The joint of the parent to parent to, for example, the joints on the model of an avatar. (default = 0, no joint) * @property {string} joint - If "Mouse," parents the pick to the mouse. If "Avatar," parents the pick to MyAvatar's head. Otherwise, parents to the joint of the given name on MyAvatar. * @property {Vec3} [posOffset=Vec3.ZERO] Only for Joint Ray Picks.  A local joint position offset, in meters.  x = upward, y = forward, z = lateral * @property {Vec3} [dirOffset=Vec3.UP] Only for Joint Ray Picks.  A local joint direction offset.  x = upward, y = forward, z = lateral * @property {Vec3} [position] Only for Static Ray Picks.  The world-space origin of the ray. * @property {Vec3} [direction=-Vec3.UP] Only for Static Ray Picks.  The world-space direction of the ray. */unsigned int PickScriptingInterface::createRayPick(const QVariant& properties) {    QVariantMap propMap = properties.toMap();     bool enabled = false;    if (propMap["enabled"].isValid()) {        enabled = propMap["enabled"].toBool();    }     PickFilter filter = PickFilter();    if (propMap["filter"].isValid()) {        filter = PickFilter(propMap["filter"].toUInt());    }     float maxDistance = 0.0f;    if (propMap["maxDistance"].isValid()) {        maxDistance = propMap["maxDistance"].toFloat();    }     glm::vec3 position = Vectors::ZERO;    if (propMap["position"].isValid()) {        position = vec3FromVariant(propMap["position"]);    } else if (propMap["posOffset"].isValid()) {        position = vec3FromVariant(propMap["posOffset"]);    }     // direction has two defaults to ensure compatibility with older scripts    // Joint ray picks had default direction = Vec3.UP    // Static ray picks had default direction = -Vec3.UP    glm::vec3 direction = propMap["joint"].isValid() ? Vectors::UP : -Vectors::UP;    if (propMap["orientation"].isValid()) {        direction = quatFromVariant(propMap["orientation"]) * Vectors::UP;    } else if (propMap["direction"].isValid()) {        direction = vec3FromVariant(propMap["direction"]);    } else if (propMap["dirOffset"].isValid()) {        direction = vec3FromVariant(propMap["dirOffset"]);    }     auto rayPick = std::make_shared<RayPick>(position, direction, filter, maxDistance, enabled);    setParentTransform(rayPick, propMap);     return DependencyManager::get<PickManager>()->addPick(PickQuery::Ray, rayPick);} /**jsdoc * A set of properties that can be passed to {@link Picks.createPick} to create a new Stylus Pick. * @typedef {object} Picks.StylusPickProperties * @property {number} [hand=-1] An integer.  0 == left, 1 == right.  Invalid otherwise. * @property {boolean} [enabled=false] If this Pick should start enabled or not.  Disabled Picks do not updated their pick results. * @property {number} [filter=Picks.PICK_NOTHING] The filter for this Pick to use, constructed using filter flags combined using bitwise OR. * @property {number} [maxDistance=0.0] The max distance at which this Pick will intersect.  0.0 = no max.  < 0.0 is invalid. */unsigned int PickScriptingInterface::createStylusPick(const QVariant& properties) {    QVariantMap propMap = properties.toMap();     bilateral::Side side = bilateral::Side::Invalid;    {        QVariant handVar = propMap["hand"];        if (handVar.isValid()) {            side = bilateral::side(handVar.toInt());        }    }     bool enabled = false;    if (propMap["enabled"].isValid()) {        enabled = propMap["enabled"].toBool();    }     PickFilter filter = PickFilter();    if (propMap["filter"].isValid()) {        filter = PickFilter(propMap["filter"].toUInt());    }     float maxDistance = 0.0f;    if (propMap["maxDistance"].isValid()) {        maxDistance = propMap["maxDistance"].toFloat();    }     glm::vec3 tipOffset = TIP_OFFSET;    if (propMap["tipOffset"].isValid()) {        tipOffset = vec3FromVariant(propMap["tipOffset"]);    }     return DependencyManager::get<PickManager>()->addPick(PickQuery::Stylus, std::make_shared<StylusPick>(side, filter, maxDistance, enabled, tipOffset));} // NOTE: Laser pointer still uses scaleWithAvatar. Until scaleWithAvatar is also deprecated for pointers, scaleWithAvatar should not be removed from the pick API./**jsdoc * A set of properties that can be passed to {@link Picks.createPick} to create a new Parabola Pick. * @typedef {object} Picks.ParabolaPickProperties * @property {boolean} [enabled=false] If this Pick should start enabled or not.  Disabled Picks do not updated their pick results. * @property {number} [filter=Picks.PICK_NOTHING] The filter for this Pick to use, constructed using filter flags combined using bitwise OR. * @property {number} [maxDistance=0.0] The max distance at which this Pick will intersect.  0.0 = no max.  < 0.0 is invalid. * @property {Uuid} parentID - The ID of the parent, either an avatar, an entity, an overlay, or a pick. * @property {number} [parentJointIndex=0] - The joint of the parent to parent to, for example, the joints on the model of an avatar. (default = 0, no joint) * @property {string} joint - If "Mouse," parents the pick to the mouse. If "Avatar," parents the pick to MyAvatar's head. Otherwise, parents to the joint of the given name on MyAvatar. * @property {Vec3} [posOffset=Vec3.ZERO] Only for Joint Parabola Picks.  A local joint position offset, in meters.  x = upward, y = forward, z = lateral * @property {Vec3} [dirOffset=Vec3.UP] Only for Joint Parabola Picks.  A local joint direction offset.  x = upward, y = forward, z = lateral * @property {Vec3} [position] Only for Static Parabola Picks.  The world-space origin of the parabola segment. * @property {Vec3} [direction=-Vec3.FRONT] Only for Static Parabola Picks.  The world-space direction of the parabola segment. * @property {number} [speed=1] The initial speed of the parabola, i.e. the initial speed of the projectile whose trajectory defines the parabola. * @property {Vec3} [accelerationAxis=-Vec3.UP] The acceleration of the parabola, i.e. the acceleration of the projectile whose trajectory defines the parabola, both magnitude and direction. * @property {boolean} [rotateAccelerationWithAvatar=true] Whether or not the acceleration axis should rotate with the avatar's local Y axis. * @property {boolean} [rotateAccelerationWithParent=false] Whether or not the acceleration axis should rotate with the parent's local Y axis, if available. * @property {boolean} [scaleWithParent=true] If true, the velocity and acceleration of the Pick will scale linearly with the parent, if available. scaleWithAvatar is an alias but is deprecated. */unsigned int PickScriptingInterface::createParabolaPick(const QVariant& properties) {    QVariantMap propMap = properties.toMap();     bool enabled = false;    if (propMap["enabled"].isValid()) {        enabled = propMap["enabled"].toBool();    }     PickFilter filter = PickFilter();    if (propMap["filter"].isValid()) {        filter = PickFilter(propMap["filter"].toUInt());    }     float maxDistance = 0.0f;    if (propMap["maxDistance"].isValid()) {        maxDistance = propMap["maxDistance"].toFloat();    }     float speed = 1.0f;    if (propMap["speed"].isValid()) {        speed = propMap["speed"].toFloat();    }     glm::vec3 accelerationAxis = -Vectors::UP;    if (propMap["accelerationAxis"].isValid()) {        accelerationAxis = vec3FromVariant(propMap["accelerationAxis"]);    }     bool rotateAccelerationWithAvatar = true;    if (propMap["rotateAccelerationWithAvatar"].isValid()) {        rotateAccelerationWithAvatar = propMap["rotateAccelerationWithAvatar"].toBool();    }     bool rotateAccelerationWithParent = false;    if (propMap["rotateAccelerationWithParent"].isValid()) {        rotateAccelerationWithParent = propMap["rotateAccelerationWithParent"].toBool();    }     bool scaleWithParent = true;    if (propMap["scaleWithParent"].isValid()) {        scaleWithParent = propMap["scaleWithParent"].toBool();    } else if (propMap["scaleWithAvatar"].isValid()) {        scaleWithParent = propMap["scaleWithAvatar"].toBool();    }     glm::vec3 position = Vectors::ZERO;    glm::vec3 direction = propMap["joint"].isValid() ? Vectors::UP : -Vectors::FRONT;    if (propMap["position"].isValid()) {        position = vec3FromVariant(propMap["position"]);    } else if (propMap["posOffset"].isValid()) {        position = vec3FromVariant(propMap["posOffset"]);    }    if (propMap["orientation"].isValid()) {        direction = quatFromVariant(propMap["orientation"]) * Vectors::UP;    } else if (propMap["direction"].isValid()) {        direction = vec3FromVariant(propMap["direction"]);    } else if (propMap["dirOffset"].isValid()) {        direction = vec3FromVariant(propMap["dirOffset"]);    }     auto parabolaPick = std::make_shared<ParabolaPick>(position, direction, speed, accelerationAxis,        rotateAccelerationWithAvatar, rotateAccelerationWithParent, scaleWithParent, filter, maxDistance, enabled);    setParentTransform(parabolaPick, propMap);    return DependencyManager::get<PickManager>()->addPick(PickQuery::Parabola, parabolaPick);} /**jsdoc* A Shape defines a physical volume.** @typedef {object} Shape* @property {string} shapeType The type of shape to use. Can be one of the following: "box", "sphere", "capsule-x", "capsule-y", "capsule-z", "cylinder-x", "cylinder-y", "cylinder-z"* @property {Vec3} dimensions - The size to scale the shape to.*/ // TODO: Add this property to the Shape jsdoc above once model picks work properly// * @property {string} modelURL - If shapeType is one of: "compound", "simple-hull", "simple-compound", or "static-mesh", this defines the model to load to generate the collision volume. /**jsdoc* A set of properties that can be passed to {@link Picks.createPick} to create a new Collision Pick. * @typedef {object} Picks.CollisionPickProperties* @property {boolean} [enabled=false] If this Pick should start enabled or not.  Disabled Picks do not updated their pick results.* @property {number} [filter=Picks.PICK_NOTHING] The filter for this Pick to use, constructed using filter flags combined using bitwise OR.* @property {Shape} shape - The information about the collision region's size and shape. Dimensions are in world space, but will scale with the parent if defined.* @property {Vec3} position - The position of the collision region, relative to a parent if defined.* @property {Quat} orientation - The orientation of the collision region, relative to a parent if defined.* @property {float} threshold - The approximate minimum penetration depth for a test object to be considered in contact with the collision region.* The depth is measured in world space, but will scale with the parent if defined.* @property {CollisionMask} [collisionGroup=8] - The type of object this collision pick collides as. Objects whose collision masks overlap with the pick's collision group* will be considered colliding with the pick.* @property {Uuid} parentID - The ID of the parent, either an avatar, an entity, an overlay, or a pick.* @property {number} [parentJointIndex=0] - The joint of the parent to parent to, for example, the joints on the model of an avatar. (default = 0, no joint)* @property {string} joint - If "Mouse," parents the pick to the mouse. If "Avatar," parents the pick to MyAvatar's head. Otherwise, parents to the joint of the given name on MyAvatar.* @property {boolean} [scaleWithParent=true] If true, the collision pick's dimensions and threshold will adjust according to the scale of the parent.*/unsigned int PickScriptingInterface::createCollisionPick(const QVariant& properties) {    QVariantMap propMap = properties.toMap();     bool enabled = false;    if (propMap["enabled"].isValid()) {        enabled = propMap["enabled"].toBool();    }     PickFilter filter = PickFilter();    if (propMap["filter"].isValid()) {        filter = PickFilter(propMap["filter"].toUInt());    }     float maxDistance = 0.0f;    if (propMap["maxDistance"].isValid()) {        maxDistance = propMap["maxDistance"].toFloat();    }     bool scaleWithParent = true;    if (propMap["scaleWithParent"].isValid()) {        scaleWithParent = propMap["scaleWithParent"].toBool();    }     CollisionRegion collisionRegion(propMap);    auto collisionPick = std::make_shared<CollisionPick>(filter, maxDistance, enabled, scaleWithParent, collisionRegion, qApp->getPhysicsEngine());    setParentTransform(collisionPick, propMap);     return DependencyManager::get<PickManager>()->addPick(PickQuery::Collision, collisionPick);} void PickScriptingInterface::enablePick(unsigned int uid) {    DependencyManager::get<PickManager>()->enablePick(uid);} void PickScriptingInterface::disablePick(unsigned int uid) {    DependencyManager::get<PickManager>()->disablePick(uid);} void PickScriptingInterface::removePick(unsigned int uid) {    DependencyManager::get<PickManager>()->removePick(uid);} QVariantMap PickScriptingInterface::getPrevPickResult(unsigned int uid) {    QVariantMap result;    auto pickResult = DependencyManager::get<PickManager>()->getPrevPickResult(uid);    if (pickResult) {        result = pickResult->toVariantMap();    }    return result;} void PickScriptingInterface::setPrecisionPicking(unsigned int uid, bool precisionPicking) {    DependencyManager::get<PickManager>()->setPrecisionPicking(uid, precisionPicking);} void PickScriptingInterface::setIgnoreItems(unsigned int uid, const QScriptValue& ignoreItems) {    DependencyManager::get<PickManager>()->setIgnoreItems(uid, qVectorQUuidFromScriptValue(ignoreItems));} void PickScriptingInterface::setIncludeItems(unsigned int uid, const QScriptValue& includeItems) {    DependencyManager::get<PickManager>()->setIncludeItems(uid, qVectorQUuidFromScriptValue(includeItems));} bool PickScriptingInterface::isLeftHand(unsigned int uid) {    return DependencyManager::get<PickManager>()->isLeftHand(uid);} bool PickScriptingInterface::isRightHand(unsigned int uid) {    return DependencyManager::get<PickManager>()->isRightHand(uid);} bool PickScriptingInterface::isMouse(unsigned int uid) {    return DependencyManager::get<PickManager>()->isMouse(uid);} QScriptValue pickTypesToScriptValue(QScriptEngine* engine, const PickQuery::PickType& pickType) {    return pickType;} void pickTypesFromScriptValue(const QScriptValue& object, PickQuery::PickType& pickType) {    pickType = static_cast<PickQuery::PickType>(object.toUInt16());} void PickScriptingInterface::registerMetaTypes(QScriptEngine* engine) {    QScriptValue pickTypes = engine->newObject();    auto metaEnum = QMetaEnum::fromType<PickQuery::PickType>();    for (int i = 0; i < PickQuery::PickType::NUM_PICK_TYPES; ++i) {        pickTypes.setProperty(metaEnum.key(i), metaEnum.value(i));    }    engine->globalObject().setProperty("PickType", pickTypes);     qScriptRegisterMetaType(engine, pickTypesToScriptValue, pickTypesFromScriptValue);} unsigned int PickScriptingInterface::getPerFrameTimeBudget() const {    return DependencyManager::get<PickManager>()->getPerFrameTimeBudget();} void PickScriptingInterface::setPerFrameTimeBudget(unsigned int numUsecs) {    DependencyManager::get<PickManager>()->setPerFrameTimeBudget(numUsecs);} void PickScriptingInterface::setParentTransform(std::shared_ptr<PickQuery> pick, const QVariantMap& propMap) {    QUuid parentUuid;    int parentJointIndex = 0;    auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();     if (propMap["parentID"].isValid()) {        parentUuid = propMap["parentID"].toUuid();        if (propMap["parentJointIndex"].isValid()) {            parentJointIndex = propMap["parentJointIndex"].toInt();        }    } else if (propMap["joint"].isValid()) {        QString joint = propMap["joint"].toString();        if (joint == "Mouse") {            pick->parentTransform = std::make_shared<MouseTransformNode>();            pick->setJointState(PickQuery::JOINT_STATE_MOUSE);            return;        } else if (joint == "Avatar") {            pick->parentTransform = std::make_shared<MyAvatarHeadTransformNode>();            return;        } else {            parentUuid = myAvatar->getSessionUUID();            parentJointIndex = myAvatar->getJointIndex(joint);        }    }     if (parentUuid == myAvatar->getSessionUUID()) {        if (parentJointIndex == CONTROLLER_LEFTHAND_INDEX || parentJointIndex == CAMERA_RELATIVE_CONTROLLER_LEFTHAND_INDEX) {            pick->setJointState(PickQuery::JOINT_STATE_LEFT_HAND);        } else if (parentJointIndex == CONTROLLER_RIGHTHAND_INDEX || parentJointIndex == CAMERA_RELATIVE_CONTROLLER_RIGHTHAND_INDEX) {            pick->setJointState(PickQuery::JOINT_STATE_RIGHT_HAND);        }         pick->parentTransform = std::make_shared<AvatarTransformNode>(myAvatar, parentJointIndex);    } else if (!parentUuid.isNull()) {        // Infer object type from parentID        // For now, assume a QUuid is a SpatiallyNestable. This should change when picks are converted over to QUuids.        bool success;        std::weak_ptr<SpatiallyNestable> nestablePointer = DependencyManager::get<SpatialParentFinder>()->find(parentUuid, success, nullptr);        auto sharedNestablePointer = nestablePointer.lock();         if (success && sharedNestablePointer) {            NestableType nestableType = sharedNestablePointer->getNestableType();            if (nestableType == NestableType::Avatar) {                pick->parentTransform = std::make_shared<AvatarTransformNode>(std::static_pointer_cast<Avatar>(sharedNestablePointer), parentJointIndex);            } else if (nestableType == NestableType::Overlay) {                pick->parentTransform = std::make_shared<OverlayTransformNode>(std::static_pointer_cast<Base3DOverlay>(sharedNestablePointer), parentJointIndex);            } else if (nestableType == NestableType::Entity) {                pick->parentTransform = std::make_shared<EntityTransformNode>(std::static_pointer_cast<EntityItem>(sharedNestablePointer), parentJointIndex);            } else {                pick->parentTransform = std::make_shared<NestableTransformNode>(nestablePointer, parentJointIndex);            }        }    } else {        unsigned int pickID = propMap["parentID"].toUInt();         if (pickID != 0) {            pick->parentTransform = std::make_shared<PickTransformNode>(pickID);        }    }}