| .. |
| avatar | Fix Woody. - Switches to an unbaked Woody, who has the blendshape normals from his eye blink blendshape removed since they are partially broken. (See: https://github.com/overte-org/overte/pull/1921) While the FBX itself is unbaked, Overte still prioritizes loading the baked textures from the FST's texture folder. Woody was taken from https://content.overte.org/Bazaar/Avatars/woody/fbx/woody.fbx - The avatarUrl for Woody was actually a 404, falling back to defaultAvatar_full.fst, so I changed it to load defaultAvatar_full.fst directly, as that one comes with baked textures. - The avatarIcon was also a 404, so I fixed that. | 11 months ago |
| config | Workaround for broken preview text scaling, fix backplate | 1 year ago |
| controllers | Fix Vive controller bindings on OpenXR | 3 months ago |
| fonts | Add icon for Local Entity | 1 year ago |
| html | Update createGlobalEventBridge.js | 3 years ago |
| icons | Expose sit/stand toggle to script API, add sit/stand toggle button to tablet home | 9 months ago |
| images | Different grab cursor, 1px transparent margin for laser | 10 months ago |
| mention-sounds | fixed mention sounds dir for deployment | 12 years ago |
| meshes | Fix Woody. - Switches to an unbaked Woody, who has the blendshape normals from his eye blink blendshape removed since they are partially broken. (See: https://github.com/overte-org/overte/pull/1921) While the FBX itself is unbaked, Overte still prioritizes loading the baked textures from the FST's texture folder. Woody was taken from https://content.overte.org/Bazaar/Avatars/woody/fbx/woody.fbx - The avatarUrl for Woody was actually a 404, falling back to defaultAvatar_full.fst, so I changed it to load defaultAvatar_full.fst directly, as that one comes with baked textures. - The avatarIcon was also a 404, so I fixed that. | 11 months ago |
| qml | openxr: Setting to disable presence tracking | 1 month ago |
| QtWebEngine | update imports for utilities / all other qml files found | 8 years ago |
| serverless | Change the tutorial portal to teleport to the world's default spawn point, instead of hardcoded coordinates. | 5 months ago |
| shaders | Add input and output macros to remaining shaders | 1 year ago |
| snapshot | Add placeholder image when previous snapshot can't be loaded | 9 years ago |
| sounds | Merge branch 'master' into loginInitiative2 | 7 years ago |
| styles | Dark theme for JS console | 1 year ago |
| visage | css and cfg filetypes are text in .gitattributes | 11 years ago |