//// AudioInjector.cpp// libraries/audio/src//// Created by Stephen Birarda on 1/2/2014.// Copyright 2014 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#include "AudioInjector.h"#include <QtCore/QCoreApplication>#include <QtCore/QDataStream>#include <NodeList.h>#include <udt/PacketHeaders.h>#include <SharedUtil.h>#include <UUID.h>#include "AbstractAudioInterface.h"#include "AudioInjectorManager.h"#include "AudioRingBuffer.h"#include "AudioLogging.h"#include "SoundCache.h"#include "AudioHelpers.h"int metaType = qRegisterMetaType<AudioInjectorPointer>("AudioInjectorPointer");AbstractAudioInterface* AudioInjector::_localAudioInterface{ nullptr };AudioInjectorState operator& (AudioInjectorState lhs, AudioInjectorState rhs) { return static_cast<AudioInjectorState>(static_cast<uint8_t>(lhs) & static_cast<uint8_t>(rhs));};AudioInjectorState& operator|= (AudioInjectorState& lhs, AudioInjectorState rhs) { lhs = static_cast<AudioInjectorState>(static_cast<uint8_t>(lhs) | static_cast<uint8_t>(rhs)); return lhs;};AudioInjector::AudioInjector(SharedSoundPointer sound, const AudioInjectorOptions& injectorOptions) : _sound(sound), _audioData(sound->getAudioData()), _options(injectorOptions){}AudioInjector::AudioInjector(AudioDataPointer audioData, const AudioInjectorOptions& injectorOptions) : _audioData(audioData), _options(injectorOptions){}AudioInjector::~AudioInjector() {}bool AudioInjector::stateHas(AudioInjectorState state) const { return resultWithReadLock<bool>([&] { return (_state & state) == state; });}void AudioInjector::setOptions(const AudioInjectorOptions& options) { // since options.stereo is computed from the audio stream, // we need to copy it from existing options just in case. withWriteLock([&] { bool currentlyStereo = _options.stereo; bool currentlyAmbisonic = _options.ambisonic; _options = options; _options.stereo = currentlyStereo; _options.ambisonic = currentlyAmbisonic; });}void AudioInjector::finishNetworkInjection() { withWriteLock([&] { _state |= AudioInjectorState::NetworkInjectionFinished; }); // if we are already finished with local // injection, then we are finished if(stateHas(AudioInjectorState::LocalInjectionFinished)) { finish(); }}void AudioInjector::finishLocalInjection() { if (QThread::currentThread() != thread()) { QMetaObject::invokeMethod(this, "finishLocalInjection"); return; } bool localOnly = false; withWriteLock([&] { _state |= AudioInjectorState::LocalInjectionFinished; localOnly = _options.localOnly; }); if(localOnly || stateHas(AudioInjectorState::NetworkInjectionFinished)) { finish(); }}void AudioInjector::finish() { withWriteLock([&] { _state |= AudioInjectorState::LocalInjectionFinished; _state |= AudioInjectorState::NetworkInjectionFinished; _state |= AudioInjectorState::Finished; }); emit finished(); _localBuffer = nullptr;}void AudioInjector::restart() { // reset the current send offset to zero _currentSendOffset = 0; // reset state to start sending from beginning again _nextFrame = 0; if (_frameTimer) { _frameTimer->invalidate(); } _hasSentFirstFrame = false; // check our state to decide if we need extra handling for the restart request if (stateHas(AudioInjectorState::Finished)) { if (!inject(&AudioInjectorManager::threadInjector)) { qWarning() << "AudioInjector::restart failed to thread injector"; } }}bool AudioInjector::inject(bool(AudioInjectorManager::*injection)(const AudioInjectorPointer&)) { AudioInjectorOptions options; uint32_t numBytes; withWriteLock([&] { _state = AudioInjectorState::NotFinished; options = _options; numBytes = _audioData->getNumBytes(); }); int byteOffset = 0; if (options.secondOffset > 0.0f) { int numChannels = options.ambisonic ? 4 : (options.stereo ? 2 : 1); byteOffset = (int)(AudioConstants::SAMPLE_RATE * options.secondOffset * numChannels); byteOffset *= AudioConstants::SAMPLE_SIZE; byteOffset = byteOffset % numBytes; } _currentSendOffset = byteOffset; if (!injectLocally()) { finishLocalInjection(); } bool success = true; if (!options.localOnly) { auto injectorManager = DependencyManager::get<AudioInjectorManager>(); if (!(*injectorManager.*injection)(sharedFromThis())) { success = false; finishNetworkInjection(); } } return success;}bool AudioInjector::injectLocally() { bool success = false; if (_localAudioInterface) { if (_audioData->getNumBytes() > 0) { _localBuffer = QSharedPointer<AudioInjectorLocalBuffer>(new AudioInjectorLocalBuffer(_audioData), &AudioInjectorLocalBuffer::deleteLater); _localBuffer->moveToThread(thread()); _localBuffer->open(QIODevice::ReadOnly); _localBuffer->setShouldLoop(_options.loop); // give our current send position to the local buffer _localBuffer->setCurrentOffset(_currentSendOffset); // call this function on the AudioClient's thread // this will move the local buffer's thread to the LocalInjectorThread success = _localAudioInterface->outputLocalInjector(sharedFromThis()); if (!success) { qCDebug(audio) << "AudioInjector::injectLocally could not output locally via _localAudioInterface"; } } else { qCDebug(audio) << "AudioInjector::injectLocally called without any data in Sound QByteArray"; } } return success;}const uchar MAX_INJECTOR_VOLUME = packFloatGainToByte(1.0f);static const int64_t NEXT_FRAME_DELTA_ERROR_OR_FINISHED = -1;static const int64_t NEXT_FRAME_DELTA_IMMEDIATELY = 0;qint64 writeStringToStream(const QString& string, QDataStream& stream) { QByteArray data = string.toUtf8(); uint32_t length = data.length(); if (length == 0) { stream << static_cast<quint32>(length); } else { // http://doc.qt.io/qt-5/datastreamformat.html // QDataStream << QByteArray - // If the byte array is null : 0xFFFFFFFF (quint32) // Otherwise : the array size(quint32) followed by the array bytes, i.e.size bytes stream << data; } return length + sizeof(uint32_t);}int64_t AudioInjector::injectNextFrame() { if (stateHas(AudioInjectorState::NetworkInjectionFinished)) { return NEXT_FRAME_DELTA_ERROR_OR_FINISHED; } // if we haven't setup the packet to send then do so now static int loopbackOptionOffset = -1; static int positionOptionOffset = -1; static int volumeOptionOffset = -1; static int audioDataOffset = -1; AudioInjectorOptions options = resultWithReadLock<AudioInjectorOptions>([&] { return _options; }); if (!_currentPacket) { if (_currentSendOffset < 0 || _currentSendOffset >= (int)_audioData->getNumBytes()) { _currentSendOffset = 0; } // make sure we actually have samples downloaded to inject if (_audioData && _audioData->getNumSamples() > 0) { _outgoingSequenceNumber = 0; _nextFrame = 0; if (!_frameTimer) { _frameTimer = std::unique_ptr<QElapsedTimer>(new QElapsedTimer); } _frameTimer->restart(); _currentPacket = NLPacket::create(PacketType::InjectAudio); // setup the packet for injected audio QDataStream audioPacketStream(_currentPacket.get()); // pack some placeholder sequence number for now audioPacketStream << (quint16) 0; // current injectors don't use codecs, so pack in the unknown codec name QString noCodecForInjectors(""); writeStringToStream(noCodecForInjectors, audioPacketStream); // pack stream identifier (a generated UUID) audioPacketStream << _streamID; // pack the stereo/mono type of the stream audioPacketStream << options.stereo; // pack the flag for loopback, if requested loopbackOptionOffset = _currentPacket->pos(); uchar loopbackFlag = (_localAudioInterface && _localAudioInterface->shouldLoopbackInjectors()); audioPacketStream << loopbackFlag; // pack the position for injected audio positionOptionOffset = _currentPacket->pos(); audioPacketStream.writeRawData(reinterpret_cast<const char*>(&options.position), sizeof(options.position)); // pack our orientation for injected audio audioPacketStream.writeRawData(reinterpret_cast<const char*>(&options.orientation), sizeof(options.orientation)); audioPacketStream.writeRawData(reinterpret_cast<const char*>(&options.position), sizeof(options.position)); glm::vec3 boxCorner = glm::vec3(0); audioPacketStream.writeRawData(reinterpret_cast<const char*>(&boxCorner), sizeof(glm::vec3)); // pack zero for radius float radius = 0; audioPacketStream << radius; // pack 255 for attenuation byte volumeOptionOffset = _currentPacket->pos(); quint8 volume = MAX_INJECTOR_VOLUME; audioPacketStream << volume; audioPacketStream << options.ignorePenumbra; audioDataOffset = _currentPacket->pos(); } else { // no samples to inject, return immediately qCDebug(audio) << "AudioInjector::injectNextFrame() called with no samples to inject. Returning."; return NEXT_FRAME_DELTA_ERROR_OR_FINISHED; } } if (!_frameTimer->isValid()) { // in the case where we have been restarted, the frame timer will be invalid and we need to start it back over here _frameTimer->restart(); } assert(loopbackOptionOffset != -1); assert(positionOptionOffset != -1); assert(volumeOptionOffset != -1); assert(audioDataOffset != -1); _currentPacket->seek(0); // pack the sequence number _currentPacket->writePrimitive(_outgoingSequenceNumber); _currentPacket->seek(loopbackOptionOffset); _currentPacket->writePrimitive((uchar)(_localAudioInterface && _localAudioInterface->shouldLoopbackInjectors())); _currentPacket->seek(positionOptionOffset); _currentPacket->writePrimitive(options.position); _currentPacket->writePrimitive(options.orientation); quint8 volume = packFloatGainToByte(options.volume); _currentPacket->seek(volumeOptionOffset); _currentPacket->writePrimitive(volume); _currentPacket->seek(audioDataOffset); // This code is copying bytes from the _sound directly into the packet, handling looping appropriately. // Might be a reasonable place to do the encode step here. QByteArray decodedAudio; int totalBytesLeftToCopy = (options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL; if (!options.loop) { // If we aren't looping, let's make sure we don't read past the end int bytesLeftToRead = _audioData->getNumBytes() - _currentSendOffset; totalBytesLeftToCopy = std::min(totalBytesLeftToCopy, bytesLeftToRead); } auto samples = _audioData->data(); auto currentSample = _currentSendOffset / AudioConstants::SAMPLE_SIZE; auto samplesLeftToCopy = totalBytesLeftToCopy / AudioConstants::SAMPLE_SIZE; using AudioConstants::AudioSample; decodedAudio.resize(totalBytesLeftToCopy); auto samplesOut = reinterpret_cast<AudioSample*>(decodedAudio.data()); // Copy and Measure the loudness of this frame withWriteLock([&] { _loudness = 0.0f; for (int i = 0; i < samplesLeftToCopy; ++i) { auto index = (currentSample + i) % _audioData->getNumSamples(); auto sample = samples[index]; samplesOut[i] = sample; _loudness += abs(sample) / (AudioConstants::MAX_SAMPLE_VALUE / 2.0f); } _loudness /= (float)samplesLeftToCopy; }); _currentSendOffset = (_currentSendOffset + totalBytesLeftToCopy) % _audioData->getNumBytes(); // FIXME -- good place to call codec encode here. We need to figure out how to tell the AudioInjector which // codec to use... possible through AbstractAudioInterface. QByteArray encodedAudio = decodedAudio; _currentPacket->write(encodedAudio.data(), encodedAudio.size()); // set the correct size used for this packet _currentPacket->setPayloadSize(_currentPacket->pos()); // grab our audio mixer from the NodeList, if it exists auto nodeList = DependencyManager::get<NodeList>(); SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer); if (audioMixer) { // send off this audio packet nodeList->sendUnreliablePacket(*_currentPacket, *audioMixer); _outgoingSequenceNumber++; } if (_currentSendOffset == 0 && !options.loop) { finishNetworkInjection(); return NEXT_FRAME_DELTA_ERROR_OR_FINISHED; } if (!_hasSentFirstFrame) { _hasSentFirstFrame = true; // ask AudioInjectorManager to call us right away again to // immediately send the first two frames so the mixer can start using the audio right away return NEXT_FRAME_DELTA_IMMEDIATELY; } const int MAX_ALLOWED_FRAMES_TO_FALL_BEHIND = 7; int64_t currentTime = _frameTimer->nsecsElapsed() / 1000; auto currentFrameBasedOnElapsedTime = currentTime / AudioConstants::NETWORK_FRAME_USECS; if (currentFrameBasedOnElapsedTime - _nextFrame > MAX_ALLOWED_FRAMES_TO_FALL_BEHIND) { // If we are falling behind by more frames than our threshold, let's skip the frames ahead qCDebug(audio) << this << "injectNextFrame() skipping ahead, fell behind by " << (currentFrameBasedOnElapsedTime - _nextFrame) << " frames"; _nextFrame = currentFrameBasedOnElapsedTime; _currentSendOffset = _nextFrame * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL * (options.stereo ? 2 : 1) % _audioData->getNumBytes(); } int64_t playNextFrameAt = ++_nextFrame * AudioConstants::NETWORK_FRAME_USECS; return std::max(INT64_C(0), playNextFrameAt - currentTime);}void AudioInjector::sendStopInjectorPacket() { auto nodeList = DependencyManager::get<NodeList>(); if (auto audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer)) { // Build packet auto stopInjectorPacket = NLPacket::create(PacketType::StopInjector); stopInjectorPacket->write(_streamID.toRfc4122()); // Send packet nodeList->sendUnreliablePacket(*stopInjectorPacket, *audioMixer); }}
//
// AudioInjector.cpp
// libraries/audio/src
//
// Created by Stephen Birarda on 1/2/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AudioInjector.h"
#include <QtCore/QCoreApplication>
#include <QtCore/QDataStream>
#include <NodeList.h>
#include <udt/PacketHeaders.h>
#include <SharedUtil.h>
#include <UUID.h>
#include "AbstractAudioInterface.h"
#include "AudioInjectorManager.h"
#include "AudioRingBuffer.h"
#include "AudioLogging.h"
#include "SoundCache.h"
#include "AudioHelpers.h"
int metaType = qRegisterMetaType<AudioInjectorPointer>("AudioInjectorPointer");
AbstractAudioInterface* AudioInjector::_localAudioInterface{ nullptr };
AudioInjectorState operator& (AudioInjectorState lhs, AudioInjectorState rhs) {
return static_cast<AudioInjectorState>(static_cast<uint8_t>(lhs) & static_cast<uint8_t>(rhs));
};
AudioInjectorState& operator|= (AudioInjectorState& lhs, AudioInjectorState rhs) {
lhs = static_cast<AudioInjectorState>(static_cast<uint8_t>(lhs) | static_cast<uint8_t>(rhs));
return lhs;
};
AudioInjector::AudioInjector(SharedSoundPointer sound, const AudioInjectorOptions& injectorOptions) :
_sound(sound),
_audioData(sound->getAudioData()),
_options(injectorOptions)
{
}
AudioInjector::AudioInjector(AudioDataPointer audioData, const AudioInjectorOptions& injectorOptions) :
_audioData(audioData),
_options(injectorOptions)
{
}
AudioInjector::~AudioInjector() {}
bool AudioInjector::stateHas(AudioInjectorState state) const {
return resultWithReadLock<bool>([&] {
return (_state & state) == state;
});
}
void AudioInjector::setOptions(const AudioInjectorOptions& options) {
// since options.stereo is computed from the audio stream,
// we need to copy it from existing options just in case.
withWriteLock([&] {
bool currentlyStereo = _options.stereo;
bool currentlyAmbisonic = _options.ambisonic;
_options = options;
_options.stereo = currentlyStereo;
_options.ambisonic = currentlyAmbisonic;
});
}
void AudioInjector::finishNetworkInjection() {
withWriteLock([&] {
_state |= AudioInjectorState::NetworkInjectionFinished;
});
// if we are already finished with local
// injection, then we are finished
if(stateHas(AudioInjectorState::LocalInjectionFinished)) {
finish();
}
}
void AudioInjector::finishLocalInjection() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "finishLocalInjection");
return;
}
bool localOnly = false;
withWriteLock([&] {
_state |= AudioInjectorState::LocalInjectionFinished;
localOnly = _options.localOnly;
});
if(localOnly || stateHas(AudioInjectorState::NetworkInjectionFinished)) {
finish();
}
}
void AudioInjector::finish() {
withWriteLock([&] {
_state |= AudioInjectorState::LocalInjectionFinished;
_state |= AudioInjectorState::NetworkInjectionFinished;
_state |= AudioInjectorState::Finished;
});
emit finished();
_localBuffer = nullptr;
}
void AudioInjector::restart() {
// reset the current send offset to zero
_currentSendOffset = 0;
// reset state to start sending from beginning again
_nextFrame = 0;
if (_frameTimer) {
_frameTimer->invalidate();
}
_hasSentFirstFrame = false;
// check our state to decide if we need extra handling for the restart request
if (stateHas(AudioInjectorState::Finished)) {
if (!inject(&AudioInjectorManager::threadInjector)) {
qWarning() << "AudioInjector::restart failed to thread injector";
}
}
}
bool AudioInjector::inject(bool(AudioInjectorManager::*injection)(const AudioInjectorPointer&)) {
AudioInjectorOptions options;
uint32_t numBytes;
withWriteLock([&] {
_state = AudioInjectorState::NotFinished;
options = _options;
numBytes = _audioData->getNumBytes();
});
int byteOffset = 0;
if (options.secondOffset > 0.0f) {
int numChannels = options.ambisonic ? 4 : (options.stereo ? 2 : 1);
byteOffset = (int)(AudioConstants::SAMPLE_RATE * options.secondOffset * numChannels);
byteOffset *= AudioConstants::SAMPLE_SIZE;
byteOffset = byteOffset % numBytes;
}
_currentSendOffset = byteOffset;
if (!injectLocally()) {
finishLocalInjection();
}
bool success = true;
if (!options.localOnly) {
auto injectorManager = DependencyManager::get<AudioInjectorManager>();
if (!(*injectorManager.*injection)(sharedFromThis())) {
success = false;
finishNetworkInjection();
}
}
return success;
}
bool AudioInjector::injectLocally() {
bool success = false;
if (_localAudioInterface) {
if (_audioData->getNumBytes() > 0) {
_localBuffer = QSharedPointer<AudioInjectorLocalBuffer>(new AudioInjectorLocalBuffer(_audioData), &AudioInjectorLocalBuffer::deleteLater);
_localBuffer->moveToThread(thread());
_localBuffer->open(QIODevice::ReadOnly);
_localBuffer->setShouldLoop(_options.loop);
// give our current send position to the local buffer
_localBuffer->setCurrentOffset(_currentSendOffset);
// call this function on the AudioClient's thread
// this will move the local buffer's thread to the LocalInjectorThread
success = _localAudioInterface->outputLocalInjector(sharedFromThis());
if (!success) {
qCDebug(audio) << "AudioInjector::injectLocally could not output locally via _localAudioInterface";
}
} else {
qCDebug(audio) << "AudioInjector::injectLocally called without any data in Sound QByteArray";
}
}
return success;
}
const uchar MAX_INJECTOR_VOLUME = packFloatGainToByte(1.0f);
static const int64_t NEXT_FRAME_DELTA_ERROR_OR_FINISHED = -1;
static const int64_t NEXT_FRAME_DELTA_IMMEDIATELY = 0;
qint64 writeStringToStream(const QString& string, QDataStream& stream) {
QByteArray data = string.toUtf8();
uint32_t length = data.length();
if (length == 0) {
stream << static_cast<quint32>(length);
} else {
// http://doc.qt.io/qt-5/datastreamformat.html
// QDataStream << QByteArray -
// If the byte array is null : 0xFFFFFFFF (quint32)
// Otherwise : the array size(quint32) followed by the array bytes, i.e.size bytes
stream << data;
}
return length + sizeof(uint32_t);
}
int64_t AudioInjector::injectNextFrame() {
if (stateHas(AudioInjectorState::NetworkInjectionFinished)) {
return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
}
// if we haven't setup the packet to send then do so now
static int loopbackOptionOffset = -1;
static int positionOptionOffset = -1;
static int volumeOptionOffset = -1;
static int audioDataOffset = -1;
AudioInjectorOptions options = resultWithReadLock<AudioInjectorOptions>([&] {
return _options;
});
if (!_currentPacket) {
if (_currentSendOffset < 0 ||
_currentSendOffset >= (int)_audioData->getNumBytes()) {
_currentSendOffset = 0;
}
// make sure we actually have samples downloaded to inject
if (_audioData && _audioData->getNumSamples() > 0) {
_outgoingSequenceNumber = 0;
_nextFrame = 0;
if (!_frameTimer) {
_frameTimer = std::unique_ptr<QElapsedTimer>(new QElapsedTimer);
}
_frameTimer->restart();
_currentPacket = NLPacket::create(PacketType::InjectAudio);
// setup the packet for injected audio
QDataStream audioPacketStream(_currentPacket.get());
// pack some placeholder sequence number for now
audioPacketStream << (quint16) 0;
// current injectors don't use codecs, so pack in the unknown codec name
QString noCodecForInjectors("");
writeStringToStream(noCodecForInjectors, audioPacketStream);
// pack stream identifier (a generated UUID)
audioPacketStream << _streamID;
// pack the stereo/mono type of the stream
audioPacketStream << options.stereo;
// pack the flag for loopback, if requested
loopbackOptionOffset = _currentPacket->pos();
uchar loopbackFlag = (_localAudioInterface && _localAudioInterface->shouldLoopbackInjectors());
audioPacketStream << loopbackFlag;
// pack the position for injected audio
positionOptionOffset = _currentPacket->pos();
audioPacketStream.writeRawData(reinterpret_cast<const char*>(&options.position),
sizeof(options.position));
// pack our orientation for injected audio
audioPacketStream.writeRawData(reinterpret_cast<const char*>(&options.orientation),
sizeof(options.orientation));
audioPacketStream.writeRawData(reinterpret_cast<const char*>(&options.position),
sizeof(options.position));
glm::vec3 boxCorner = glm::vec3(0);
audioPacketStream.writeRawData(reinterpret_cast<const char*>(&boxCorner),
sizeof(glm::vec3));
// pack zero for radius
float radius = 0;
audioPacketStream << radius;
// pack 255 for attenuation byte
volumeOptionOffset = _currentPacket->pos();
quint8 volume = MAX_INJECTOR_VOLUME;
audioPacketStream << volume;
audioPacketStream << options.ignorePenumbra;
audioDataOffset = _currentPacket->pos();
} else {
// no samples to inject, return immediately
qCDebug(audio) << "AudioInjector::injectNextFrame() called with no samples to inject. Returning.";
return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
}
}
if (!_frameTimer->isValid()) {
// in the case where we have been restarted, the frame timer will be invalid and we need to start it back over here
_frameTimer->restart();
}
assert(loopbackOptionOffset != -1);
assert(positionOptionOffset != -1);
assert(volumeOptionOffset != -1);
assert(audioDataOffset != -1);
_currentPacket->seek(0);
// pack the sequence number
_currentPacket->writePrimitive(_outgoingSequenceNumber);
_currentPacket->seek(loopbackOptionOffset);
_currentPacket->writePrimitive((uchar)(_localAudioInterface && _localAudioInterface->shouldLoopbackInjectors()));
_currentPacket->seek(positionOptionOffset);
_currentPacket->writePrimitive(options.position);
_currentPacket->writePrimitive(options.orientation);
quint8 volume = packFloatGainToByte(options.volume);
_currentPacket->seek(volumeOptionOffset);
_currentPacket->writePrimitive(volume);
_currentPacket->seek(audioDataOffset);
// This code is copying bytes from the _sound directly into the packet, handling looping appropriately.
// Might be a reasonable place to do the encode step here.
QByteArray decodedAudio;
int totalBytesLeftToCopy = (options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL;
if (!options.loop) {
// If we aren't looping, let's make sure we don't read past the end
int bytesLeftToRead = _audioData->getNumBytes() - _currentSendOffset;
totalBytesLeftToCopy = std::min(totalBytesLeftToCopy, bytesLeftToRead);
}
auto samples = _audioData->data();
auto currentSample = _currentSendOffset / AudioConstants::SAMPLE_SIZE;
auto samplesLeftToCopy = totalBytesLeftToCopy / AudioConstants::SAMPLE_SIZE;
using AudioConstants::AudioSample;
decodedAudio.resize(totalBytesLeftToCopy);
auto samplesOut = reinterpret_cast<AudioSample*>(decodedAudio.data());
// Copy and Measure the loudness of this frame
withWriteLock([&] {
_loudness = 0.0f;
for (int i = 0; i < samplesLeftToCopy; ++i) {
auto index = (currentSample + i) % _audioData->getNumSamples();
auto sample = samples[index];
samplesOut[i] = sample;
_loudness += abs(sample) / (AudioConstants::MAX_SAMPLE_VALUE / 2.0f);
}
_loudness /= (float)samplesLeftToCopy;
});
_currentSendOffset = (_currentSendOffset + totalBytesLeftToCopy) %
_audioData->getNumBytes();
// FIXME -- good place to call codec encode here. We need to figure out how to tell the AudioInjector which
// codec to use... possible through AbstractAudioInterface.
QByteArray encodedAudio = decodedAudio;
_currentPacket->write(encodedAudio.data(), encodedAudio.size());
// set the correct size used for this packet
_currentPacket->setPayloadSize(_currentPacket->pos());
// grab our audio mixer from the NodeList, if it exists
auto nodeList = DependencyManager::get<NodeList>();
SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
if (audioMixer) {
// send off this audio packet
nodeList->sendUnreliablePacket(*_currentPacket, *audioMixer);
_outgoingSequenceNumber++;
}
if (_currentSendOffset == 0 && !options.loop) {
finishNetworkInjection();
return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
}
if (!_hasSentFirstFrame) {
_hasSentFirstFrame = true;
// ask AudioInjectorManager to call us right away again to
// immediately send the first two frames so the mixer can start using the audio right away
return NEXT_FRAME_DELTA_IMMEDIATELY;
}
const int MAX_ALLOWED_FRAMES_TO_FALL_BEHIND = 7;
int64_t currentTime = _frameTimer->nsecsElapsed() / 1000;
auto currentFrameBasedOnElapsedTime = currentTime / AudioConstants::NETWORK_FRAME_USECS;
if (currentFrameBasedOnElapsedTime - _nextFrame > MAX_ALLOWED_FRAMES_TO_FALL_BEHIND) {
// If we are falling behind by more frames than our threshold, let's skip the frames ahead
qCDebug(audio) << this << "injectNextFrame() skipping ahead, fell behind by " << (currentFrameBasedOnElapsedTime - _nextFrame) << " frames";
_nextFrame = currentFrameBasedOnElapsedTime;
_currentSendOffset = _nextFrame * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL * (options.stereo ? 2 : 1) % _audioData->getNumBytes();
}
int64_t playNextFrameAt = ++_nextFrame * AudioConstants::NETWORK_FRAME_USECS;
return std::max(INT64_C(0), playNextFrameAt - currentTime);
}
void AudioInjector::sendStopInjectorPacket() {
auto nodeList = DependencyManager::get<NodeList>();
if (auto audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer)) {
// Build packet
auto stopInjectorPacket = NLPacket::create(PacketType::StopInjector);
stopInjectorPacket->write(_streamID.toRfc4122());
// Send packet
nodeList->sendUnreliablePacket(*stopInjectorPacket, *audioMixer);
}
}