//// Created by Bradley Austin Davis on 2015/05/29// Copyright 2015 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#pragma once #include <display-plugins/hmd/HmdDisplayPlugin.h> #include <QTimer> #include <OVR_CAPI.h> const float TARGET_RATE_OculusLegacy = 75.0f;class GLWindow; class OculusLegacyDisplayPlugin : public HmdDisplayPlugin { using Parent = HmdDisplayPlugin;public: OculusLegacyDisplayPlugin(); bool isSupported() const override; const QString getName() const override { return NAME; } void init() override; int getHmdScreen() const override; // Stereo specific methods void resetSensors() override; bool beginFrameRender(uint32_t frameIndex) override; float getTargetFrameRate() const override; protected: bool internalActivate() override; void internalDeactivate() override; void customizeContext() override; void uncustomizeContext() override; void hmdPresent() override; bool isHmdMounted() const override { return true; } private: static const char* NAME; GLWindow* _hmdWindow{ nullptr }; ovrHmd _hmd; mutable ovrTrackingState _trackingState; ovrEyeRenderDesc _eyeRenderDescs[2]; ovrVector3f _ovrEyeOffsets[2]; ovrFovPort _eyeFovs[2]; ovrTexture _eyeTextures[2]; // FIXME - not currently in use mutable int _hmdScreen { -1 }; bool _hswDismissed { false };};
//
// Created by Bradley Austin Davis on 2015/05/29
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include <display-plugins/hmd/HmdDisplayPlugin.h>
#include <QTimer>
#include <OVR_CAPI.h>
const float TARGET_RATE_OculusLegacy = 75.0f;
class GLWindow;
class OculusLegacyDisplayPlugin : public HmdDisplayPlugin {
using Parent = HmdDisplayPlugin;
public:
OculusLegacyDisplayPlugin();
bool isSupported() const override;
const QString getName() const override { return NAME; }
void init() override;
int getHmdScreen() const override;
// Stereo specific methods
void resetSensors() override;
bool beginFrameRender(uint32_t frameIndex) override;
float getTargetFrameRate() const override;
protected:
bool internalActivate() override;
void internalDeactivate() override;
void customizeContext() override;
void uncustomizeContext() override;
void hmdPresent() override;
bool isHmdMounted() const override { return true; }
private:
static const char* NAME;
GLWindow* _hmdWindow{ nullptr };
ovrHmd _hmd;
mutable ovrTrackingState _trackingState;
ovrEyeRenderDesc _eyeRenderDescs[2];
ovrVector3f _ovrEyeOffsets[2];
ovrFovPort _eyeFovs[2];
ovrTexture _eyeTextures[2]; // FIXME - not currently in use
mutable int _hmdScreen { -1 };
bool _hswDismissed { false };
};