#line 2 const vec3 RED = vec3(1.0, 0.0, 0.0);const vec3 GREEN = vec3(0.0, 1.0, 0.0);const vec3 BLUE = vec3(0.0, 0.0, 1.0);const vec3 YELLOW = vec3(1.0, 1.0, 0.0);const vec3 WHITE = vec3(1.0, 1.0, 1.0); vec4 getProceduralColor() { float intensity = 0.0; for (int i = 0; i < 2; ++i) { float modifier = pow(2, i); float noise = snoise(vec4(_position.xyz * 10.0 * modifier, iGlobalTime)); noise /= modifier; intensity += noise; } intensity /= 2.0; intensity += 0.5; vec3 color = (intensity * BLUE) + (1.0 - intensity) * YELLOW; return vec4(color, 1.0); }
#line 2
const vec3 RED = vec3(1.0, 0.0, 0.0);
const vec3 GREEN = vec3(0.0, 1.0, 0.0);
const vec3 BLUE = vec3(0.0, 0.0, 1.0);
const vec3 YELLOW = vec3(1.0, 1.0, 0.0);
const vec3 WHITE = vec3(1.0, 1.0, 1.0);
vec4 getProceduralColor() {
float intensity = 0.0;
for (int i = 0; i < 2; ++i) {
float modifier = pow(2, i);
float noise = snoise(vec4(_position.xyz * 10.0 * modifier, iGlobalTime));
noise /= modifier;
intensity += noise;
}
intensity /= 2.0;
intensity += 0.5;
vec3 color = (intensity * BLUE) + (1.0 - intensity) * YELLOW;
return vec4(color, 1.0);
}