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////  debugSubsirfaceScattering.js////  Created by Sam Gateau on 6/6/2016//  Copyright 2016 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or https://www.apache.org/licenses/LICENSE-2.0.html// // Set up the qml uivar qml = Script.resolvePath('subsurfaceScattering.qml');var window = new OverlayWindow({    title: 'Subsurface Scattering',    source: qml,    width: 400, height: 350,});window.setPosition(250, 950);window.closed.connect(function() { Script.stop(); }); var moveDebugCursor = false;Controller.mousePressEvent.connect(function (e) {	if (e.isMiddleButton) {      	moveDebugCursor = true;        setDebugCursor(e.x, e.y);    }});Controller.mouseReleaseEvent.connect(function() { moveDebugCursor = false; });Controller.mouseMoveEvent.connect(function (e) { if (moveDebugCursor) setDebugCursor(e.x, e.y); });  function setDebugCursor(x, y) {    nx = (x / Window.innerWidth);    ny = 1.0 - ((y) / (Window.innerHeight - 32));      Render.getConfig("RenderMainView").getConfig("DebugScattering").debugCursorTexcoord = { x: nx, y: ny };}