| .. |
| disableOtherModule.js | Reinstate controller module priorities per master | 6 years ago |
| equipEntity.js | change entity scripting interface methods to support pick filters | 1 year ago |
| farActionGrabEntity.js | Fix stuff I broke with the VR lasers | 1 year ago |
| farGrabEntity.js | Fix stuff I broke with the VR lasers | 1 year ago |
| farTrigger.js | Fix laser grabs on local entities | 1 year ago |
| hudOverlayPointer.js | Fix stuff I broke with the VR lasers | 1 year ago |
| inEditMode.js | blacklist -> blocklist | 2 years ago |
| inVREditMode.js | blacklist -> blocklist | 2 years ago |
| mouseHMD.js | Fix using invalid pick API functions on HMD ray pointer | 7 years ago |
| nearGrabEntity.js | Improvement in controller scripts performance | 2 years ago |
| nearGrabHyperLinkEntity.js | fix equip and keeping new functionallity | 8 years ago |
| nearParentGrabOverlay.js | Fix Uuid.NULL behavior | 2 years ago |
| nearTabletHighlight.js | Improve code responsibilities | 7 years ago |
| nearTrigger.js | remove entity highlighting | 7 years ago |
| pushToTalk.js | removing dead code | 7 years ago |
| scaleAvatar.js | Fix for hand controller avatar scaling. | 8 years ago |
| scaleEntity.js | don't allow scaling of others' equipped entities | 7 years ago |
| stylusInput.js | Fix Uuid.NULL behavior | 2 years ago |
| teleport.js | Fix VR teleport indicator | 1 year ago |
| trackedHandTablet.js | Cache Controller.Standard in scripts for higher performance | 2 years ago |
| trackedHandWalk.js | Cache Controller.Standard in scripts for higher performance | 2 years ago |
| webSurfaceLaserInput.js | Fix stuff I broke with the VR lasers | 1 year ago |