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"use strict"; //  farActionGrabEntity.js////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html /* jslint bitwise: true */ /* global Script, Controller, RIGHT_HAND, LEFT_HAND, Mat4, MyAvatar, Vec3, Camera, Quat,   getEnabledModuleByName, makeRunningValues, Entities,   enableDispatcherModule, disableDispatcherModule, entityIsDistanceGrabbable, entityIsGrabbable,   makeDispatcherModuleParameters, MSECS_PER_SEC, HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION,   TRIGGER_OFF_VALUE, TRIGGER_ON_VALUE, ZERO_VEC, ensureDynamic,   getControllerWorldLocation, projectOntoEntityXYPlane, HMD,   Picks, makeLaserLockInfo, makeLaserParams, AddressManager, getEntityParents, Selection, DISPATCHER_HOVERING_LIST,   worldPositionToRegistrationFrameMatrix, DISPATCHER_PROPERTIES, Uuid, Picks, handsAreTracked, Messages*/ Script.include("/~/system/libraries/controllerDispatcherUtils.js");Script.include("/~/system/libraries/controllers.js"); (function() {     var controllerStandard = Controller.Standard;     var MARGIN = 25;     function TargetObject(entityID, entityProps) {        this.entityID = entityID;        this.entityProps = entityProps;        this.targetEntityID = null;        this.targetEntityProps = null;        this.previousCollisionStatus = null;        this.madeDynamic = null;         this.makeDynamic = function() {            if (this.targetEntityID) {                var newProps = {                    dynamic: true,                    collisionless: true                };                this.previousCollisionStatus = this.targetEntityProps.collisionless;                Entities.editEntity(this.targetEntityID, newProps);                this.madeDynamic = true;            }        };         this.restoreTargetEntityOriginalProps = function() {            if (this.madeDynamic) {                var props = {};                props.dynamic = false;                props.collisionless = this.previousCollisionStatus;                var zeroVector = {x: 0, y: 0, z:0};                props.localVelocity = zeroVector;                props.localRotation = zeroVector;                Entities.editEntity(this.targetEntityID, props);            }        };         this.getTargetEntity = function() {            var parentPropsLength = this.parentProps.length;            if (parentPropsLength !== 0) {                var targetEntity = {                    id: this.parentProps[parentPropsLength - 1].id,                    props: this.parentProps[parentPropsLength - 1]};                this.targetEntityID = targetEntity.id;                this.targetEntityProps = targetEntity.props;                return targetEntity;            }            this.targetEntityID = this.entityID;            this.targetEntityProps = this.entityProps;            return {                id: this.entityID,                props: this.entityProps};        };    }     function FarActionGrabEntity(hand) {        this.hand = hand;        this.grabbedThingID = null;        this.targetObject = null;        this.actionID = null; // action this script created...        this.entityToLockOnto = null;        this.locked = false;        this.reticleMinX = MARGIN;        this.reticleMaxX = null;        this.reticleMinY = MARGIN;        this.reticleMaxY = null;         this.ignoredEntities = [];         var ACTION_TTL = 15; // seconds         var DISTANCE_HOLDING_RADIUS_FACTOR = 3.5; // multiplied by distance between hand and object        var DISTANCE_HOLDING_ACTION_TIMEFRAME = 0.1; // how quickly objects move to their new position        var DISTANCE_HOLDING_UNITY_MASS = 1200; //  The mass at which the distance holding action timeframe is unmodified        var DISTANCE_HOLDING_UNITY_DISTANCE = 6; //  The distance at which the distance holding action timeframe is unmodified         this.parameters = makeDispatcherModuleParameters(            550,            this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],            [],            100,            makeLaserParams(this.hand, false));          this.handToController = function() {            return (this.hand === RIGHT_HAND) ? controllerStandard.RightHand : controllerStandard.LeftHand;        };         this.distanceGrabTimescale = function(mass, distance) {            var timeScale = DISTANCE_HOLDING_ACTION_TIMEFRAME * mass /                DISTANCE_HOLDING_UNITY_MASS * distance /                DISTANCE_HOLDING_UNITY_DISTANCE;            if (timeScale < DISTANCE_HOLDING_ACTION_TIMEFRAME) {                timeScale = DISTANCE_HOLDING_ACTION_TIMEFRAME;            }            return timeScale;        };         this.getMass = function(dimensions, density) {            return (dimensions.x * dimensions.y * dimensions.z) * density;        };         this.startFarGrabAction = function (controllerData, grabbedProperties) {            var controllerLocation = controllerData.controllerLocations[this.hand];            var worldControllerPosition = controllerLocation.position;            var worldControllerRotation = controllerLocation.orientation;             // transform the position into room space            var worldToSensorMat = Mat4.inverse(MyAvatar.getSensorToWorldMatrix());            var roomControllerPosition = Mat4.transformPoint(worldToSensorMat, worldControllerPosition);             var now = Date.now();             // add the action and initialize some variables            this.currentObjectPosition = grabbedProperties.position;            this.currentObjectRotation = grabbedProperties.rotation;            this.currentObjectTime = now;            this.currentCameraOrientation = Camera.orientation;             this.grabRadius = this.grabbedDistance;            this.grabRadialVelocity = 0.0;             // offset between controller vector at the grab radius and the entity position            var targetPosition = Vec3.multiply(this.grabRadius, Quat.getUp(worldControllerRotation));            targetPosition = Vec3.sum(targetPosition, worldControllerPosition);            this.offsetPosition = Vec3.subtract(this.currentObjectPosition, targetPosition);             // compute a constant based on the initial conditions which we use below to exaggerate hand motion            // onto the held object            this.radiusScalar = Math.log(this.grabRadius + 1.0);            if (this.radiusScalar < 1.0) {                this.radiusScalar = 1.0;            }             // compute the mass for the purpose of energy and how quickly to move object            this.mass = this.getMass(grabbedProperties.dimensions, grabbedProperties.density);            var distanceToObject = Vec3.length(Vec3.subtract(MyAvatar.position, grabbedProperties.position));            var timeScale = this.distanceGrabTimescale(this.mass, distanceToObject);            this.linearTimeScale = timeScale;            this.actionID = Entities.addAction("far-grab", this.grabbedThingID, {                targetPosition: this.currentObjectPosition,                linearTimeScale: timeScale,                targetRotation: this.currentObjectRotation,                angularTimeScale: timeScale,                tag: "far-grab-" + MyAvatar.sessionUUID,                ttl: ACTION_TTL            });            if (this.actionID === Uuid.NONE) {                this.actionID = null;            }             if (this.actionID !== null) {                var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];                Entities.callEntityMethod(this.grabbedThingID, "startDistanceGrab", args);            }             Controller.triggerHapticPulse(HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION, this.hand);            this.previousRoomControllerPosition = roomControllerPosition;        };         this.continueDistanceHolding = function(controllerData) {            var controllerLocation = controllerData.controllerLocations[this.hand];            var worldControllerPosition = controllerLocation.position;            var worldControllerRotation = controllerLocation.orientation;             // also transform the position into room space            var worldToSensorMat = Mat4.inverse(MyAvatar.getSensorToWorldMatrix());            var roomControllerPosition = Mat4.transformPoint(worldToSensorMat, worldControllerPosition);             var grabbedProperties = Entities.getEntityProperties(this.grabbedThingID, "position");            var now = Date.now();            var deltaObjectTime = (now - this.currentObjectTime) / MSECS_PER_SEC; // convert to seconds            this.currentObjectTime = now;             // the action was set up when this.distanceHolding was called.  update the targets.            var radius = Vec3.distance(this.currentObjectPosition, worldControllerPosition) *                this.radiusScalar * DISTANCE_HOLDING_RADIUS_FACTOR;            if (radius < 1.0) {                radius = 1.0;            }             var roomHandDelta = Vec3.subtract(roomControllerPosition, this.previousRoomControllerPosition);            var worldHandDelta = Mat4.transformVector(MyAvatar.getSensorToWorldMatrix(), roomHandDelta);            var handMoved = Vec3.multiply(worldHandDelta, radius);            this.currentObjectPosition = Vec3.sum(this.currentObjectPosition, handMoved);             var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];            Entities.callEntityMethod(this.grabbedThingID, "continueDistanceGrab", args);             //  Update radialVelocity            var lastVelocity = Vec3.multiply(worldHandDelta, 1.0 / deltaObjectTime);            var delta = Vec3.normalize(Vec3.subtract(grabbedProperties.position, worldControllerPosition));            var newRadialVelocity = Vec3.dot(lastVelocity, delta);             var VELOCITY_AVERAGING_TIME = 0.016;            var blendFactor = deltaObjectTime / VELOCITY_AVERAGING_TIME;            if (blendFactor < 0.0) {                blendFactor = 0.0;            } else if (blendFactor > 1.0) {                blendFactor = 1.0;            }            this.grabRadialVelocity = blendFactor * newRadialVelocity + (1.0 - blendFactor) * this.grabRadialVelocity;             var RADIAL_GRAB_AMPLIFIER = 10.0;            if (Math.abs(this.grabRadialVelocity) > 0.0) {                this.grabRadius = this.grabRadius + (this.grabRadialVelocity * deltaObjectTime *                                                     this.grabRadius * RADIAL_GRAB_AMPLIFIER);            }             // don't let grabRadius go all the way to zero, because it can't come back from that            var MINIMUM_GRAB_RADIUS = 0.1;            if (this.grabRadius < MINIMUM_GRAB_RADIUS) {                this.grabRadius = MINIMUM_GRAB_RADIUS;            }            var newTargetPosition = Vec3.multiply(this.grabRadius, Quat.getUp(worldControllerRotation));            newTargetPosition = Vec3.sum(newTargetPosition, worldControllerPosition);            newTargetPosition = Vec3.sum(newTargetPosition, this.offsetPosition);             // XXX            // this.maybeScale(grabbedProperties);             var distanceToObject = Vec3.length(Vec3.subtract(MyAvatar.position, this.currentObjectPosition));             this.linearTimeScale = (this.linearTimeScale / 2);            if (this.linearTimeScale <= DISTANCE_HOLDING_ACTION_TIMEFRAME) {                this.linearTimeScale = DISTANCE_HOLDING_ACTION_TIMEFRAME;            }            var success = Entities.updateAction(this.grabbedThingID, this.actionID, {                targetPosition: newTargetPosition,                linearTimeScale: this.linearTimeScale,                targetRotation: this.currentObjectRotation,                angularTimeScale: this.distanceGrabTimescale(this.mass, distanceToObject),                ttl: ACTION_TTL            });            if (!success) {                print("continueDistanceHolding -- updateAction failed: " + this.actionID);                this.actionID = null;            }             this.previousRoomControllerPosition = roomControllerPosition;        };         this.endFarGrabAction = function () {            ensureDynamic(this.grabbedThingID);            this.distanceHolding = false;            this.distanceRotating = false;            Entities.deleteAction(this.grabbedThingID, this.actionID);             var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];            Entities.callEntityMethod(this.grabbedThingID, "releaseGrab", args);            if (this.targetObject) {                this.targetObject.restoreTargetEntityOriginalProps();            }            this.actionID = null;            this.grabbedThingID = null;            this.targetObject = null;        };         this.updateRecommendedArea = function() {            var dims = Controller.getViewportDimensions();            this.reticleMaxX = dims.x - MARGIN;            this.reticleMaxY = dims.y - MARGIN;        };         this.calculateNewReticlePosition = function(intersection) {            this.updateRecommendedArea();            var point2d = HMD.overlayFromWorldPoint(intersection);            point2d.x = Math.max(this.reticleMinX, Math.min(point2d.x, this.reticleMaxX));            point2d.y = Math.max(this.reticleMinY, Math.min(point2d.y, this.reticleMaxY));            return point2d;        };         this.restoreIgnoredEntities = function() {            for (var i = 0; i < this.ignoredEntities.length; i++) {                var data = {                    action: 'remove',                    id: this.ignoredEntities[i]                };                Messages.sendMessage('Hifi-Hand-RayPick-Blocklist', JSON.stringify(data));            }            this.ignoredEntities = [];        };         this.notPointingAtEntity = function(controllerData) {            var intersection = controllerData.rayPicks[this.hand];            var entityProperty = Entities.getEntityProperties(intersection.objectID, "type");            var entityType = entityProperty.type;            var hudRayPick = controllerData.hudRayPicks[this.hand];            var point2d = this.calculateNewReticlePosition(hudRayPick.intersection);            if (entityType === "Web" ||                Window.isPointOnDesktopWindow(point2d)) {                return true;            }            return false;        };         this.distanceRotate = function(otherFarGrabModule) {            this.distanceRotating = true;            this.distanceHolding = false;             var worldControllerRotation = getControllerWorldLocation(this.handToController(), true).orientation;            var controllerRotationDelta =                Quat.multiply(worldControllerRotation, Quat.inverse(this.previousWorldControllerRotation));            // Rotate entity by twice the delta rotation.            controllerRotationDelta = Quat.multiply(controllerRotationDelta, controllerRotationDelta);             // Perform the rotation in the translation controller's action update.            otherFarGrabModule.currentObjectRotation = Quat.multiply(controllerRotationDelta,                otherFarGrabModule.currentObjectRotation);             this.previousWorldControllerRotation = worldControllerRotation;        };         this.prepareDistanceRotatingData = function(controllerData) {            var intersection = controllerData.rayPicks[this.hand];             var controllerLocation = getControllerWorldLocation(this.handToController(), true);            var worldControllerPosition = controllerLocation.position;            var worldControllerRotation = controllerLocation.orientation;             var grabbedProperties = Entities.getEntityProperties(intersection.objectID, "position");            this.currentObjectPosition = grabbedProperties.position;            this.grabRadius = intersection.distance;             // Offset between controller vector at the grab radius and the entity position.            var targetPosition = Vec3.multiply(this.grabRadius, Quat.getUp(worldControllerRotation));            targetPosition = Vec3.sum(targetPosition, worldControllerPosition);            this.offsetPosition = Vec3.subtract(this.currentObjectPosition, targetPosition);             // Initial controller rotation.            this.previousWorldControllerRotation = worldControllerRotation;        };         this.targetIsNull = function() {            var properties = Entities.getEntityProperties(this.grabbedThingID, "type");            if (Object.keys(properties).length === 0 && this.distanceHolding) {                return true;            }            return false;        };         this.isReady = function (controllerData) {            if (HMD.active) {                if (handsAreTracked()) {                    return makeRunningValues(false, [], []);                }                if (this.notPointingAtEntity(controllerData)) {                    return makeRunningValues(false, [], []);                }                 this.distanceHolding = false;                this.distanceRotating = false;                 if (controllerData.triggerValues[this.hand] > TRIGGER_ON_VALUE) {                    this.prepareDistanceRotatingData(controllerData);                    return makeRunningValues(true, [], []);                } else {                    return makeRunningValues(false, [], []);                }            }            return makeRunningValues(false, [], []);        };         this.run = function (controllerData) {             var intersection = controllerData.rayPicks[this.hand];            if (!Window.isPhysicsEnabled()) {                // add to ignored items.                if (this.ignoredEntities.indexOf(intersection.objectID) === -1) {                    var data = {                        action: 'add',                        id: intersection.objectID                    };                    Messages.sendMessage('Hifi-Hand-RayPick-Blocklist', JSON.stringify(data));                    this.ignoredEntities.push(intersection.objectID);                }            }            if (controllerData.triggerValues[this.hand] < TRIGGER_OFF_VALUE ||                (this.notPointingAtEntity(controllerData) && Window.isPhysicsEnabled()) || this.targetIsNull()) {                this.endFarGrabAction();                this.restoreIgnoredEntities();                return makeRunningValues(false, [], []);            }            this.intersectionDistance = controllerData.rayPicks[this.hand].distance;             var otherModuleName =this.hand === RIGHT_HAND ? "LeftFarActionGrabEntity" : "RightFarActionGrabEntity";            var otherFarGrabModule = getEnabledModuleByName(otherModuleName);             // gather up the readiness of the near-grab modules            var nearGrabNames = [                this.hand === RIGHT_HAND ? "RightScaleAvatar" : "LeftScaleAvatar",                this.hand === RIGHT_HAND ? "RightFarTriggerEntity" : "LeftFarTriggerEntity",                this.hand === RIGHT_HAND ? "RightNearActionGrabEntity" : "LeftNearActionGrabEntity",                this.hand === RIGHT_HAND ? "RightNearParentingGrabEntity" : "LeftNearParentingGrabEntity",                this.hand === RIGHT_HAND ? "RightNearParentingGrabOverlay" : "LeftNearParentingGrabOverlay",                this.hand === RIGHT_HAND ? "RightNearTabletHighlight" : "LeftNearTabletHighlight"            ];             var nearGrabReadiness = [];            for (var i = 0; i < nearGrabNames.length; i++) {                var nearGrabModule = getEnabledModuleByName(nearGrabNames[i]);                var ready = nearGrabModule ? nearGrabModule.isReady(controllerData) : makeRunningValues(false, [], []);                nearGrabReadiness.push(ready);            }             if (this.actionID) {                // if we are doing a distance grab and the object or tablet gets close enough to the controller,                // stop the far-grab so the near-grab or equip can take over.                for (var k = 0; k < nearGrabReadiness.length; k++) {                    if (nearGrabReadiness[k].active && (nearGrabReadiness[k].targets[0] === this.grabbedThingID ||                        HMD.tabletID && nearGrabReadiness[k].targets[0] === HMD.tabletID)) {                        this.endFarGrabAction();                        this.restoreIgnoredEntities();                        return makeRunningValues(false, [], []);                    }                }                 this.continueDistanceHolding(controllerData);            } else {                // if we are doing a distance search and this controller moves into a position                // where it could near-grab something, stop searching.                for (var j = 0; j < nearGrabReadiness.length; j++) {                    if (nearGrabReadiness[j].active) {                        this.endFarGrabAction();                        this.restoreIgnoredEntities();                        return makeRunningValues(false, [], []);                    }                }                 var rayPickInfo = controllerData.rayPicks[this.hand];                if (controllerData.triggerClicks[this.hand] && rayPickInfo.intersects) {                    var entityID = rayPickInfo.objectID;                    var targetProps = Entities.getEntityProperties(entityID, DISPATCHER_PROPERTIES);                    if (targetProps.href !== "") {                        AddressManager.handleLookupString(targetProps.href);                        this.restoreIgnoredEntities();                        return makeRunningValues(false, [], []);                    }                     this.targetObject = new TargetObject(entityID, targetProps);                    this.targetObject.parentProps = getEntityParents(targetProps);                     Selection.removeFromSelectedItemsList("contextOverlayHighlightList", "entity", entityID);                     var targetEntity = this.targetObject.getTargetEntity();                    entityID = targetEntity.id;                    targetProps = targetEntity.props;                     if (                        entityID !== HMD.tabletID &&                        !Keyboard.containsID(entityID) &&                        (entityIsGrabbable(targetProps) ||                        entityIsGrabbable(this.targetObject.entityProps))                    ) {                        if (!entityIsDistanceGrabbable(targetProps)) {                            this.targetObject.makeDynamic();                        }                         if (!this.distanceRotating) {                            this.grabbedThingID = entityID;                            this.grabbedDistance = rayPickInfo.distance;                        }                         if (otherFarGrabModule.grabbedThingID === this.grabbedThingID &&                            otherFarGrabModule.distanceHolding) {                            this.prepareDistanceRotatingData(controllerData);                            this.distanceRotate(otherFarGrabModule);                        } else {                            this.distanceHolding = true;                            this.distanceRotating = false;                            this.startFarGrabAction(controllerData, targetProps);                        }                    }                }                if (this.distanceRotating) {                    this.distanceRotate(otherFarGrabModule);                }

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