//// Created by Bradley Austin Davis on 2018/05/08// Copyright 2013-2018 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #pragma once #include <QtTest/QtTest>#include <QtCore/QTemporaryDir> #include <gpu/Forward.h>#include <gl/OffscreenGLCanvas.h> class TextureTest : public QObject { Q_OBJECT private: void beginFrame(); void endFrame(); void renderFrame(const std::function<void(gpu::Batch&)>& = [](gpu::Batch&) {}); std::vector<std::pair<gpu::TexturePointer, glm::ivec2>> loadTestTextures() const; private slots: void initTestCase(); void cleanupTestCase(); void testTextureLoading(); private: QString _resourcesPath; OffscreenGLCanvas _canvas; gpu::ContextPointer _gpuContext; gpu::PipelinePointer _pipeline; gpu::FramebufferPointer _framebuffer; gpu::TexturePointer _colorBuffer, _depthBuffer; const glm::uvec2 _size{ 640, 480 }; std::vector<std::string> _textureFiles; size_t _frameCount { 0 };};
//
// Created by Bradley Austin Davis on 2018/05/08
// Copyright 2013-2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include <QtTest/QtTest>
#include <QtCore/QTemporaryDir>
#include <gpu/Forward.h>
#include <gl/OffscreenGLCanvas.h>
class TextureTest : public QObject {
Q_OBJECT
private:
void beginFrame();
void endFrame();
void renderFrame(const std::function<void(gpu::Batch&)>& = [](gpu::Batch&) {});
std::vector<std::pair<gpu::TexturePointer, glm::ivec2>> loadTestTextures() const;
private slots:
void initTestCase();
void cleanupTestCase();
void testTextureLoading();
private:
QString _resourcesPath;
OffscreenGLCanvas _canvas;
gpu::ContextPointer _gpuContext;
gpu::PipelinePointer _pipeline;
gpu::FramebufferPointer _framebuffer;
gpu::TexturePointer _colorBuffer, _depthBuffer;
const glm::uvec2 _size{ 640, 480 };
std::vector<std::string> _textureFiles;
size_t _frameCount { 0 };
};