Code

History

Commits on 586bd7ffca69678a0eaf6ecf376afe99edeffc1c to interface/src/scripting/RenderScriptingInterface.cpp31
  1. Fixes to most scripting-related warningsksuprynowicz committed 4 years ago6f32173
  2. Fixed enums in scripting engineksuprynowicz committed 4 years agoad57a5e
  3. Type registeration fixes for scripting engineksuprynowicz committed 4 years ago0a3ec92
  4. Proper handling of enum classes for scriptingksuprynowicz committed 4 years ago33c8607
  5. Attempt to debug broken enums in scriptingksuprynowicz committed 4 years ago95434a2
  6. minor tweaks in response to code review (very belated) and reported issues - explicitly registering some enums with Qt at runtime (needed if they're function return values) - replaced references to engine() with local variables if they already existedHeather Anderson committed 4 years ago0bce066
  7. Move screen naming to UI library, and improve namingDale Glass committed 3 years ago1cf3756
  8. Try to make screen descriptions include more infoDale Glass committed 3 years agode36c71
  9. Add an option to choose which screen to use for full screen modeDale Glass committed 3 years ago8884988
  10. Secondary camera now has the same antialiasing settings as main oneksuprynowicz committed 3 years ago00a2880
  11. Added comments. Referenced all enums explicitly.Penguin-Guru committed 5 years agoe6a41e8
  12. Apparently it worked.Penguin-Guru committed 5 years agofc1a0d6
  13. Hopefully works.Penguin-Guru committed 5 years ago3c85964
  14. Clumsy fix for enum storage.Penguin-Guru committed 5 years ago8386f2e
  15. Hopefully implemented antialiasing setting.Penguin-Guru committed 5 years ago66fdfa4
  16. RenderSecondView shadow config follows that of RenderMainViewAndrew Meadows committed 7 years ago8aa1bdd
  17. merging the various job/task/switch congif into oneSam committed 7 years ago767f413
  18. Add sanity check for viewport resolution scale to avoid negative valueSam Gateau committed 7 years ago768dd05
  19. Proper allocation of the resource in forward and starting to remove the ui as we have itSam Gateau committed 7 years agob5e4a47
  20. Drafting ways to rescale in forwardSam Gateau committed 7 years ago5288314
  21. INtroduce range check for int value against the several enums we exposed through the js api for REnder and PErformance settingsSam Gateau committed 7 years ago9bc6c3b
  22. Removing the atomics and fixing mistakes pointed out inreviewSam Gateau committed 7 years agof51e491
  23. Addressing the initialization bug not applying REnderMethod properly, Adjusting RefrehRateProfile to Realtime in High performancePresetSam Gateau committed 7 years ago2a4d0cf
  24. Testing a different approachSam Gateau committed 7 years ago54d1705
  25. cleaning up case of enum names and aligning the PerformancePreset with the PlatformTierSam Gateau committed 7 years ago4e2480d
  26. INtroducing the PerformanceManagerSam Gateau committed 7 years agobf7617e
  27. Gathering all the needed settings in one placeSam Gateau committed 7 years agoaedc631
  28. Adding ui to debug render settingsSam Gateau committed 7 years ago0862e40
  29. add more options to render scripting interfaceSamGondelman committed 7 years ago2e66683
  30. threadsafe setRenderMethodSamGondelman committed 7 years agodb813fa
  31. render scripting interface + renderMethod controlSamGondelman committed 7 years agofee20d9