Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/render-utils/src/RenderDeferredTask.cpp209
  1. Merge branch 'master' of https://github.com/highfidelity/hifi into yellowSam Gateau committed 11 years agofe633cd
  2. Merge branch 'master' of https://github.com/highfidelity/hifi into daftsamcake committed 11 years ago76e661f
  3. Mergin yellow with the Status bar rendering into Daft cwith the switch to batch for deferred passsamcake committed 11 years ago84b70fb
  4. remove dead codeZappoMan committed 11 years ago29a7584
  5. Use make_shared/create to make shared pointersAtlante45 committed 11 years ago7b5a5a3
  6. Exposing the display Item Status to js to turn it on/offSam Gateau committed 11 years agoe8b11f1
  7. first draft at using the status of the item for representing stats and current data about it in the DrawStatus phaseSam Gateau committed 11 years ago20cb519
  8. Merge branch 'master' of https://github.com/highfidelity/hifi into daftSam Gateau committed 11 years ago51eab1b
  9. Covering all the case for rendering the light passesSam Gateau committed 11 years agoc41ebca
  10. Fix DrawOverlay3D::getOpaquePipeline invalid signatureRyan Huffman committed 11 years ago35f9d49
  11. Merge branch 'master' of github.com:highfidelity/hifi into fix-edit-rotateRyan Huffman committed 11 years ago665baff
  12. Move circle3d and text overlays to batchesRyan Huffman committed 11 years ago690e2e3
  13. Fix the cookie cutter problem in stereo, the alphaThreshold wasn 't assigned correctly for opaqueSam Gateau committed 11 years ago5a2d248
  14. IMproving the probe system and cleaning the engine scriptSam Gateau committed 11 years ago31633ec
  15. Fixing transparency that i just brokeSam Gateau committed 11 years agofb42613
  16. preping for debug the jobssamcake committed 11 years ago89fe1c4
  17. Migrating the overaly 3d rendering in their own job and their own shaderSam Gateau committed 11 years ago5c54703
  18. migrating the transparent pipelineSam Gateau committed 11 years agod1ac314
  19. Improving the design of the Jobs and varyingSam Gateau committed 11 years ago9be8775
  20. Add post-scale to view matrix when in mirror modeRyan Huffman committed 11 years ago81d003b
  21. Fix setting of _renderModeRyan Huffman committed 11 years agoad77374
  22. Clean up on the item interface and introduction of the Layered concept, fixing the highliting box of the edit toolSam Gateau committed 11 years ago7685fe2
  23. Back to clean state, just added the Material KeySam Gateau committed 11 years ago470e248
  24. first take on the materialKeySam Gateau committed 11 years ago7de4c2e
  25. FIxing mergesamcake committed 11 years agod9b7a42
  26. FIxing the transparent rendering on Macsamcake committed 11 years ago5e351c0
  27. better highlights blendingSam Gateau committed 11 years ago3196c5c
  28. Gettting th ehighlight on transparent to workSam Gateau committed 11 years agode61f4e
  29. shuffling the rendering steps to get to render transparent and light it correctlySam Gateau committed 11 years ago8d3a322
  30. Trying to get Ubuntu to buildSam Gateau committed 11 years agoeea7ddf
  31. exposing some controls on the engine to js for debuggingSam Gateau committed 11 years ago903837a
  32. Trying to transfer the rnedering from displaySide to RenderDeferredTaskSam Gateau committed 11 years agobd7c22e
  33. On to a full rendered pipelineSam Gateau committed 11 years agoc8e30ef
  34. Introducing the RenderDeferredTask class which moves the current rendering pipeline into the render::ENgine schemeSam Gateau committed 11 years agof04f3bd