Code

History

Commits on f3732aaa62f4dce292f3dfcfa9fac8a239ad8dea to interface/src/scripting/RenderScriptingInterface.cpp33
  1. Added FOV setting to graphics menuksuprynowicz committed 3 years agod0fe5b7
  2. Fix copyright headersJulian Groß committed 3 years agoae7d229
  3. Fixes to most scripting-related warningsksuprynowicz committed 4 years ago6f32173
  4. Fixed enums in scripting engineksuprynowicz committed 4 years agoad57a5e
  5. Type registeration fixes for scripting engineksuprynowicz committed 4 years ago0a3ec92
  6. Proper handling of enum classes for scriptingksuprynowicz committed 4 years ago33c8607
  7. Attempt to debug broken enums in scriptingksuprynowicz committed 4 years ago95434a2
  8. minor tweaks in response to code review (very belated) and reported issues - explicitly registering some enums with Qt at runtime (needed if they're function return values) - replaced references to engine() with local variables if they already existedHeather Anderson committed 4 years ago0bce066
  9. Move screen naming to UI library, and improve namingDale Glass committed 3 years ago1cf3756
  10. Try to make screen descriptions include more infoDale Glass committed 3 years agode36c71
  11. Add an option to choose which screen to use for full screen modeDale Glass committed 3 years ago8884988
  12. Secondary camera now has the same antialiasing settings as main oneksuprynowicz committed 3 years ago00a2880
  13. Added comments. Referenced all enums explicitly.Penguin-Guru committed 5 years agoe6a41e8
  14. Apparently it worked.Penguin-Guru committed 5 years agofc1a0d6
  15. Hopefully works.Penguin-Guru committed 5 years ago3c85964
  16. Clumsy fix for enum storage.Penguin-Guru committed 5 years ago8386f2e
  17. Hopefully implemented antialiasing setting.Penguin-Guru committed 5 years ago66fdfa4
  18. RenderSecondView shadow config follows that of RenderMainViewAndrew Meadows committed 7 years ago8aa1bdd
  19. merging the various job/task/switch congif into oneSam committed 7 years ago767f413
  20. Add sanity check for viewport resolution scale to avoid negative valueSam Gateau committed 7 years ago768dd05
  21. Proper allocation of the resource in forward and starting to remove the ui as we have itSam Gateau committed 7 years agob5e4a47
  22. Drafting ways to rescale in forwardSam Gateau committed 7 years ago5288314
  23. INtroduce range check for int value against the several enums we exposed through the js api for REnder and PErformance settingsSam Gateau committed 7 years ago9bc6c3b
  24. Removing the atomics and fixing mistakes pointed out inreviewSam Gateau committed 7 years agof51e491
  25. Addressing the initialization bug not applying REnderMethod properly, Adjusting RefrehRateProfile to Realtime in High performancePresetSam Gateau committed 7 years ago2a4d0cf
  26. Testing a different approachSam Gateau committed 7 years ago54d1705
  27. cleaning up case of enum names and aligning the PerformancePreset with the PlatformTierSam Gateau committed 7 years ago4e2480d
  28. INtroducing the PerformanceManagerSam Gateau committed 7 years agobf7617e
  29. Gathering all the needed settings in one placeSam Gateau committed 7 years agoaedc631
  30. Adding ui to debug render settingsSam Gateau committed 7 years ago0862e40
  31. add more options to render scripting interfaceSamGondelman committed 7 years ago2e66683
  32. threadsafe setRenderMethodSamGondelman committed 7 years agodb813fa
  33. render scripting interface + renderMethod controlSamGondelman committed 7 years agofee20d9

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