Code

History

  1. Breaking out common gpu-gl codeBrad Davis committed 8 years ago6fe75a3
  2. Moving to custom context creationBrad Davis committed 10 years ago617633b
  3. Use weak pointers instead of references for deallocation safetyBrad Davis committed 10 years agoc66ed3e
  4. Working on draw crash bug, adding render thread trash handlingBrad Davis committed 10 years agoc2509e9
  5. Trying to get the gpu timer to work correctlysamcake committed 10 years ago89ec547
  6. Adding GL 4.5 backendBrad Davis committed 10 years agob16812a
  7. PR feedbackBrad Davis committed 10 years ago7efcad3