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////  GL41BackendQuery.cpp//  libraries/gpu/src/gpu////  Created by Sam Gateau on 7/7/2015.//  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#include "GL41Backend.h" #include <gpu/gl/GLQuery.h> using namespace gpu;using namespace gpu::gl;using namespace gpu::gl41;  class GL41Query : public GLQuery {    using Parent = GLQuery;public:    static GLuint allocateQuery() {        GLuint result;        glGenQueries(1, &result);        return result;    }     GL41Query(const std::weak_ptr<GLBackend>& backend, const Query& query)        : Parent(backend, query, allocateQuery(), allocateQuery()) { }}; GLQuery* GL41Backend::syncGPUObject(const Query& query) {    return GL41Query::sync<GL41Query>(*this, query);} GLuint GL41Backend::getQueryID(const QueryPointer& query) {    return GL41Query::getId<GL41Query>(*this, query);}