//// Created by Bradley Austin Davis on 2016/05/15// Copyright 2013-2016 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#include "GL41Backend.h"#include <gpu/gl/GLBuffer.h> namespace gpu { namespace gl41 { class GL41Buffer : public gpu::gl::GLBuffer { using Parent = gpu::gl::GLBuffer; static GLuint allocate() { GLuint result; glGenBuffers(1, &result); return result; } ~GL41Buffer() { if (_texBuffer) { auto backend = _backend.lock(); if (backend) { backend->releaseTexture(_texBuffer, 0); } } } public: GL41Buffer(const std::weak_ptr<gl::GLBackend>& backend, const Buffer& buffer, GL41Buffer* original) : Parent(backend, buffer, allocate()) { glBindBuffer(GL_COPY_WRITE_BUFFER, _buffer); glBufferData(GL_COPY_WRITE_BUFFER, _size, nullptr, GL_DYNAMIC_DRAW); glBindBuffer(GL_COPY_WRITE_BUFFER, 0); if (original && original->_size) { glBindBuffer(GL_COPY_WRITE_BUFFER, _buffer); glBindBuffer(GL_COPY_READ_BUFFER, original->_buffer); glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, original->_size); glBindBuffer(GL_COPY_WRITE_BUFFER, 0); glBindBuffer(GL_COPY_READ_BUFFER, 0); (void)CHECK_GL_ERROR(); } Backend::setGPUObject(buffer, this); } void transfer() override { glBindBuffer(GL_COPY_WRITE_BUFFER, _buffer); (void)CHECK_GL_ERROR(); Size offset; Size size; Size currentPage { 0 }; auto data = _gpuObject._renderSysmem.readData(); while (_gpuObject._renderPages.getNextTransferBlock(offset, size, currentPage)) { glBufferSubData(GL_COPY_WRITE_BUFFER, offset, size, data + offset); (void)CHECK_GL_ERROR(); } glBindBuffer(GL_COPY_WRITE_BUFFER, 0); (void)CHECK_GL_ERROR(); _gpuObject._renderPages._flags &= ~PageManager::DIRTY; } // REsource BUffer are implemented with TextureBuffer GLuint _texBuffer { 0 }; GLuint getTexBufferId() { if (!_texBuffer) { glGenTextures(1, &_texBuffer); glActiveTexture(GL_TEXTURE0 + GL41Backend::RESOURCE_BUFFER_TEXBUF_TEX_UNIT); glBindTexture(GL_TEXTURE_BUFFER, _texBuffer); glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, _buffer); glBindTexture(GL_TEXTURE_BUFFER, 0); (void)CHECK_GL_ERROR(); } return _texBuffer; } }; }} using namespace gpu;using namespace gpu::gl;using namespace gpu::gl41; GLuint GL41Backend::getBufferID(const Buffer& buffer) { return GL41Buffer::getId<GL41Buffer>(*this, buffer);} GLuint GL41Backend::getBufferIDUnsynced(const Buffer& buffer) { return GL41Buffer::getIdUnsynced<GL41Buffer>(*this, buffer);} GLuint GL41Backend::getResourceBufferID(const Buffer& buffer) { auto* object = GL41Buffer::sync<GL41Buffer>(*this, buffer); if (object) { return object->getTexBufferId(); } else { return 0; }} GLBuffer* GL41Backend::syncGPUObject(const Buffer& buffer) { return GL41Buffer::sync<GL41Buffer>(*this, buffer);} bool GL41Backend::bindResourceBuffer(uint32_t slot, const BufferPointer& buffer) { GLuint texBuffer = GL41Backend::getResourceBufferID((*buffer)); if (texBuffer) { glActiveTexture(GL_TEXTURE0 + GL41Backend::RESOURCE_BUFFER_SLOT0_TEX_UNIT + slot); glBindTexture(GL_TEXTURE_BUFFER, texBuffer); (void)CHECK_GL_ERROR(); assign(_resource._buffers[slot], buffer); return true; } return false;} void GL41Backend::releaseResourceBuffer(uint32_t slot) { auto& bufferReference = _resource._buffers[slot]; auto buffer = acquire(bufferReference); if (buffer) { glActiveTexture(GL_TEXTURE0 + GL41Backend::RESOURCE_BUFFER_SLOT0_TEX_UNIT + slot); glBindTexture(GL_TEXTURE_BUFFER, 0); reset(bufferReference); }}
//
// Created by Bradley Austin Davis on 2016/05/15
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "GL41Backend.h"
#include <gpu/gl/GLBuffer.h>
namespace gpu {
namespace gl41 {
class GL41Buffer : public gpu::gl::GLBuffer {
using Parent = gpu::gl::GLBuffer;
static GLuint allocate() {
GLuint result;
glGenBuffers(1, &result);
return result;
}
~GL41Buffer() {
if (_texBuffer) {
auto backend = _backend.lock();
if (backend) {
backend->releaseTexture(_texBuffer, 0);
}
}
}
public:
GL41Buffer(const std::weak_ptr<gl::GLBackend>& backend, const Buffer& buffer, GL41Buffer* original) : Parent(backend, buffer, allocate()) {
glBindBuffer(GL_COPY_WRITE_BUFFER, _buffer);
glBufferData(GL_COPY_WRITE_BUFFER, _size, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
if (original && original->_size) {
glBindBuffer(GL_COPY_WRITE_BUFFER, _buffer);
glBindBuffer(GL_COPY_READ_BUFFER, original->_buffer);
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, original->_size);
glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
glBindBuffer(GL_COPY_READ_BUFFER, 0);
(void)CHECK_GL_ERROR();
}
Backend::setGPUObject(buffer, this);
}
void transfer() override {
glBindBuffer(GL_COPY_WRITE_BUFFER, _buffer);
(void)CHECK_GL_ERROR();
Size offset;
Size size;
Size currentPage { 0 };
auto data = _gpuObject._renderSysmem.readData();
while (_gpuObject._renderPages.getNextTransferBlock(offset, size, currentPage)) {
glBufferSubData(GL_COPY_WRITE_BUFFER, offset, size, data + offset);
(void)CHECK_GL_ERROR();
}
glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
(void)CHECK_GL_ERROR();
_gpuObject._renderPages._flags &= ~PageManager::DIRTY;
}
// REsource BUffer are implemented with TextureBuffer
GLuint _texBuffer { 0 };
GLuint getTexBufferId() {
if (!_texBuffer) {
glGenTextures(1, &_texBuffer);
glActiveTexture(GL_TEXTURE0 + GL41Backend::RESOURCE_BUFFER_TEXBUF_TEX_UNIT);
glBindTexture(GL_TEXTURE_BUFFER, _texBuffer);
glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, _buffer);
glBindTexture(GL_TEXTURE_BUFFER, 0);
(void)CHECK_GL_ERROR();
}
return _texBuffer;
}
};
}
}
using namespace gpu;
using namespace gpu::gl;
using namespace gpu::gl41;
GLuint GL41Backend::getBufferID(const Buffer& buffer) {
return GL41Buffer::getId<GL41Buffer>(*this, buffer);
}
GLuint GL41Backend::getBufferIDUnsynced(const Buffer& buffer) {
return GL41Buffer::getIdUnsynced<GL41Buffer>(*this, buffer);
}
GLuint GL41Backend::getResourceBufferID(const Buffer& buffer) {
auto* object = GL41Buffer::sync<GL41Buffer>(*this, buffer);
if (object) {
return object->getTexBufferId();
} else {
return 0;
}
}
GLBuffer* GL41Backend::syncGPUObject(const Buffer& buffer) {
return GL41Buffer::sync<GL41Buffer>(*this, buffer);
}
bool GL41Backend::bindResourceBuffer(uint32_t slot, const BufferPointer& buffer) {
GLuint texBuffer = GL41Backend::getResourceBufferID((*buffer));
if (texBuffer) {
glActiveTexture(GL_TEXTURE0 + GL41Backend::RESOURCE_BUFFER_SLOT0_TEX_UNIT + slot);
glBindTexture(GL_TEXTURE_BUFFER, texBuffer);
(void)CHECK_GL_ERROR();
assign(_resource._buffers[slot], buffer);
return true;
}
return false;
}
void GL41Backend::releaseResourceBuffer(uint32_t slot) {
auto& bufferReference = _resource._buffers[slot];
auto buffer = acquire(bufferReference);
if (buffer) {
glActiveTexture(GL_TEXTURE0 + GL41Backend::RESOURCE_BUFFER_SLOT0_TEX_UNIT + slot);
glBindTexture(GL_TEXTURE_BUFFER, 0);
reset(bufferReference);
}
}