Code

History

  1. Buffer usage flagsBrad Davis committed 8 years agoea485d0
  2. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 2 years agoce7c304
  3. minor cleanup, copyrightHifiExperiments committed 2 years agod5e251d
  4. merge old workHifiExperiments committed 2 years ago56f697e
  5. Revert "Revert "Mirrors + Portals""Dale Glass committed 2 years agoe7591d6
  6. Revert "Mirrors + Portals"ksuprynowicz committed 2 years agoc6e4e5d
  7. fix view + projection, texture flipping, billboardingHifiExperiments committed 2 years ago10de128
  8. billboarding for model entitiesHifiExperiments committed 5 years ago2a27fc4
  9. (✿◠‿◠)SamGondelman committed 7 years agode90c50
  10. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  11. Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternionsAnthony J. Thibault committed 8 years ago86351f1
  12. WIP check in of making the use of dq or mat dynamic per modelAnthony J. Thibault committed 8 years agocf54523
  13. wip finish adding material entitySamGondelman committed 8 years agod7f4b03
  14. Merge branch 'master' into feature/dual-quatAnthony J. Thibault committed 8 years ago7753b8a
  15. Merge branch 'master' into feature/dual-quatAnthony J. Thibault committed 8 years ago59b8437
  16. fix avatar texture loadingSamGondelman committed 8 years ago97c0b33
  17. always push default haze to current frameSamGondelman committed 8 years agoa9d5dda
  18. Full Dual Quaternion supportAnthony J. Thibault committed 8 years ago8bdddf7
  19. Created Model::TransformComponents classAnthony J. Thibault committed 8 years ago18113d8
  20. get rid of _model completelySamGondelman committed 8 years ago69c1c65
  21. fixes from code reviewsamcake committed 9 years agoaf11802
  22. Adjust syntaxsamcake committed 9 years ago0718763
  23. Address cauterized cluster matrices issuesamcake committed 9 years ago6481e0f
  24. cleaning more codeSam Gateau committed 9 years agoc11f46a
  25. Trying to set the ClusterBuffer in the render loop instead of the game loopSam Gateau committed 9 years ago56510ab
  26. Show MyAvatar's head in the SpectatorCamera view!Zach Fox committed 9 years ago47e5fb5
  27. payload keeps weak pointer to ModelAndrew Meadows committed 9 years agof7db877
  28. Migrate core avatar rendering functionality to libraryBrad Davis committed 9 years ago2d0bbf7