//// CauterizedMeshPartPayload.cpp// interface/src/renderer//// Created by Andrew Meadows 2017.01.17// Copyright 2017 High Fidelity, Inc.// Copyright 2024 Overte e.V.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "CauterizedMeshPartPayload.h" #include <PerfStat.h>#include <graphics/ShaderConstants.h> #include "CauterizedModel.h" using namespace render; CauterizedMeshPartPayload::CauterizedMeshPartPayload(ModelPointer model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const uint64_t& created) : ModelMeshPartPayload(model, meshIndex, partIndex, shapeIndex, transform, created) {} void CauterizedMeshPartPayload::updateClusterBuffer(const std::vector<glm::mat4>& clusterMatrices, const std::vector<glm::mat4>& cauterizedClusterMatrices) { ModelMeshPartPayload::updateClusterBuffer(clusterMatrices); if (cauterizedClusterMatrices.size() > 1) { if (!_cauterizedClusterBuffer) { _cauterizedClusterBuffer = std::make_shared<gpu::Buffer>(gpu::Buffer::UniformBuffer, cauterizedClusterMatrices.size() * sizeof(glm::mat4), (const gpu::Byte*) cauterizedClusterMatrices.data()); } else { _cauterizedClusterBuffer->setSubData(0, cauterizedClusterMatrices.size() * sizeof(glm::mat4), (const gpu::Byte*) cauterizedClusterMatrices.data()); } }} void CauterizedMeshPartPayload::updateClusterBuffer(const std::vector<Model::TransformDualQuaternion>& clusterDualQuaternions, const std::vector<Model::TransformDualQuaternion>& cauterizedClusterDualQuaternions) { ModelMeshPartPayload::updateClusterBuffer(clusterDualQuaternions); if (cauterizedClusterDualQuaternions.size() > 1) { if (!_cauterizedClusterBuffer) { _cauterizedClusterBuffer = std::make_shared<gpu::Buffer>(gpu::Buffer::UniformBuffer, cauterizedClusterDualQuaternions.size() * sizeof(Model::TransformDualQuaternion), (const gpu::Byte*) cauterizedClusterDualQuaternions.data()); } else { _cauterizedClusterBuffer->setSubData(0, cauterizedClusterDualQuaternions.size() * sizeof(Model::TransformDualQuaternion), (const gpu::Byte*) cauterizedClusterDualQuaternions.data()); } }} void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(const Transform& modelTransform, const Model::MeshState& meshState, bool useDualQuaternionSkinning) { Transform renderTransform = modelTransform; if (useDualQuaternionSkinning) { if (meshState.clusterDualQuaternions.size() == 1 || meshState.clusterDualQuaternions.size() == 2) { const auto& dq = meshState.clusterDualQuaternions[0]; Transform transform(dq.getRotation(), dq.getScale(), dq.getTranslation()); renderTransform = modelTransform.worldTransform(Transform(transform)); } } else { if (meshState.clusterMatrices.size() == 1 || meshState.clusterMatrices.size() == 2) { renderTransform = modelTransform.worldTransform(Transform(meshState.clusterMatrices[0])); } } _cauterizedTransform = renderTransform;} void CauterizedMeshPartPayload::bindTransform(gpu::Batch& batch, const Transform& transform, RenderArgs::RenderMode renderMode, size_t mirrorDepth) const { bool useCauterizedMesh = _enableCauterization && (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE && renderMode != RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) && mirrorDepth == 0; if (useCauterizedMesh) { if (_cauterizedClusterBuffer) { batch.setUniformBuffer(graphics::slot::buffer::Skinning, _cauterizedClusterBuffer); } batch.setModelTransform(_cauterizedTransform, _previousRenderTransform); if (renderMode == Args::RenderMode::DEFAULT_RENDER_MODE || renderMode == Args::RenderMode::MIRROR_RENDER_MODE) { _previousRenderTransform = _cauterizedTransform; } } else { ModelMeshPartPayload::bindTransform(batch, transform, renderMode, mirrorDepth); }}
//
// CauterizedMeshPartPayload.cpp
// interface/src/renderer
//
// Created by Andrew Meadows 2017.01.17
// Copyright 2017 High Fidelity, Inc.
// Copyright 2024 Overte e.V.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "CauterizedMeshPartPayload.h"
#include <PerfStat.h>
#include <graphics/ShaderConstants.h>
#include "CauterizedModel.h"
using namespace render;
CauterizedMeshPartPayload::CauterizedMeshPartPayload(ModelPointer model, int meshIndex, int partIndex, int shapeIndex,
const Transform& transform, const uint64_t& created)
: ModelMeshPartPayload(model, meshIndex, partIndex, shapeIndex, transform, created) {}
void CauterizedMeshPartPayload::updateClusterBuffer(const std::vector<glm::mat4>& clusterMatrices,
const std::vector<glm::mat4>& cauterizedClusterMatrices) {
ModelMeshPartPayload::updateClusterBuffer(clusterMatrices);
if (cauterizedClusterMatrices.size() > 1) {
if (!_cauterizedClusterBuffer) {
_cauterizedClusterBuffer = std::make_shared<gpu::Buffer>(gpu::Buffer::UniformBuffer, cauterizedClusterMatrices.size() * sizeof(glm::mat4),
(const gpu::Byte*) cauterizedClusterMatrices.data());
} else {
_cauterizedClusterBuffer->setSubData(0, cauterizedClusterMatrices.size() * sizeof(glm::mat4),
(const gpu::Byte*) cauterizedClusterMatrices.data());
}
}
}
void CauterizedMeshPartPayload::updateClusterBuffer(const std::vector<Model::TransformDualQuaternion>& clusterDualQuaternions,
const std::vector<Model::TransformDualQuaternion>& cauterizedClusterDualQuaternions) {
ModelMeshPartPayload::updateClusterBuffer(clusterDualQuaternions);
if (cauterizedClusterDualQuaternions.size() > 1) {
if (!_cauterizedClusterBuffer) {
_cauterizedClusterBuffer = std::make_shared<gpu::Buffer>(gpu::Buffer::UniformBuffer, cauterizedClusterDualQuaternions.size() * sizeof(Model::TransformDualQuaternion),
(const gpu::Byte*) cauterizedClusterDualQuaternions.data());
} else {
_cauterizedClusterBuffer->setSubData(0, cauterizedClusterDualQuaternions.size() * sizeof(Model::TransformDualQuaternion),
(const gpu::Byte*) cauterizedClusterDualQuaternions.data());
}
}
}
void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(const Transform& modelTransform, const Model::MeshState& meshState, bool useDualQuaternionSkinning) {
Transform renderTransform = modelTransform;
if (useDualQuaternionSkinning) {
if (meshState.clusterDualQuaternions.size() == 1 || meshState.clusterDualQuaternions.size() == 2) {
const auto& dq = meshState.clusterDualQuaternions[0];
Transform transform(dq.getRotation(),
dq.getScale(),
dq.getTranslation());
renderTransform = modelTransform.worldTransform(Transform(transform));
}
} else {
if (meshState.clusterMatrices.size() == 1 || meshState.clusterMatrices.size() == 2) {
renderTransform = modelTransform.worldTransform(Transform(meshState.clusterMatrices[0]));
}
}
_cauterizedTransform = renderTransform;
}
void CauterizedMeshPartPayload::bindTransform(gpu::Batch& batch, const Transform& transform, RenderArgs::RenderMode renderMode, size_t mirrorDepth) const {
bool useCauterizedMesh = _enableCauterization && (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE && renderMode != RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) &&
mirrorDepth == 0;
if (useCauterizedMesh) {
if (_cauterizedClusterBuffer) {
batch.setUniformBuffer(graphics::slot::buffer::Skinning, _cauterizedClusterBuffer);
}
batch.setModelTransform(_cauterizedTransform, _previousRenderTransform);
if (renderMode == Args::RenderMode::DEFAULT_RENDER_MODE || renderMode == Args::RenderMode::MIRROR_RENDER_MODE) {
_previousRenderTransform = _cauterizedTransform;
}
} else {
ModelMeshPartPayload::bindTransform(batch, transform, renderMode, mirrorDepth);
}
}