//// TextRenderer3D.h// interface/src/ui//// Created by Andrzej Kapolka on 4/26/13.// Copyright 2013 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_TextRenderer3D_h#define hifi_TextRenderer3D_h #include <memory>#include <glm/glm.hpp> #include "text/Font.h"#include "TextEffect.h"#include "TextAlignment.h"#include "FontFamilies.h" class TextRenderer3D {public: static TextRenderer3D* getInstance(const char* family); glm::vec2 computeExtent(const QString& str) const; float getFontHeight() const; void draw(gpu::Batch& batch, const Font::DrawProps& props); void draw(gpu::Batch& batch, const QString& font, const Font::DrawProps& props); private: TextRenderer3D(const char* family); QString _family; std::shared_ptr<Font> _font; Font::DrawInfo _drawInfo; }; #endif // hifi_TextRenderer3D_h
//
// TextRenderer3D.h
// interface/src/ui
//
// Created by Andrzej Kapolka on 4/26/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_TextRenderer3D_h
#define hifi_TextRenderer3D_h
#include <memory>
#include <glm/glm.hpp>
#include "text/Font.h"
#include "TextEffect.h"
#include "TextAlignment.h"
#include "FontFamilies.h"
class TextRenderer3D {
public:
static TextRenderer3D* getInstance(const char* family);
glm::vec2 computeExtent(const QString& str) const;
float getFontHeight() const;
void draw(gpu::Batch& batch, const Font::DrawProps& props);
void draw(gpu::Batch& batch, const QString& font, const Font::DrawProps& props);
private:
TextRenderer3D(const char* family);
QString _family;
std::shared_ptr<Font> _font;
Font::DrawInfo _drawInfo;
};
#endif // hifi_TextRenderer3D_h