ksuprynowiczPost review shader fixes0ad6ae710 months agoHistory
28 lines · 737 B · Text
RawDownload
<@include gpu/Config.slh@><$VERSION_HEADER$>//  Generated on <$_SCRIBE_DATE$>////  unlit untextured vertex shader////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// <@include gpu/Inputs.slh@> <@include gpu/Color.slh@><@include gpu/Transform.slh@><$declareStandardTransform()$> <@include render-utils/ShaderConstants.h@> OUTPUT(RENDER_UTILS_ATTR_COLOR, vec4, _color); void main(void) {    // pass along the color    _color = color_sRGBAToLinear(inColor.rgba);     TransformCamera cam = getTransformCamera();    TransformObject obj = getTransformObject();    <$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>}