//// FadeEffect.h // Created by Olivier Prat on 17/07/2017.// Copyright 2017 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_render_utils_FadeEffect_h#define hifi_render_utils_FadeEffect_h #include <render/Engine.h> class FadeEffect {public: using JobModel = render::Task::Model<FadeEffect>; FadeEffect(); void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs); static render::ShapePipeline::BatchSetter getBatchSetter(); static render::ShapePipeline::ItemSetter getItemUniformSetter(); private: static gpu::TexturePointer _maskMap;}; #endif // hifi_render_utils_FadeEffect_h
//
// FadeEffect.h
// Created by Olivier Prat on 17/07/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_render_utils_FadeEffect_h
#define hifi_render_utils_FadeEffect_h
#include <render/Engine.h>
class FadeEffect {
public:
using JobModel = render::Task::Model<FadeEffect>;
FadeEffect();
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs);
static render::ShapePipeline::BatchSetter getBatchSetter();
static render::ShapePipeline::ItemSetter getItemUniformSetter();
private:
static gpu::TexturePointer _maskMap;
};
#endif // hifi_render_utils_FadeEffect_h