//// LightPayload.h//// Created by Sam Gateau on 9/6/16.// Copyright 2016 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_LightPayload_h#define hifi_LightPayload_h #include <graphics/Light.h>#include <render/Item.h>#include "LightStage.h"#include "TextureCache.h" class LightPayload {public: using Payload = render::Payload<LightPayload>; using Pointer = Payload::DataPointer; LightPayload(); ~LightPayload(); void render(RenderArgs* args); graphics::LightPointer editLight() { _needUpdate = true; return _light; } render::Item::Bound& editBound() { _needUpdate = true; return _bound; } void setVisible(bool visible) { _isVisible = visible; } bool isVisible() const { return _isVisible; } protected: graphics::LightPointer _light; render::Item::Bound _bound; LightStagePointer _stage; LightStage::Index _index { LightStage::INVALID_INDEX }; bool _needUpdate { true }; bool _isVisible{ true };}; namespace render { template <> const ItemKey payloadGetKey(const LightPayload::Pointer& payload); template <> const Item::Bound payloadGetBound(const LightPayload::Pointer& payload, RenderArgs* args); template <> void payloadRender(const LightPayload::Pointer& payload, RenderArgs* args);} class KeyLightPayload {public: using Payload = render::Payload<KeyLightPayload>; using Pointer = Payload::DataPointer; KeyLightPayload(); ~KeyLightPayload(); void render(RenderArgs* args); graphics::LightPointer editLight() { _needUpdate = true; return _light; } render::Item::Bound& editBound() { _needUpdate = true; return _bound; } void setVisible(bool visible) { _isVisible = visible; } bool isVisible() const { return _isVisible; } // More attributes used for rendering: NetworkTexturePointer _ambientTexture; QString _ambientTextureURL; bool _pendingAmbientTexture { false }; protected: graphics::LightPointer _light; render::Item::Bound _bound; LightStagePointer _stage; LightStage::Index _index { LightStage::INVALID_INDEX }; bool _needUpdate { true }; bool _isVisible { true };}; namespace render { template <> const ItemKey payloadGetKey(const KeyLightPayload::Pointer& payload); template <> const Item::Bound payloadGetBound(const KeyLightPayload::Pointer& payload, RenderArgs* args); template <> void payloadRender(const KeyLightPayload::Pointer& payload, RenderArgs* args);} #endif
//
// LightPayload.h
//
// Created by Sam Gateau on 9/6/16.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_LightPayload_h
#define hifi_LightPayload_h
#include <graphics/Light.h>
#include <render/Item.h>
#include "LightStage.h"
#include "TextureCache.h"
class LightPayload {
public:
using Payload = render::Payload<LightPayload>;
using Pointer = Payload::DataPointer;
LightPayload();
~LightPayload();
void render(RenderArgs* args);
graphics::LightPointer editLight() { _needUpdate = true; return _light; }
render::Item::Bound& editBound() { _needUpdate = true; return _bound; }
void setVisible(bool visible) { _isVisible = visible; }
bool isVisible() const { return _isVisible; }
protected:
graphics::LightPointer _light;
render::Item::Bound _bound;
LightStagePointer _stage;
LightStage::Index _index { LightStage::INVALID_INDEX };
bool _needUpdate { true };
bool _isVisible{ true };
};
namespace render {
template <> const ItemKey payloadGetKey(const LightPayload::Pointer& payload);
template <> const Item::Bound payloadGetBound(const LightPayload::Pointer& payload, RenderArgs* args);
template <> void payloadRender(const LightPayload::Pointer& payload, RenderArgs* args);
}
class KeyLightPayload {
public:
using Payload = render::Payload<KeyLightPayload>;
using Pointer = Payload::DataPointer;
KeyLightPayload();
~KeyLightPayload();
void render(RenderArgs* args);
graphics::LightPointer editLight() { _needUpdate = true; return _light; }
render::Item::Bound& editBound() { _needUpdate = true; return _bound; }
void setVisible(bool visible) { _isVisible = visible; }
bool isVisible() const { return _isVisible; }
// More attributes used for rendering:
NetworkTexturePointer _ambientTexture;
QString _ambientTextureURL;
bool _pendingAmbientTexture { false };
protected:
graphics::LightPointer _light;
render::Item::Bound _bound;
LightStagePointer _stage;
LightStage::Index _index { LightStage::INVALID_INDEX };
bool _needUpdate { true };
bool _isVisible { true };
};
namespace render {
template <> const ItemKey payloadGetKey(const KeyLightPayload::Pointer& payload);
template <> const Item::Bound payloadGetBound(const KeyLightPayload::Pointer& payload, RenderArgs* args);
template <> void payloadRender(const KeyLightPayload::Pointer& payload, RenderArgs* args);
}
#endif