//// TextRenderer3D.cpp// interface/src/ui//// Created by Andrzej Kapolka on 4/24/13.// Copyright 2013 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "TextRenderer3D.h" #include "text/Font.h" TextRenderer3D* TextRenderer3D::getInstance(const char* family) { return new TextRenderer3D(family);} TextRenderer3D::TextRenderer3D(const char* family) : _family(family), _font(Font::load(family)) { if (!_font) { qWarning() << "Unable to load font with family " << family; _font = Font::load(ROBOTO_FONT_FAMILY); }} glm::vec2 TextRenderer3D::computeExtent(const QString& str) const { if (_font) { return _font->computeExtent(str); } return glm::vec2(0.0f, 0.0f);} float TextRenderer3D::getFontHeight() const { if (_font) { return _font->getFontHeight(); } return 0.0f;} void TextRenderer3D::draw(gpu::Batch& batch, const Font::DrawProps& props) { if (_font) { _font->drawString(batch, _drawInfo, props); }} void TextRenderer3D::draw(gpu::Batch& batch, const QString& font, const Font::DrawProps& props) { if (font != _family) { _family = font; _font = Font::load(_family); } if (_font) { _font->drawString(batch, _drawInfo, props); }}
//
// TextRenderer3D.cpp
// interface/src/ui
//
// Created by Andrzej Kapolka on 4/24/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "TextRenderer3D.h"
#include "text/Font.h"
TextRenderer3D* TextRenderer3D::getInstance(const char* family) {
return new TextRenderer3D(family);
}
TextRenderer3D::TextRenderer3D(const char* family) :
_family(family),
_font(Font::load(family)) {
if (!_font) {
qWarning() << "Unable to load font with family " << family;
_font = Font::load(ROBOTO_FONT_FAMILY);
}
}
glm::vec2 TextRenderer3D::computeExtent(const QString& str) const {
if (_font) {
return _font->computeExtent(str);
}
return glm::vec2(0.0f, 0.0f);
}
float TextRenderer3D::getFontHeight() const {
if (_font) {
return _font->getFontHeight();
}
return 0.0f;
}
void TextRenderer3D::draw(gpu::Batch& batch, const Font::DrawProps& props) {
if (_font) {
_font->drawString(batch, _drawInfo, props);
}
}
void TextRenderer3D::draw(gpu::Batch& batch, const QString& font, const Font::DrawProps& props) {
if (font != _family) {
_family = font;
_font = Font::load(_family);
}
if (_font) {
_font->drawString(batch, _drawInfo, props);
}
}