// glsl / C++ compatible source as interface for FadeEffect#ifdef __cplusplus# define INT32 glm::int32#else# define INT32 int#endif struct DebugParameters{ INT32 _shadowCascadeIndex;}; // <@if 1@> // Trigger Scribe include // <@endif@> <!def that !> //
// glsl / C++ compatible source as interface for FadeEffect
#ifdef __cplusplus
# define INT32 glm::int32
#else
# define INT32 int
#endif
struct DebugParameters
{
INT32 _shadowCascadeIndex;
};
// <@if 1@>
// Trigger Scribe include
// <@endif@> <!def that !>
//