<@include gpu/Config.slh@><$VERSION_HEADER$>// Generated on <$_SCRIBE_DATE$>//// fxaa.vert// vertex shader//// Created by Raffi Bedikian on 8/30/15// Copyright 2015 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//<@include gpu/Inputs.slh@><@include gpu/Transform.slh@><$declareStandardTransform()$>OUTPUT(0, vec2, varTexcoord);void main(void) { varTexcoord = inTexCoord0.xy; gl_Position = inPosition;}
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// fxaa.vert
// vertex shader
//
// Created by Raffi Bedikian on 8/30/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
OUTPUT(0, vec2, varTexcoord);
void main(void) {
varTexcoord = inTexCoord0.xy;
gl_Position = inPosition;
}