//// RenderDeferredTask.h// render-utils/src///// Created by Sam Gateau on 5/29/15.// Copyright 2016 High Fidelity, Inc.// Copyright 2024 Overte e.V.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_RenderDeferredTask_h#define hifi_RenderDeferredTask_h #include <gpu/Pipeline.h>#include <render/RenderFetchCullSortTask.h>#include "AssembleLightingStageTask.h"#include "LightingModel.h"#include "LightClusters.h"#include "RenderShadowTask.h" class RenderTransparentDeferredConfig : public render::Job::Config { Q_OBJECT Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY newStats) Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty) public: int getNumDrawn() { return _numDrawn; } void setNumDrawn(int numDrawn) { _numDrawn = numDrawn; emit newStats(); } int maxDrawn{ -1 }; signals: void newStats(); void dirty(); protected: int _numDrawn{ 0 };}; class RenderTransparentDeferred {public: using Inputs = render::VaryingSet8<render::ItemBounds, HazeStage::FramePointer, LightStage::FramePointer, LightingModelPointer, LightClustersPointer, LightStage::ShadowFramePointer, DeferredFrameTransformPointer, DeferredFramebufferPointer>; using Config = RenderTransparentDeferredConfig; using JobModel = render::Job::ModelI<RenderTransparentDeferred, Inputs, Config>; RenderTransparentDeferred(render::ShapePlumberPointer shapePlumber, uint transformSlot) : _shapePlumber(shapePlumber), _transformSlot(transformSlot) {} void configure(const Config& config) { _maxDrawn = config.maxDrawn; } void run(const render::RenderContextPointer& renderContext, const Inputs& inputs); protected: render::ShapePlumberPointer _shapePlumber; uint _transformSlot; int _maxDrawn; // initialized by Config}; class DrawStateSortConfig : public render::Job::Config { Q_OBJECT Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged) Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty) Q_PROPERTY(bool stateSort MEMBER stateSort NOTIFY dirty)public: int getNumDrawn() { return numDrawn; } void setNumDrawn(int num) { numDrawn = num; emit numDrawnChanged(); } int maxDrawn{ -1 }; bool stateSort{ true }; signals: void numDrawnChanged(); void dirty(); protected: int numDrawn{ 0 };}; class DrawStateSortDeferred {public: using Inputs = render::VaryingSet3<render::ItemBounds, LightingModelPointer, DeferredFrameTransformPointer>; using Config = DrawStateSortConfig; using JobModel = render::Job::ModelI<DrawStateSortDeferred, Inputs, Config>; DrawStateSortDeferred(render::ShapePlumberPointer shapePlumber, uint transformSlot) : _shapePlumber(shapePlumber), _transformSlot(transformSlot) { } void configure(const Config& config) { _maxDrawn = config.maxDrawn; _stateSort = config.stateSort; } void run(const render::RenderContextPointer& renderContext, const Inputs& inputs); protected: render::ShapePlumberPointer _shapePlumber; uint _transformSlot; int _maxDrawn; // initialized by Config bool _stateSort;}; class SetSeparateDeferredDepthBuffer {public: using Inputs = DeferredFramebufferPointer; using JobModel = render::Job::ModelI<SetSeparateDeferredDepthBuffer, Inputs>; SetSeparateDeferredDepthBuffer() = default; void run(const render::RenderContextPointer& renderContext, const Inputs& inputs); protected: gpu::FramebufferPointer _framebuffer;}; class RenderDeferredTaskConfig : public render::Task::Config { Q_OBJECT Q_PROPERTY(float fadeScale MEMBER fadeScale NOTIFY dirty) Q_PROPERTY(float fadeDuration MEMBER fadeDuration NOTIFY dirty) Q_PROPERTY(float resolutionScale MEMBER resolutionScale NOTIFY dirty) Q_PROPERTY(bool debugFade MEMBER debugFade NOTIFY dirty) Q_PROPERTY(float debugFadePercent MEMBER debugFadePercent NOTIFY dirty)public: float fadeScale{ 0.5f }; float fadeDuration{ 3.0f }; float resolutionScale{ 1.f }; float debugFadePercent{ 0.f }; bool debugFade{ false }; signals: void dirty();}; class RenderDeferredTask {public: using Input = render::VaryingSet4<RenderFetchCullSortTask::Output, LightingModelPointer, AssembleLightingStageTask::Output, RenderShadowTask::Output>; using Config = RenderDeferredTaskConfig; using JobModel = render::Task::ModelI<RenderDeferredTask, Input, Config>; void configure(const Config& config); void build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, uint transformOffset, size_t depth);}; class PreparePrimaryFramebufferConfig : public render::Job::Config { Q_OBJECT Q_PROPERTY(float resolutionScale WRITE setResolutionScale READ getResolutionScale)public: float getResolutionScale() const { return resolutionScale; } void setResolutionScale(float scale) { const float SCALE_RANGE_MIN = 0.1f; const float SCALE_RANGE_MAX = 2.0f; resolutionScale = std::max(SCALE_RANGE_MIN, std::min(SCALE_RANGE_MAX, scale)); } signals: void dirty(); protected: float resolutionScale{ 1.0f };}; class PreparePrimaryFramebuffer {public: using Output = gpu::FramebufferPointer; using Config = PreparePrimaryFramebufferConfig; using JobModel = render::Job::ModelO<PreparePrimaryFramebuffer, Output, Config>; PreparePrimaryFramebuffer(float resolutionScale = 1.0f) : _resolutionScale{ resolutionScale } {} void configure(const Config& config); void run(const render::RenderContextPointer& renderContext, Output& primaryFramebuffer); gpu::FramebufferPointer _primaryFramebuffer; float _resolutionScale{ 1.0f }; private: static gpu::FramebufferPointer createFramebuffer(const char* name, const glm::uvec2& size);}; #endif // hifi_RenderDeferredTask_h
//
// RenderDeferredTask.h
// render-utils/src/
//
// Created by Sam Gateau on 5/29/15.
// Copyright 2016 High Fidelity, Inc.
// Copyright 2024 Overte e.V.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderDeferredTask_h
#define hifi_RenderDeferredTask_h
#include <gpu/Pipeline.h>
#include <render/RenderFetchCullSortTask.h>
#include "AssembleLightingStageTask.h"
#include "LightingModel.h"
#include "LightClusters.h"
#include "RenderShadowTask.h"
class RenderTransparentDeferredConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY newStats)
Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
public:
int getNumDrawn() { return _numDrawn; }
void setNumDrawn(int numDrawn) {
_numDrawn = numDrawn;
emit newStats();
}
int maxDrawn{ -1 };
signals:
void newStats();
void dirty();
protected:
int _numDrawn{ 0 };
};
class RenderTransparentDeferred {
public:
using Inputs = render::VaryingSet8<render::ItemBounds, HazeStage::FramePointer, LightStage::FramePointer, LightingModelPointer, LightClustersPointer, LightStage::ShadowFramePointer, DeferredFrameTransformPointer, DeferredFramebufferPointer>;
using Config = RenderTransparentDeferredConfig;
using JobModel = render::Job::ModelI<RenderTransparentDeferred, Inputs, Config>;
RenderTransparentDeferred(render::ShapePlumberPointer shapePlumber, uint transformSlot)
: _shapePlumber(shapePlumber), _transformSlot(transformSlot) {}
void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
protected:
render::ShapePlumberPointer _shapePlumber;
uint _transformSlot;
int _maxDrawn; // initialized by Config
};
class DrawStateSortConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged)
Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
Q_PROPERTY(bool stateSort MEMBER stateSort NOTIFY dirty)
public:
int getNumDrawn() { return numDrawn; }
void setNumDrawn(int num) {
numDrawn = num;
emit numDrawnChanged();
}
int maxDrawn{ -1 };
bool stateSort{ true };
signals:
void numDrawnChanged();
void dirty();
protected:
int numDrawn{ 0 };
};
class DrawStateSortDeferred {
public:
using Inputs = render::VaryingSet3<render::ItemBounds, LightingModelPointer, DeferredFrameTransformPointer>;
using Config = DrawStateSortConfig;
using JobModel = render::Job::ModelI<DrawStateSortDeferred, Inputs, Config>;
DrawStateSortDeferred(render::ShapePlumberPointer shapePlumber, uint transformSlot)
: _shapePlumber(shapePlumber), _transformSlot(transformSlot) {
}
void configure(const Config& config) {
_maxDrawn = config.maxDrawn;
_stateSort = config.stateSort;
}
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
protected:
render::ShapePlumberPointer _shapePlumber;
uint _transformSlot;
int _maxDrawn; // initialized by Config
bool _stateSort;
};
class SetSeparateDeferredDepthBuffer {
public:
using Inputs = DeferredFramebufferPointer;
using JobModel = render::Job::ModelI<SetSeparateDeferredDepthBuffer, Inputs>;
SetSeparateDeferredDepthBuffer() = default;
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
protected:
gpu::FramebufferPointer _framebuffer;
};
class RenderDeferredTaskConfig : public render::Task::Config {
Q_OBJECT
Q_PROPERTY(float fadeScale MEMBER fadeScale NOTIFY dirty)
Q_PROPERTY(float fadeDuration MEMBER fadeDuration NOTIFY dirty)
Q_PROPERTY(float resolutionScale MEMBER resolutionScale NOTIFY dirty)
Q_PROPERTY(bool debugFade MEMBER debugFade NOTIFY dirty)
Q_PROPERTY(float debugFadePercent MEMBER debugFadePercent NOTIFY dirty)
public:
float fadeScale{ 0.5f };
float fadeDuration{ 3.0f };
float resolutionScale{ 1.f };
float debugFadePercent{ 0.f };
bool debugFade{ false };
signals:
void dirty();
};
class RenderDeferredTask {
public:
using Input = render::VaryingSet4<RenderFetchCullSortTask::Output, LightingModelPointer, AssembleLightingStageTask::Output, RenderShadowTask::Output>;
using Config = RenderDeferredTaskConfig;
using JobModel = render::Task::ModelI<RenderDeferredTask, Input, Config>;
void configure(const Config& config);
void build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, uint transformOffset, size_t depth);
};
class PreparePrimaryFramebufferConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(float resolutionScale WRITE setResolutionScale READ getResolutionScale)
public:
float getResolutionScale() const { return resolutionScale; }
void setResolutionScale(float scale) {
const float SCALE_RANGE_MIN = 0.1f;
const float SCALE_RANGE_MAX = 2.0f;
resolutionScale = std::max(SCALE_RANGE_MIN, std::min(SCALE_RANGE_MAX, scale));
}
signals:
void dirty();
protected:
float resolutionScale{ 1.0f };
};
class PreparePrimaryFramebuffer {
public:
using Output = gpu::FramebufferPointer;
using Config = PreparePrimaryFramebufferConfig;
using JobModel = render::Job::ModelO<PreparePrimaryFramebuffer, Output, Config>;
PreparePrimaryFramebuffer(float resolutionScale = 1.0f) : _resolutionScale{ resolutionScale } {}
void configure(const Config& config);
void run(const render::RenderContextPointer& renderContext, Output& primaryFramebuffer);
gpu::FramebufferPointer _primaryFramebuffer;
float _resolutionScale{ 1.0f };
private:
static gpu::FramebufferPointer createFramebuffer(const char* name, const glm::uvec2& size);
};
#endif // hifi_RenderDeferredTask_h