// glsl / C++ compatible source as interface for BloomApply#ifdef __cplusplus# define BA_VEC3 glm::vec3#else# define BA_VEC3 vec3#endif struct Parameters{ BA_VEC3 _intensities;}; // <@if 1@> // Trigger Scribe include // <@endif@> <!def that !> //
// glsl / C++ compatible source as interface for BloomApply
#ifdef __cplusplus
# define BA_VEC3 glm::vec3
#else
# define BA_VEC3 vec3
#endif
struct Parameters
{
BA_VEC3 _intensities;
};
// <@if 1@>
// Trigger Scribe include
// <@endif@> <!def that !>
//